NefMoto

Technical => Data Logging => Topic started by: zaoxdk on April 19, 2016, 09:16:08 AM



Title: Nefmoto logger XML to CSV?
Post by: zaoxdk on April 19, 2016, 09:16:08 AM
Is it in any way possible to convert the output/saved logfile from the Nefmoto flasher/logger, to a CSV file which is readable by ex. ECUxPlot?  ???
Thanks in advance ;)


Title: Re: Nefmoto logger XML to CSV?
Post by: TijnCU on April 19, 2016, 01:49:11 PM
No, I asked the same question when I just started logging and got answered to use me7logger for correct log files in ecuxplot. I tried to convert the file too, but no success. Get me7l running and go out again  ::)


Title: Re: Nefmoto logger XML to CSV?
Post by: nyet on April 20, 2016, 08:44:48 AM
Writing a converter script would not be that hard in xslt...


Title: Re: Nefmoto logger XML to CSV?
Post by: zaoxdk on April 21, 2016, 02:16:18 AM
I will start working on a Visual Basic project, which includes a XML to CSV converter, I guess the RawData is Base64 encoded, so I will implement that into the converter also. And hopefully create a log file readable to ECUxPlot :-)

Hope it will succeed, as I am not the best coder around  ;D



Title: Re: Nefmoto logger XML to CSV?
Post by: nyet on April 21, 2016, 07:38:14 AM
You don't even need vb.. you can do it all with xsl transforms...


Title: Re: Nefmoto logger XML to CSV?
Post by: SB_GLI on April 21, 2016, 07:52:51 AM
You don't even need vb.. you can do it all with xsl transforms...

xslt will suck the soul from your living body.


Title: Re: Nefmoto logger XML to CSV?
Post by: zaoxdk on April 21, 2016, 02:43:50 PM
I'm creating a program with an interface, so it'll be easy to use ;)


Title: Re: Nefmoto logger XML to CSV?
Post by: nyet on April 21, 2016, 03:00:50 PM
I'm creating a program with an interface, so it'll be easy to use ;)


And you can still use xslt in the backend, rather than some crufty hack...


Title: Re: Nefmoto logger XML to CSV?
Post by: zaoxdk on April 26, 2016, 06:03:27 AM

And you can still use xslt in the backend, rather than some crufty hack...

Ofc. xslt is being used!

As a quick update: Project is moving forward, although some functions are still missing (like the conversion from base64) and the correct stylesheet setup.