Title: Pop&Bangs ME7.5 when car is stopped. Post by: m4d4g4sk4r on January 19, 2021, 10:00:41 AM Hi all,
I have a question - probably I forget about one parameter - what do i need to change to have pop&bangs when te car is not moving? I change all of the standard values: CWSAWE : 1 KFZWMN: -24 in the area (rpm/load) needed KFZWOP1/2: first row -20 from original value KFZW/KFZW2: match KFZWOP in changed areas KFTVSA: duration 2,5 in area i needed I noticed that pops are working over 30km/h, under this speed there is nothing :/ What should i look for to make my car gargles when it is staying? Thanks in advance for help ;) Title: Re: Pop&Bangs ME7.5 when car is stopped. Post by: Sandstorm3k on January 20, 2021, 02:59:20 AM http://nefariousmotorsports.com/forum/index.php?topic=7174.225
It's on the FR. You're looking for TVSAG0, it controls overrun when the car is standing still. So when standing still TVSAG0 > KFTVSA. Title: Re: Pop&Bangs ME7.5 when car is stopped. Post by: m4d4g4sk4r on January 20, 2021, 06:00:58 AM How can I find it? 0x15EB2 ??
It should be a scalar, or table? Title: Re: Pop&Bangs ME7.5 when car is stopped. Post by: Sandstorm3k on January 20, 2021, 07:28:17 AM It is a scalar yes i don't know your location without a bin
Title: Re: Pop&Bangs ME7.5 when car is stopped. Post by: m4d4g4sk4r on January 20, 2021, 07:47:44 AM my mistake :P
Title: Re: Pop&Bangs ME7.5 when car is stopped. Post by: m4d4g4sk4r on January 23, 2021, 02:34:21 AM modified KFNWEGM and it is working ;)
Now the question is - what is the best way to reach gargles, not pops and bangs? |