NefMoto

Noob Zone => Noob Questions => Topic started by: 8951ben on July 06, 2021, 12:31:04 PM



Title: Kfzwmn figures don't seem rite on 2 different maps
Post by: 8951ben on July 06, 2021, 12:31:04 PM
Hi I have 2 different map files the first is a stage 3 with higher boost the second a stage 2 lower boost both with pops/bangs

The stage 3 map kfzwmn from about 1000rpm to 5800rpm all blocks are set at -96.00 is that correct
Kfzwop and kfzwop2 looks untouched
Also I don't get any pops/bangs

The stage 2 file in kfzwmn is only set at -30 at 5800rpm and same in kfzwop and kfzwop2. I get pops/bangs and sometimes flames

If I was to change the values in my stage 3 file to the same as the stage 3 will I be able to get the pops/bangs

Thanks for any help I am trying to understand it all as much as I can but I'm a bit unsure and don't want to bugger it up


Title: Re: Kfzwmn figures don't seem rite on 2 different maps
Post by: nyet on July 06, 2021, 02:21:35 PM
do not touch any files you didn't write yourself


Title: Re: Kfzwmn figures don't seem rite on 2 different maps
Post by: 8951ben on July 07, 2021, 02:16:58 AM
Could I not just add the pop/bang part and leave the rest as it is or is that to risky

Am I better off starting from scratch and making my own


Title: Re: Kfzwmn figures don't seem rite on 2 different maps
Post by: Sandstorm3k on July 07, 2021, 03:07:57 AM
Talking from experience - yes a lot of 'tuner' files are garbage anyway. Start from scratch nothing special about a stg1 or 2 map. (heck even stg3 on stock turbo lols)

Nothing is stopping you from playing with the "tuned" file though, it's just that it most likely isn't worth bothering with in the first place.


Title: Re: Kfzwmn figures don't seem rite on 2 different maps
Post by: stuydub on July 07, 2021, 06:46:58 AM
U dont need to touch kfzwop and kfzwop2


Title: Re: Kfzwmn figures don't seem rite on 2 different maps
Post by: 8951ben on July 07, 2021, 10:49:14 AM
Thanks for the help and input.

I might give it both a try and tune my own and tweak the tuned file a bit for pops and bangs

How would I get pops and bangs if I don't adjust kzfwop and kzfwop2 I thought that was the way to go


Title: Re: Kfzwmn figures don't seem rite on 2 different maps
Post by: Sandstorm3k on July 07, 2021, 10:56:45 AM
Some say you don't need to, though i get way better results when changing KFZWOP/2 aswell.