NefMoto

Technical => Tuning => Topic started by: boomerro on December 20, 2012, 12:03:58 AM



Title: Graphical User Interface for modfying files
Post by: boomerro on December 20, 2012, 12:03:58 AM
Is anyone working on something that would make modifying files easier and more user friendly?  Id like to see a more user friendly graphical interface for DIY tuning.  In other communities, like the Subaru community, free tuning softwares like romraider logger and http://www.romraider.com/ and EcuFlash (similar to nefmoto flashing software in idea) are really keeping those communities DIY friendly.  The b5 s4 community could really benefit from something like this.   A reasonably priced tuning software would be very much so welcome, something like DSMLink or HPTuners or COBB Pro Accessport (hand held one is crappy ots tunes)?

I have read until my eyes were bleeding on the Romraider forums because of how simple and user friendly their setup is its much easier to communicate tuning ideas and concepts.  There are giant articles on the knock strategies and other aspects of tuning a turbo Subaru.  While the S4 Wiki has some great tuning stuff, it is lacking detail and depth that the Subaru community has.

I think there is great entrepreneurial possibility for you tech savvy guys to build a tuning software and market it to the s4 community, or release it for free if you are so generous with your time.

Really looking forward to what you guys have to say about this, or perhaps point my nose in the right direction if people are already working on this.


Title: Re: Graphical User Interface for modfying files
Post by: littco on December 20, 2012, 02:08:04 AM
Tuner pro rt. you need the .xdfs but once you've got that or made them up it'll do all you want! Show in graphical, 3d, 2d or in decimal tables.

Not sure you need much more.


Title: Re: Graphical User Interface for modfying files
Post by: prj on December 20, 2012, 06:54:41 AM
Never going to happen, because the Bosch ME7 ECU is a million times more refined and complex than any of the japanese stuff of the same era.


Title: Re: Graphical User Interface for modfying files
Post by: julex on December 20, 2012, 07:14:12 AM
eurodyne has software out there to do just this, in a very limited fashion but enough for casual user, but they lock it to their hardware dongle and sell it for cool $900...and it gets locked to particular vehicle too so you can't tune any other vehicles.


Title: Re: Graphical User Interface for modfying files
Post by: nyet on December 20, 2012, 08:44:27 AM
Maestro attempts to do this, but like prj said, there are no shortcuts in ME.


Title: Re: Graphical User Interface for modfying files
Post by: fredrik_a on December 20, 2012, 08:51:48 AM
Maestro attempts to do this, but like prj said, there are no shortcuts in ME.

Any insight in how the UI for vehicle manufacturers look like? I have a hard time seeing for instance Audi and Volvo coding "off-line" in the program file like we do? Seems very time consuming...?  :-\
I have no clue what it might look like...?


Title: Re: Graphical User Interface for modfying files
Post by: julex on December 20, 2012, 09:00:23 AM
Any insight in how the UI for vehicle manufacturers look like? I have a hard time seeing for instance Audi and Volvo coding "off-line" in the program file like we do? Seems very time consuming...?  :-\
I have no clue what it might look like...?

I am sure they have proper hardware emulators that allow them to make changes real time as engine is running. As a software, Tunerpro is perfectly fine for off line coding, it is all you need. To take is a step further... somebody would have to essentially write an engine simulator that would run the ME program in an interpreter... if somebody pulls something like this off, I am sure he will find himself employed by car manufacturer 1/2 way into the project.


Title: Re: Graphical User Interface for modfying files
Post by: littco on December 20, 2012, 09:08:02 AM
Any insight in how the UI for vehicle manufacturers look like? I have a hard time seeing for instance Audi and Volvo coding "off-line" in the program file like we do? Seems very time consuming...?  :-\
I have no clue what it might look like...?

They just use a real time emulator. I'd imagine they stick the engine to a dyno and tune it in situ.


Title: Re: Graphical User Interface for modfying files
Post by: prj on December 20, 2012, 09:09:03 AM
Any insight in how the UI for vehicle manufacturers look like? I have a hard time seeing for instance Audi and Volvo coding "off-line" in the program file like we do? Seems very time consuming...?  :-\
I have no clue what it might look like...?

(http://www.etas.com/data/products_INCA_Software_Products/GRSS_INCA70_1.jpg)


Title: Re: Graphical User Interface for modfying files
Post by: jimmcgee5 on December 20, 2012, 10:16:01 AM
I am sure they have proper hardware emulators that allow them to make changes real time as engine is running. As a software, Tunerpro is perfectly fine for off line coding, it is all you need. To take is a step further... somebody would have to essentially write an engine simulator that would run the ME program in an interpreter... if somebody pulls something like this off, I am sure he will find himself employed by car manufacturer 1/2 way into the project.

I dont know how this has not been done by now , after all its all digital signals , so what we need is a digital engine that you load the rom into  :), a slider for the fuel and boost , and other stuff , and a screen for the output , so when you up the boost or fuel or 100 and 1 other things , you can see what happens  ;D

dear Santa , make it happin please  8)


Title: Re: Graphical User Interface for modfying files
Post by: nyet on December 20, 2012, 12:44:42 PM
There are too many feedback control loops in Motronic (compared to the very rudimentary feedback loops in japanese and american ECUs).

You can't simply add a slider and expect the software to be able to automatically adjust all the associated maps that need to be changed, even with an engine dyno.

at the end of the day, proper calibration of Motronic requires a human. In theory, a lot of it can be automated (with the proper equipment, and man months if not years of development effort), but certainly not all of it.


Title: Re: Graphical User Interface for modfying files
Post by: boomerro on December 30, 2012, 06:11:10 PM
Tuner pro rt. you need the .xdfs but once you've got that or made them up it'll do all you want! Show in graphical, 3d, 2d or in decimal tables.

Not sure you need much more.

I guess what I am talking about is a bit more user friendly version of Tuner Pro, with real names instead of stuff like KRKTE.  Am I the only one who thinks its a pain to try and remember a random assortment of letters rather than a map name?


edit* never mind, how did I miss the "view by" hahaha, ops!  Still would be nice to have real map names, rather than letters :P it would be nice to get it to show the "description" rather than the random assortment of letters.



Title: Re: Graphical User Interface for modfying files
Post by: littco on December 31, 2012, 12:21:05 AM
Maps are only listed as letters ie krkte as the person that created the .xdf named them like that! Take the time and change them to what ever you want!


Title: Re: Graphical User Interface for modfying files
Post by: phila_dot on December 31, 2012, 12:37:48 AM
I guess what I am talking about is a bit more user friendly version of Tuner Pro, with real names instead of stuff like KRKTE.  Am I the only one who thinks its a pain to try and remember a random assortment of letters rather than a map name?


edit* never mind, how did I miss the "view by" hahaha, ops!  Still would be nice to have real map names, rather than letters :P it would be nice to get it to show the "description" rather than the random assortment of letters.



If you study ME7 at all, what sense does it make to avoid the FR acronyms. It just adds to confusion and ambiguity.

It's not nonsense, start studying and it will become second nature. There is a pattern.


Title: Re: Graphical User Interface for modfying files
Post by: prj on December 31, 2012, 11:38:13 AM
If you study ME7 at all, what sense does it make to avoid the FR acronyms. It just adds to confusion and ambiguity.

It's not nonsense, start studying and it will become second nature. There is a pattern.

The pattern is even better if you know German.

KFZW for example would be Kennfeld Zündwinkel. Kennfeld is a map and Zündwinkel literally means ignition angle.


Title: Re: Graphical User Interface for modfying files
Post by: boomerro on January 01, 2013, 12:37:59 PM
If you study ME7 at all, what sense does it make to avoid the FR acronyms. It just adds to confusion and ambiguity.

It's not nonsense, start studying and it will become second nature. There is a pattern.

I guess you missed the part where I said "user friendly" not "study for hours to even understand the map names, let alone the ecu logic"  :P


The pattern is even better if you know German.

KFZW for example would be Kennfeld Zündwinkel. Kennfeld is a map and Zündwinkel literally means ignition angle.

Yeah, I don't really know german. lol, know they are not named randomly but when trying to relate what I know from tuning Subarus and DSMs it is a real confusing trying to understand the map names.

Maps are only listed as letters ie krkte as the person that created the .xdf named them like that! Take the time and change them to what ever you want!

Guess that will be the easiest thing to do. 


Title: Re: Graphical User Interface for modfying files
Post by: prj on January 01, 2013, 01:53:49 PM
I guess you missed the part where I said "user friendly" not "study for hours to even understand the map names, let alone the ecu logic"  :P

You want to tune the ECU without understanding how it works?

/facepalm


Title: Re: Graphical User Interface for modfying files
Post by: boomerro on January 01, 2013, 02:22:36 PM
You want to tune the ECU without understanding how it works?

/facepalm

I want an ecu that is easier to learn, lol.  This ecu is annoying as shit... I guess I am the only one who finds these map names really annoying then.   Cant stand having to look back at the names and I end up writing down short cuts to remember them for quick reference.  Might just be the way I learn though...


Title: Re: Graphical User Interface for modfying files
Post by: prj on January 01, 2013, 02:37:16 PM
I want an ecu that is easier to learn, lol.  This ecu is annoying as shit... I guess I am the only one who finds these map names really annoying then.   Cant stand having to look back at the names and I end up writing down short cuts to remember them for quick reference.  Might just be the way I learn though...

ME7 is not easy. It's never going to be easy. There is nothing wrong with the names.
It's just ten times more advanced than what you have ever seen. Keep the FR open, if you don't remember what something is, hit CTRL+F and search for the acronym in the variable list towards the end, and you will know what it is.


Title: Re: Graphical User Interface for modfying files
Post by: Snow Trooper on January 05, 2013, 01:19:58 PM
What a bullshit thread and overall attitude, Robert.  You cant expect everything in life to be easy.  Your attitude on this stinks and frankly no one here is going to want to help you if you dont even want to help yourself by reading the FR.  God forbid you have to put in any effort!

With the way you put things, sounds like you want someone else to just tune for you anyway.  If you cant figure out the names, maybe you should have someone else do this for you because that is the easy part.  Sorry for being harsh, but it is true.


Title: Re: Graphical User Interface for modfying files
Post by: jimmcgee5 on January 05, 2013, 04:50:55 PM
What a bullshit thread and overall attitude, Robert.  You cant expect everything in life to be easy.  Your attitude on this stinks and frankly no one here is going to want to help you if you dont even want to help yourself by reading the FR.  God forbid you have to put in any effort!

With the way you put things, sounds like you want someone else to just tune for you anyway.  If you cant figure out the names, maybe you should have someone else do this for you because that is the easy part.  Sorry for being harsh, but it is true.

 :D ;D whose ass are you trying to kiss , lol , the guy says he wishes it was a little easy and you jump all over him , stay off the shandy  :P :P


Title: Re: Graphical User Interface for modfying files
Post by: prj on January 05, 2013, 05:37:57 PM
:D ;D whose ass are you trying to kiss , lol , the guy says he wishes it was a little easy and you jump all over him , stay off the shandy  :P :P

He quite literally said that he wants to tune it, but does not want to spend the time to understand the ECU logic.
Don't see anything wrong with Snow Trooper's response. Bit of a rant, but the truth always hurts, doesn't it?

This forum is full of timewasters who have the attitude of "I don't really want to put in any effort, but you should just give me all your info and then tune my car for free".
Calling them out sometimes is actually quite sobering.


Title: Re: Graphical User Interface for modfying files
Post by: Snow Trooper on January 05, 2013, 09:40:15 PM
:D ;D whose ass are you trying to kiss , lol , the guy says he wishes it was a little easy and you jump all over him , stay off the shandy  :P :P

Do I know you?  Do you know me?  Didn't think so.  I know of Robert from other forums and this was the nice version of my thoughts on this thread and the garbage mentality that he displayed with it.  First page I was annoyed, second page warranted me to log into here after no doing so for a long time.  My absence was do to attitudes like this, wanting the world given to them but being to lazy to reach their hand up and grab it from the giver.

Its the entitled attitude of the generation coming after mine and it makes me sick.