NefMoto

Noob Zone => Noob Questions => Topic started by: m4d4g4sk4r on January 19, 2021, 10:00:41 AM



Title: Pop&Bangs ME7.5 when car is stopped.
Post by: m4d4g4sk4r on January 19, 2021, 10:00:41 AM
Hi all,

I have a question - probably I forget about one parameter - what do i need to change to have pop&bangs when te car is not moving?
I change all of the standard values:
CWSAWE : 1
KFZWMN: -24 in the area (rpm/load) needed
KFZWOP1/2: first row -20 from original value
KFZW/KFZW2: match KFZWOP in changed areas
KFTVSA: duration 2,5 in area i needed

I noticed that pops are working over 30km/h, under this speed there is nothing :/

What should i look for to make my car gargles when it is staying?

Thanks in advance for help ;)



Title: Re: Pop&Bangs ME7.5 when car is stopped.
Post by: Sandstorm3k on January 20, 2021, 02:59:20 AM
http://nefariousmotorsports.com/forum/index.php?topic=7174.225

It's on the FR. You're looking for TVSAG0, it controls overrun when the car is standing still.

So when standing still TVSAG0 > KFTVSA.


Title: Re: Pop&Bangs ME7.5 when car is stopped.
Post by: m4d4g4sk4r on January 20, 2021, 06:00:58 AM
How can I find it? 0x15EB2 ??
It should be a scalar, or table?


Title: Re: Pop&Bangs ME7.5 when car is stopped.
Post by: Sandstorm3k on January 20, 2021, 07:28:17 AM
It is a scalar yes i don't know your location without a bin


Title: Re: Pop&Bangs ME7.5 when car is stopped.
Post by: m4d4g4sk4r on January 20, 2021, 07:47:44 AM
my mistake :P


Title: Re: Pop&Bangs ME7.5 when car is stopped.
Post by: m4d4g4sk4r on January 23, 2021, 02:34:21 AM
modified KFNWEGM and it is working ;)

Now the question is - what is the best way to reach gargles, not pops and bangs?