NefMoto

Technical => Tuning => Topic started by: adam- on November 03, 2014, 02:04:19 PM



Title: Overrun Flames, Gargle, Pop
Post by: adam- on November 03, 2014, 02:04:19 PM
I'm childish and I like things like this, so, how do you do it?

KFNWEGM - what is this?  It's Gear number and temp, but what are the units?  Target RPM?
KFTVSA?
KFVAKL?
KFZWMN?

Anything else?

The JCW Mini does it, how do we make ours do it?!


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 03, 2014, 03:56:42 PM
KFNWEGM is like a threshold for fuelcut. When rpms drop, fuelcut is disabled from this value downwards. So if you want gargles and pops for the entire rpm range and all gears, set it higher than your rpm limit for example.

KFTVSA is the time in seconds i think before fuelcut is activated. But its active only when clutch is depressed. At least thats how ive seen it work on Volvos.

If you want bangs between shifts, lower KFZWMN in the lower load parts.

Sorry my english... (:


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 04, 2014, 02:39:32 AM


The JCW Mini does it, how do we make ours do it?!

I would also like to know


Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on November 04, 2014, 10:21:38 AM
I would also like to know

The post RIGHT ABOVE YOURS explains it.

[edit]
Summary:
CWSAWE : 1 (check FR this is ECU specific)
KFZWMN: -20 to -30
KFZWOP: first row -20 from original value
KFZW/KFZW2: match KFZWOP in changed areas
KFTVSA: duration (e.g) 2.55 sec
KFTVSAKAT: similar to above

Will add to s4 wiki time permitting.

See rest of thread for more details.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 04, 2014, 10:23:28 AM
it doesn't work  :(


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on November 04, 2014, 10:56:08 AM
It is working, but it's not that aggressive.

I've flatted the whole minimum ignition angle to -96, and it gargles all day.

Once its really hot it seems to do it really well, but I think I need a louder backbox; as its pretty quiet.

It's better, though.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 04, 2014, 11:57:17 AM
-96 is too much imo. Try -35 to 40 or so. I guess this is vehicle dependant.
As for louder bigger bangs you need to keep in mind that for an explosion you need both fuel and air. Fuel is sorted since you disabled the fuelcut, but you need a way to have some fresh air in the exhaust pipe as well. Deacceleration maps for enrichment and and enleanment are the ones for that i think.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 04, 2014, 11:59:36 AM
I should add that stock catbacks and downpipes dont give the desired effect as good as a louder catback and catless downpipes


Title: Re: Overrun Flames, Gargle, Pop
Post by: dayofthejackal on November 04, 2014, 12:05:52 PM
I've got
KFTVSA set to 0.8 second between 1K- 2K and 2.8 seconds between 2K and 4K and set from 60c
KFTVSAKAT set to 1 second between 1K- 2K and 3 seconds between 2K and 4K
KFZWMN set to -48 between 1K and 3.25K

It pops/bangs loud and deep between gear changes, even if accelerating slowly and gargles on lift off, but never noticed flames yet, unlike over 4K the NLS kicks in and turns the exhaust into a flame thrower.


KFTVSA is the time in seconds i think before fuelcut is activated. But its active only when clutch is depressed. At least thats how ive seen it work on Volvos.


That explains why I don't get bangs when I just lift off in gear

There a EVO a keep seeing locally and it bangs and flames on gear change and lift off, it's loud.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on November 04, 2014, 12:10:07 PM
Brought my KFZWMN back down so -50, will go flash and see how that is! :)



Title: Re: Overrun Flames, Gargle, Pop
Post by: Lyonz on November 04, 2014, 12:13:48 PM
Perhaps with CWSAWE
http://nefariousmotorsports.com/forum/index.php?topic=277.0


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on November 04, 2014, 12:21:02 PM
Changed mine already! :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: edgy on November 04, 2014, 02:35:23 PM
None of these maps are defined for the ecu I really want to do this to  :-\


Title: Re: Overrun Flames, Gargle, Pop
Post by: TijnCU on November 04, 2014, 04:00:10 PM
If you disable the fuel cutoff it should already work i guess? The retarded ignition during deccelaration will cause your noise. I had it all the time on my first gen lpg car, no fuel cut on those systems.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seishuku on November 04, 2014, 07:59:11 PM
I hope you guys aren't doing this with cats in place... It's a fast track to catalyst melt down. Also a good way to explode a muffler... Ask me how I know! lol


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 04, 2014, 11:55:10 PM
I've got
KFTVSA set to 0.8 second between 1K- 2K and 2.8 seconds between 2K and 4K and set from 60c
KFTVSAKAT set to 1 second between 1K- 2K and 3 seconds between 2K and 4K
KFZWMN set to -48 between 1K and

in which load area in KFZWMN


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on November 05, 2014, 12:07:24 PM
I hope you guys aren't doing this with cats in place... It's a fast track to catalyst melt down. Also a good way to explode a muffler... Ask me how I know! lol

That's why KFTVSAKAT is zeroed out (at least mine is empty - stock), isn't it?


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 05, 2014, 01:54:35 PM
I hope you guys aren't doing this with cats in place... It's a fast track to catalyst melt down. Also a good way to explode a muffler... Ask me how I know! lol

Must've been low quality cat and muffler. I had a sport catted downpipe. Used antilag a few times and nolift shift more often. I recently cut out my cat since it was off anyway and no damage to the cells whatsoever. And all my mufflers and flexpipe is in good condition too


Title: Re: AW: Re: Overrun Flames, Gargle, Pop
Post by: funnix on November 05, 2014, 09:15:56 PM
Must've been low quality cat and muffler. I had a sport catted downpipe. Used antilag a few times and nolift shift more often. I recently cut out my cat since it was off anyway and no damage to the cells whatsoever. And all my mufflers and flexpipe is in good condition too

I agree with you!


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on November 06, 2014, 12:16:11 PM
I've tried this and had limited success

I've got it popping lovely on let off above 5k rpm with -40 ignition on the lowest load row

But I can't get it working anywhere else in the rev range, what load areas are people editing?

Also, does KFZWMN affect cruising throttle/loads? I'd be a little hesitant to adjust it if it does


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 06, 2014, 03:45:38 PM
I've tried this and had limited success

I've got it popping lovely on let off above 5k rpm with -40 ignition on the lowest load row

But I can't get it working anywhere else in the rev range

that is also my problem


Title: Re: Overrun Flames, Gargle, Pop
Post by: funnix on November 07, 2014, 01:21:34 AM
mine, too.



Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 07, 2014, 03:19:56 AM
Try not one lowest load rows in kfzwmn but two lowest rows. Then set kftvsa to lets say 20 seconds for the hole map.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 07, 2014, 03:25:46 AM
On my Med9.1 the max value in kftvsa is 2.55sec :(


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 07, 2014, 04:35:44 AM
Dont know nothing about med9. On my ecu, me7 it is 25 seconds, but setting it FF didnt work. So i used 20 seconds instead


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on November 07, 2014, 12:20:37 PM
On my Med9.1 the max value in kftvsa is 2.55sec :(

Same here for ME7.5, I've changed it to 2.50 (incase it doesn't like FF's) and will retest.

Fuel staying on though isn't an issue, although I have noticed sometimes it cuts (most of the time it doesn't).

I've changed the bottom 2 rows now in KFZWMN under 5k rpm, will report back my findings when it's flashed and I take it for a drive.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 07, 2014, 12:46:17 PM
ok, so i will change it back to 2.5 sec. 

how much degree ignition at the last 2 rows ?


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 07, 2014, 01:21:18 PM
Try -30 or so. I had bigger bangs when shifting at low-medium loads. When wot shifting, i didnt get bangs so often. But for wot there is nolifft shift anyway

Edit: maybe my factor is wrong and it is actually 2.5 sec max


Title: Re: Overrun Flames, Gargle, Pop
Post by: seishuku on November 07, 2014, 04:32:12 PM
Must've been low quality cat and muffler. I had a sport catted downpipe. Used antilag a few times and nolift shift more often. I recently cut out my cat since it was off anyway and no damage to the cells whatsoever. And all my mufflers and flexpipe is in good condition too
I'm just saying that dumping raw fuel into a nearly red hot catalytic converter is not a good thing, just because it works and you haven't had failure (yet), doesn't mean it's a good idea.


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on November 07, 2014, 05:51:30 PM
No joy here :/

Still pops over 5k but nothing under at all, even tried changing kfzw a little but given up my quest I think!

Might be due to my exhaust as it's a resonated Milltek, but is 3" DP & decat


Title: Re: Overrun Flames, Gargle, Pop
Post by: mcgas001 on November 08, 2014, 03:36:40 AM
I have it doing this on the Astras :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 08, 2014, 05:37:54 AM
I have it doing this on the Astras :)

ok how it work ?

i think fuel cut is off


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on November 08, 2014, 09:07:35 AM
KFNWEGM is like a threshold for fuelcut. When rpms drop, fuelcut is disabled from this value downwards. So if you want gargles and pops for the entire rpm range and all gears, set it higher than your rpm limit for example.

KFTVSA is the time in seconds i think before fuelcut is activated. But its active only when clutch is depressed. At least thats how ive seen it work on Volvos.

If you want bangs between shifts, lower KFZWMN in the lower load parts.

Sorry my english... (:

Where do I start at finding these addresses? I can't find them listed in the map pack I've got, and a Google search hasn't helped. Any help much appreciated


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on November 08, 2014, 09:09:02 AM
I'm getting it to gargle, but no real flames or bangs tbf.

Tried various settings and it's all a bit meh.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 08, 2014, 10:47:49 AM
Where do I start at finding these addresses? I can't find them listed in the map pack I've got, and a Google search hasn't helped. Any help much appreciated

post your file


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on November 08, 2014, 11:02:35 AM
As requested, thanks  :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 08, 2014, 11:41:44 AM
As i said, you need air for the fuel to ignite. I know nothing about these maps, but find a way to keep the throttle open during overrun.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on November 08, 2014, 11:51:22 AM
I don't know, just guessing, but even on overrun the throttle doesn't completely close does it? Would it not just return to it's idling state?


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 08, 2014, 12:20:58 PM
I dont kniw either. Easiest way would be to log throttle angle or smth during overrun.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 08, 2014, 12:25:54 PM
And even if it is in idle state, one must remember that you need a lot more air for this amount of fuel to make bangs and flames. Stoich is roughly 14parts of air and 1 part fuel. Imagine the amount of fuel being sprayed into the exhaust and how much air there has to be for a burn to happen.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 08, 2014, 01:08:05 PM
As requested, thanks  :)

KFNWEGM
19A8D 8x5

KFTVSA
19AB5 8x5

KFVAKL
1919C 7x9

KFZWMN
178DA 12x16


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on November 08, 2014, 03:42:21 PM
KFNWEGM
19A8D 8x5

KFTVSA
19AB5 8x5

KFVAKL
1919C 7x9

KFZWMN
178DA 12x16

Many thanks!


Title: Re: Overrun Flames, Gargle, Pop
Post by: edgy on November 08, 2014, 07:55:14 PM
And even if it is in idle state, one must remember that you need a lot more air for this amount of fuel to make bangs and flames. Stoich is roughly 14parts of air and 1 part fuel. Imagine the amount of fuel being sprayed into the exhaust and how much air there has to be for a burn to happen.

So its far too rich... how do we lean it out just on overrun?


Title: Re: Overrun Flames, Gargle, Pop
Post by: edgy on November 08, 2014, 08:08:44 PM
And what about cam overlap with VVT on decel? I don't even know if that's possible as I haven't played with VVT...


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on November 09, 2014, 03:59:41 AM
I've got
KFTVSA set to 0.8 second between 1K- 2K and 2.8 seconds between 2K and 4K and set from 60c
KFTVSAKAT set to 1 second between 1K- 2K and 3 seconds between 2K and 4K
KFZWMN set to -48 between 1K and 3.25K

I'm confused regarding KFZWMN.

What is the X axis? I assume load? Is everyone just lowering the two rows at the lowest loads, to a flat figure?

This seems like a big change, which is why I'm questioning it, perhaps I've misunderstood?

See attachment. Thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: ddillenger on November 09, 2014, 05:33:14 AM
I'm confused regarding KFZWMN.

What is the X axis? I assume load? Is everyone just lowering the two rows at the lowest loads, to a flat figure?

This seems like a big change, which is why I'm questioning it, perhaps I've misunderstood?

See attachment. Thanks

KF=Map
ZW=Ignition angle
MN=Minimum

Lowering it allows you to call for a later ignition angle.


Title: Re:
Post by: mushtafa on November 09, 2014, 05:44:52 AM
Thank you for the explanation. So one last question if I can, when people are lowering the lower two rows of data, it's at the lower load, ie the top two rows of the table? I assume this, as obviously overrun is low/no load.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mbkr89 on November 10, 2014, 06:18:07 AM
It work perfect on med9.1. There are 4 map for ignition and then it bang by shifting.


Title: Re: Overrun Flames, Gargle, Pop
Post by: dayofthejackal on November 10, 2014, 08:24:26 AM
Tweaked my map and it's gargles, pops and bangs.

Here's a quick video of first test.

https://www.youtube.com/watch?v=F4MiSsTjDfs&feature=youtu.be (https://www.youtube.com/watch?v=F4MiSsTjDfs&feature=youtu.be)

My maps attached in jpg


Title: Re:
Post by: funnix on November 10, 2014, 10:44:20 AM
Can you give me the map locations of the maps your change?


Title: Re:
Post by: dayofthejackal on November 10, 2014, 11:34:13 AM
Can you give me the map locations of the maps your change?

What file have you got?


Title: Re:
Post by: funnix on November 10, 2014, 12:03:22 PM
8n0906018ap_0003 like yours!

Edit: Sorry didnt see the pic!


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on November 10, 2014, 01:09:21 PM
@dayofthejackal Many thanks  ;D


Title: Re: Overrun Flames, Gargle, Pop
Post by: dayofthejackal on November 18, 2014, 07:30:52 AM
It has been working great for the last week, but after a few acceleration runs on a bypass the popping and banging stopped.

I reset the ECU and the popping and banging is back.

Some sort of adaption?


Title: Re:
Post by: mushtafa on November 19, 2014, 09:20:47 AM
What do you mean by reset? Clear codes? Ignition cycle? Re-flash?
Mines been working spot on so far


Title: Re:
Post by: dayofthejackal on November 20, 2014, 06:21:38 AM
What do you mean by reset? Clear codes? Ignition cycle? Re-flash?
Mines been working spot on so far

Tried clearing codes etc but didn't work. Disconnected the battery for 30 mins and everything is working again.


Title: Re:
Post by: mushtafa on November 20, 2014, 09:17:44 AM
I used your settings above, but forgot to change CWSAWE, so I've done that today. I noticed the timing was dropping when clutch depressed with engine at idle. I was doing this fine for about 5 mins, while monitoring injector time and ignition timing. It soon stopped changing though. I put this down to the engine being warmed up. Perhaps it's stopped on mine now, like it has with yours? I'll monitor it tonight and see what happens


Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on November 21, 2014, 07:14:21 AM
Fuel trims kicking in perhaps?


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on November 21, 2014, 03:01:16 PM
Are fuel trims active on overrun? On overrun, I thought the fueling would go into open loop and disregard any trims?


Title: Re: Overrun Flames, Gargle, Pop
Post by: janne on November 26, 2014, 10:49:42 AM
Today I tested this and it disables overrun fuel cut , but I still can get ignition timing under -3 degrees?
Do I have to also change KFZWMS?
And how I can keep tb open about 40% on overrun and over 3000 rpm?
And we also need more fuel than 1.7ms so what controls fueling in overrun?
Yes this is ful race car so no problem about melted engine =)

I have now schanged:
KFTVSA
KFTVSAKAT
KFZWMN


Title: Re: Overrun Flames, Gargle, Pop
Post by: janne on November 29, 2014, 05:58:15 AM
Got it work.
I didnt change base ignition map to allow atdc  :o I feel iam idiot  :D
Fuelt trims seems to be off in overrun.


Title: Re:
Post by: mushtafa on November 30, 2014, 11:24:20 AM
Wonder what would happen if the SAI system was left running? That would provide plenty of air into the exhaust....


Title: Re: Re: Re:
Post by: byzan a4 on December 01, 2014, 04:33:56 PM
Wonder what would happen if the SAI system was left running? That would provide plenty of air into the exhaust....
youd need to activate the n112 and allow the vacuum to the actuator on the head to be open on decell too for that to work


Title: Re:
Post by: spacey3 on December 02, 2014, 02:10:36 AM
Wonder what would happen if the SAI system was left running? That would provide plenty of air into the exhaust....

That would be a similar thing then to the SAS system on the Evo's wouldn't it?

They utilise the system for very potent pops and bangs, worked brilliantly on mine.


Title: Re: Overrun Flames, Gargle, Pop
Post by: janne on December 03, 2014, 06:30:27 AM
I think sai pump is not strong enought to pump air in exhaust manifold.
Normally antilag in race car takes air to exhaust straight to boost hose .
But that is not the problem if we open tb about 15% I can say that pops and bangs are strong enought to keep turbo spinning.
So we need to find what map controls tb angle in overrun


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on December 07, 2014, 11:27:24 AM
Got it work.
I didnt change base ignition map to allow atdc  :o I feel iam idiot  :D
Fuelt trims seems to be off in overrun.

What map are you referring to as the base ignition map?


Title: Re: Overrun Flames, Gargle, Pop
Post by: seishuku on December 07, 2014, 11:57:18 AM
Probably means KFZWMN?


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on December 08, 2014, 01:34:12 AM
Probably means KFZWMN?

It was mentioned in a previous post that KFZWMN was changed, just wondering if KFZW was changed at all.


Title: Re:
Post by: mushtafa on December 13, 2014, 06:12:38 PM
I think 5% throttle would be sufficient, I'm pretty sure last time I checked the injection time stays at about 1.8ms on overrun


Title: Re: Overrun Flames, Gargle, Pop
Post by: narf0815 on December 19, 2014, 03:19:27 AM
Hi,
where can i find these maps on a 8E0909518AK file?

Someone already done this to a 518AK?

If it could done with Mapswitching ( http://nefariousmotorsports.com/forum/index.php?topic=7133 ) would be awesome i think...


Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on January 13, 2015, 03:31:04 PM
anyone able to help find the maps needed in this ecu file?
I have several damos but mostly 032hn and 018cb files have helped.

I believe cwsawe is @  1ab41

I cant seem to line up the other maps tho?

Original file attached


Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on January 14, 2015, 04:18:33 PM
Am I right with these?

KFNWEGM = 19C7A

KFTVSA  = 19CA2

KFTVSAKAT = 19CCA

KFZWMN = 16E80


Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on February 12, 2015, 02:55:44 PM

I believe cwsawe is @  1ab41


DO NOT USE THIS ABOVE. ECU WILL DIE,


Anyone actuall have  the location for cwsawe on this ecu I cant find it at all


Title: Re: Overrun Flames, Gargle, Pop
Post by: flaattire on February 12, 2015, 03:35:19 PM
I tried this briefly on BPY med9 by altering KFTVSA and MFZWMN and my EGT probe in manifold showed a big increase in EGT on liftoff, over 1800f. Could be an issue if you're already pushing the limit and then let off.


Title: Re: Overrun Flames, Gargle, Pop
Post by: cobblers on March 16, 2015, 02:31:14 PM
I tried this with just adjusting the timing, and it works quite well - a nice pop on heavy gearchange and a good crackle when revved hard, I just adjusted KFZWMN to -37.5 at 0-30% load, 1480+rpm
I have a 2.5" turbo back magnex with decat, this is about as extreme as you can make it sound. It never makes a peep in daily driving.

https://www.youtube.com/watch?v=FW81xF3Q7gU

It cracks and bangs when revved hard, but only when the vehicle is moving. Suits me though.

Anyway, I'm reasonably happy with this but I'd like to experiment with a little bit more, but I'm having trouble finding KFNWEGM, KFTVSA, and KTVSAKAT with any confidence in my bin (032RP Ibiza Cupra R 1.T BBU)


Title: Re: Overrun Flames, Gargle, Pop
Post by: narf0815 on March 17, 2015, 05:06:49 AM
Still looking for the needed maps at 518AK file  :'(







Title: Re: Overrun Flames, Gargle, Pop
Post by: narf0815 on April 07, 2015, 06:46:33 AM
*push*  :-\


Title: Re: Overrun Flames, Gargle, Pop
Post by: mounty on April 07, 2015, 01:44:24 PM
Would just like to thank you all for posting about this. While the addresses and names weren't the same in my ecu. I was able to use what I learned from here and made it work on my allroad...     enjoy....
https://youtu.be/MvqYbC4JxHA


Title: Re: Overrun Flames, Gargle, Pop
Post by: bk56190 on April 27, 2015, 10:38:40 AM
Hi all,

I don't achieve to make gargle sound. It only pop one time in exhaust when I let off accelerator: KFTVSA / KFVAKL were increased, KFZWMN was decreased (-37,5 between 10 and 50% of load from 2000 to 6000rpm)

Could anyone help me by posting a csv log when he let off accelerator ? My ignition timing oscillate and my throttle shut fastly;


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on April 27, 2015, 11:08:07 AM
you should have made this changes (for my car it worked with this):

cwsawe = 1
KFZWMN @ low loads ~ -20 is enough... if you decrease it to -40 you are just producing heat... thats not really good...
KFZWOP @ low loads ~ x-20...

now you should hear it (it works better when the car has operating temperature)... please take logs and improve it by yourself by changing some other maps.


Title: Re: Overrun Flames, Gargle, Pop
Post by: bk56190 on April 27, 2015, 12:27:35 PM
Thx !nfern0,

I don't find cwsawe and I'm not sure to have this map in my ECU;

I attached my ecu file, if someone can help me to find it !


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on April 27, 2015, 12:56:30 PM
Do you know if you have a clutch pedal switch? if not it's not neccessary, because cwsawe should be 1. If yes (cwsawe = 0), you have to find it, otherwise fuel is injected after off throttle only when clutch pedal switch is active (gear change when accelerating).

Unfortunately i can't help you to find it...


Title: Re: Overrun Flames, Gargle, Pop
Post by: bk56190 on April 27, 2015, 12:59:46 PM
Yes I have it, used for cruise control also.

I will try to desassemble the .bin to see  ???


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on May 06, 2015, 02:10:14 AM
KFZWOP at minus values makes it really pop..  I've got it at -20 and its really loud, almost a bit too loud.

Bringing it back up a little to stop it.  But all of these changes and it'll pop between shifts and bang like fook coming down the revs.  Just the ticket!


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on May 06, 2015, 04:47:02 AM
Hmm. Kfzwop? Only low load areas? Didnt realize it had an effect on this


Title: Re: Overrun Flames, Gargle, Pop
Post by: tjwasiak on May 06, 2015, 11:12:52 AM
I would not touch KFZWOP, IMHO it seems better to change KFZW maps.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on May 08, 2015, 02:00:48 PM
So, KFZWOP or KFZW?

I can get a single pop on let off throttle, but no gargle. I've got de-cat 3" downpipe to 2.5" Miltek non-res system.

@adam- Have you got a video of what yours is like? Am I right in thinking you're an Octavia vRS owner?


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on May 09, 2015, 04:39:06 AM
Take logs. You have to decrease your zwout to the right values. an you need fuel...

So.. take a log and look at zwout and lambda (AFR) @ off throttle, then you see what happens. then take a look at the FR and understand how zwout is calculated. also take a look at BBSAWE.

If you understand this, you will get your pops. :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on May 09, 2015, 06:38:11 AM
@adam- Have you got a video of what yours is like? Am I right in thinking you're an Octavia vRS owner?

I've used KFZWOP because I wanted to try.  I guess they're suggesting to use KFZW because WOP is optimum and you shouldn't be playing about with that unless you know what you're doing.  I'll try KFZW and get back to you.

Nah, I've got a MK4 Golf.  It's a forged 1.8t, K04-064.  About 340/350bhp just now. :)


Title: Re:
Post by: mushtafa on May 09, 2015, 08:49:18 AM
Sounds good Adam, I'll do some more reading....!


Title: Re: Overrun Flames, Gargle, Pop
Post by: dayofthejackal on May 11, 2015, 08:35:20 AM
After a bit of logging I've found on low speed lift off I need at least -10 to gargle and pop and -18 to bang, but -27 seems to give the loudest multiple bangs on gear change and over 4k lift off.


Title: Re: Overrun Flames, Gargle, Pop
Post by: dayofthejackal on May 14, 2015, 11:03:23 AM
KFZWOP at minus values makes it really pop..  I've got it at -20 and its really loud, almost a bit too loud.

I know what you mean, even the slightest lift off gives me multiple bangs and lifting off on the motorway just sounds ridiculous, but I like it.

Tried KFZW at -19.5 instead of KFZWOP, but found it gave me a lumpy idle. So I have gone back to using KFZWOP for now.


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on May 14, 2015, 01:14:14 PM
Could someone point me to a thread regarding KFZWOP. I don't understand it myself. I tried doing some research, but haven't really found much. As far as I know, as it's the optimal ignition angle, this map is used in all situations? Also, KFZWMN is the lowest angle it can use, so how does KFZWOP make a difference? Just to play and experiment with, what is regarded as 'safe'?

On another note, since this mod, I've noticed the instantaneous MPG on the cluster doesn't change to --- when on overrun. I understand this, as the fuel cut on overrun has been switched off, so it's still using fuel. But, KFTVSA is the time delay for fuel cut. My maximum reading in that table is 2.5 seconds. Shouldn't the fuel cut switch back on after this time?

Thank you all...


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on May 14, 2015, 01:16:31 PM
This is what I've got set at the moment


Title: Re: Overrun Flames, Gargle, Pop
Post by: dayofthejackal on May 15, 2015, 09:48:34 AM
The idle problem with KFZW was with the load% axis and the minus timing falling on the idle.

Idle load 18%
Minus timing 10%
Normal timing now 17%, before 20%

I now have my perfect idle back  ;D I have also reduced the minus timing under 1,500 rpm on low load to make it a gargle and not bang for casual driving.


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on May 15, 2015, 10:10:58 AM
The idle problem with KFZW was with the load% axis and the minus timing falling on the idle.

Idle load 18%
Minus timing 10%
Normal timing now 17%, before 20%

I now have my perfect idle back  ;D I have also reduced the minus timing under 1,500 rpm on low load to make it a gargle and not bang for casual driving.

From your logs, does the timing go down to minus' and then to 0 and back again continuously?

Mine is doing that and is confirmed by the bangs - pops and bangs -> quiet -> pops and bangs -> quiet

Anyone have any suggestions to what could be intervening?


Title: Re: Overrun Flames, Gargle, Pop
Post by: dayofthejackal on May 15, 2015, 10:40:04 AM
From your logs, does the timing go down to minus' and then to 0 and back again continuously?

It did on the lumpy idle - then + then - etc, but not on lift off I just get - until idle or throttle re-applied.


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on May 15, 2015, 10:41:23 AM
Hmmm, need to do more digging...


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on May 16, 2015, 04:14:45 AM
Could someone point me to a thread regarding KFZWOP. I don't understand it myself. I tried doing some research, but haven't really found much. As far as I know, as it's the optimal ignition angle, this map is used in all situations? Also, KFZWMN is the lowest angle it can use, so how does KFZWOP make a difference? Just to play and experiment with, what is regarded as 'safe'?

zwout is zwsol within the borders zwbas (high border) and zwspae (low border).
if you lift off and want bangs you have to get a late ignition, so zwout has to be late. either zwsol or zwspae is limiting this.
you have influence on zwspae mainly with kfzwmn.
zwsol is zwopt +- dzws. zwopt you get out of kfzwop.

I think this should be enough information to get it. read and learn. :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: tjwasiak on May 16, 2015, 07:34:48 AM
I am not sure if this is what you wanted to say but it seems you suggest that KFZWOP has influence on real timing which AFAIK is not true.

AFAIK KFZWOP is only used in torque model to calculate engine torque while real timing is based on KFZW(2) (of course corrected by other maps and knock adaptation/actual knock retard values).


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on May 16, 2015, 08:38:06 AM
If B_nozwe = 0 then you use zwsol ( = zwopt +- dzws).

I didn't had the chance to log B_nozwe and didn't had the time to get into the topic of B_nozwe. But what I had seen on my logs, the car uses zwsol as your ignition angle when lifting your foot. So it seems that B_nozwe is probably 0.


Title: Re: Overrun Flames, Gargle, Pop
Post by: vwaudiguy on May 16, 2015, 08:10:21 PM
It seems there have been some unanswered questions in this thread, as well as some getting mixed results, and not everyone is changing the same combination of maps. I'm also curious if ME7.1 and ME7.5 use the same maps to achieve these results. Some people that post of success don't mention what ecu/engine they're doing what changes to. Can someone answer a few questions?

1. Does KFZWOP need changing to get da bangs? I was always under the impression it was just used for the torque model and shouldn't change real world timing values at least directly?
2. I see mention of KFVAKL but it seems like some use it and some don't.
3. I've changed everything mentioned in this thread except KFTVSAKAT which I was unable to find (M box). No pops or bangz yet. Can someone help me find this map? I assume it would be all 00's like I saw it in other definitions I used to find the other maps, but for some reason don't see it.

I'm about to go log and try and change things around, but I need to find KFTVSAKAT first. Am I right in assuming this map also needs to be changed in order to get the desired effect? There was a single post saying that gargles happened JUST changing KFZWMS...Wasn't sure if he meant "JUST along with all the other maps you need to change"

I'm trying to get this working on B5S4 Mbox ecu if that matters in some way.

edit***KFTVSAKAT follows KFTVSA in almost every file I looked at except for the 551G and 551M (probably more, but this is what I looked at). Not sure if I need to worry about this map since it doesn't seem to be present in my file, or find the equivalent of it somewhere else. If you have a G or M box, what did you have to change to get this working? Thanks!


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on May 17, 2015, 05:08:15 AM
My car has a ME7.5 (8N0906018H).

I will try to answer your questions from my experience.

1. Yes. There is a constant delta between zwsol and zwopt (upper thick red bar). -> This has to be dzws. AND your ignition angle is following zwsol when lifting off (take a look at the screenshot of my log). There you see the current ignition angle is following zwsol. It seems that is only following in the case overrun and fuel (AFR ~ 14.7). If fuel is cut then the ignition angle follows another value. But this is not important for bangs. Important is, that ignition angle follows zwsol when you lift off and have fuel!
So there is a second delta between zwsol and zwspae. I want that ignition angle follows zwspae in overrun with fuel. When i decrease now my KFZWOP values @ low load and @ RPM where i want pops by about this delta (or some more) the ignition angle will follow zwspae because that's the hard lower border, even if my zwsol is lower.
I hope this is now enough to understand how to get the pops?

2. you only need KFZWMN KFZWOP and CWSAWE to get pops. Everything else is for details. for example you can increase the duration of fuel injected with KFTVSA.

3. KFTVSAKAT is IMHO only needed for the case you lift off foot when you had long WOT runs. -> rich AFR in catalyst and then you don't want to have immidiateley only air there. (much heat, much fuel... then air... -> big bang). Since there are values in KFTVSA it makes no sense to use KFTVSAKAT, because the function uses always the higher values (KFTVSA).



Title: Re: Overrun Flames, Gargle, Pop
Post by: vwaudiguy on May 17, 2015, 12:08:52 PM
Thanks for taking the time to explain things in such detail. Going to try lowering KFZWOP in the appropriate fields and see how it goes!


Title: Re: Overrun Flames, Gargle, Pop
Post by: madeindk on June 16, 2015, 05:58:43 AM
Can someone help me find these maps on my cupra 2.0 tfsi?  its 9.1 ecu 1P0907115C 386637


Title: Re: Overrun Flames, Gargle, Pop
Post by: jiggle on July 03, 2015, 06:20:27 AM
Is there a way to find cwsawe? Something to look for? Its not defined in the map I have


Title: Re: Overrun Flames, Gargle, Pop
Post by: tjwasiak on July 03, 2015, 06:41:22 AM
Is there a way to find cwsawe? Something to look for? Its not defined in the map I have
Which ECU?


Title: Re: Overrun Flames, Gargle, Pop
Post by: jiggle on July 04, 2015, 02:48:08 PM
Hopefully this one, any help would be much appreciated

Thank you


Title: Re: Overrun Flames, Gargle, Pop
Post by: tjwasiak on July 04, 2015, 04:14:25 PM
I would try 0x11625.


Title: Re: Overrun Flames, Gargle, Pop
Post by: jiggle on July 05, 2015, 01:19:58 AM
thank you, il flash it today and try. How did you find it?


Title: Re: Overrun Flames, Gargle, Pop
Post by: tjwasiak on July 05, 2015, 05:14:11 AM
thank you, il flash it today and try. How did you find it?
By comparing with other defined file - this is why I am not sure if it is proper location as all defined files I have are quite different to yours.


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlkSerialKilla on July 17, 2015, 01:58:39 PM
For 8E0909518AK_0261208230_368072 SW 0003

CWSAWE should be @ 0x11925 (this is based off conclusions with  tt 1.8 BAM ols file and address given by tjwasiak for 4B0906018CG bin)
KFZWMN_0_A @ 0x124ED
KFZWMN_1_A  @ 0x125AD
KFNWEGM_0_A  @ 0x1A242
KFNWEGM_1_A  @ 0x1A26A
KFTVSA  @ 0x1A2BA
KFVAKL_0_A & KFVAKL_1_A yet to be found

Edited


 


Title: Re: Overrun Flames, Gargle, Pop
Post by: Cloudforce on July 19, 2015, 08:58:57 AM
As i´m totally stupid about the abbreviations of Bosch ecus, how does these maps translate into english and is there maybe a list of them?

KF probably means Kennfeld and KL probably means Kennlinie. SA probably is Schubabschaltung which could be translated into overrun fuelcut.

I would definately like to implement that into our Siemens ecus but its pretty different and it definately would help to know what to look for.


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on July 20, 2015, 03:22:56 AM
CWSAWE: Codewort Schuabschalten Wiedereinsetzen:

Codeword
Overrun Fuel Cut
Merging Fuel & Air (?) - Wiedereinsetzen is the opposite of overrun fuel cut, if there is a torque demand (Idle, Driver...) the engine starts to combust again after fuel cut.

KFZWMN: Kennfeld Zündwinkel Minimum

Map
Ignition Angle
Minimum

KFZWOP: Kennfeld Zündwinkel Optimum
Map
Ignition Angle
Optimum


Title: Re: Overrun Flames, Gargle, Pop
Post by: Cloudforce on July 20, 2015, 07:14:06 AM
I´m german, so the its even easier for me to understand without the translation :)

Thanks alot.


Title: Re: Overrun Flames, Gargle, Pop
Post by: 316LV on July 23, 2015, 01:12:18 PM
As i´m totally stupid about the abbreviations of Bosch ecus, how does these maps translate into english and is there maybe a list of them?

KF probably means Kennfeld and KL probably means Kennlinie. SA probably is Schubabschaltung which could be translated into overrun fuelcut.

I would definately like to implement that into our Siemens ecus but its pretty different and it definately would help to know what to look for.

Try Nye's list: http://s4wiki.com/wiki/Motronic_abbreviations or some of the info from this thread: http://nefariousmotorsports.com/forum/index.php?topic=3265.0

Both have helped me in the past.


Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on July 23, 2015, 01:23:08 PM
As i´m totally stupid about the abbreviations of Bosch ecus, how does these maps translate into english and is there maybe a list of them?

KF probably means Kennfeld and KL probably means Kennlinie. SA probably is Schubabschaltung which could be translated into overrun fuelcut.

I would definately like to implement that into our Siemens ecus but its pretty different and it definately would help to know what to look for.

Consult the FR.

Please read the stickes, and my tuning page.

http://nefariousmotorsports.com/forum/index.php?topic=400


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on July 23, 2015, 04:23:08 PM
For 8E0909518AK_0261208230_368072 SW 0003

CWSAWE should be @ 0x11925 (this is based off conclusions with  tt 1.8 BAM ols file and address given by tjwasiak for 4B0906018CG bin)
KFZWMN should be  @ 0x16F9C


I'm still looking for the other pertinent locations of KFNWEGM, KFTVSA, KFVAKL


 

DID YOU EVER FIND THE LOCATIONS FOR THE REST?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Cloudforce on July 26, 2015, 09:21:33 AM
Consult the FR.

Please read the stickes, and my tuning page.

http://nefariousmotorsports.com/forum/index.php?topic=400

May i ask what FR means?

(edit)

Alright, you mean Funktionsrahmen, got it.


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlkSerialKilla on August 02, 2015, 04:22:13 PM
DID YOU EVER FIND THE LOCATIONS FOR THE REST?

I updated with more locations I just need to locate KFVAKL_0_A & KFVAKL_1_A.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 02, 2015, 10:38:43 PM
For 8E0909518AK_0261208230_368072 SW 0003

CWSAWE should be @ 0x11925 (this is based off conclusions with  tt 1.8 BAM ols file and address given by tjwasiak for 4B0906018CG bin)
KFZWMN_0_A @ 0x124ED
KFZWMN_1_A  @ 0x125AD
KFNWEGM_0_A  @ 0x1A242
KFNWEGM_1_A  @ 0x1A26A
KFTVSA  @ 0x1A2BA
KFVAKL_0_A & KFVAKL_1_A yet to be found

Edited


 

Thank you, I was really struggling to locate these. Have you tested out on the a4 yet, so far I've done the following and not a peep. I've got not cat and free flowing exhaust.
CWSAWE TO 1
KFZWMN -18 LOWEST TWO LOAD LINES
KFZWOP x -20


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on August 02, 2015, 11:47:23 PM
You need to adjust KFNWEGM too. Where do you think the fuel is coming from?


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 02, 2015, 11:58:58 PM
I was going to adjust that last night but did not find the map location. I will adjust today giving the chance now I have the location.

Thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on August 03, 2015, 04:21:47 AM
You need to adjust KFNWEGM too. Where do you think the fuel is coming from?

I would prefer using KFTVSA over KFNWEGM.

@seany260: Probably your KFTVSA is zero all over the map.


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on August 03, 2015, 04:28:19 AM
Thank you, I was really struggling to locate these. Have you tested out on the a4 yet, so far I've done the following and not a peep. I've got not cat and free flowing exhaust.
CWSAWE TO 1
KFZWMN -18 LOWEST TWO LOAD LINES
KFZWOP x -20


You reduced the ignition angle in KFZWOP all over by 20? That's not a good idea...
Try only reducing the lowest load line and RPM from ~2000 to ~5500. Maybe the second lowest load line could use some reducing too (~-5°KW). But leave the rest like it was.

It should also be enough, to reduce the lowest load line of KFZWMN.

Log your data an take a look if your o2 sensor is measuring AFR of about 14.7 when you are off throttle. Also take a look @ zwist.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 03, 2015, 05:46:02 AM
No no, just the lowest 2 lines of KFZWOP reduced by 20.
I'll make some edits 2night and log all the variables needed afterwards.

Many thanks for the help.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 03, 2015, 11:43:05 PM
I made the changes suggested and still nothing, I have not got a log done as of yet, just tested on the way to work this morning. What are all the variables I need to log?
pic of my changes.


Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on August 03, 2015, 11:50:10 PM
Please stop shouting, or I will delete all of your all caps posts.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 03, 2015, 11:54:05 PM
I take it you mean asking for help?

Ok I understand now, I don't do that purposely just being lazy and not turning caps off. Noted for future, thanks.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on August 04, 2015, 01:10:01 AM
Do you have WB? Whats the afr during overrun?
Kfzwop should be - values?


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on August 04, 2015, 06:38:43 AM
I made the changes suggested and still nothing, I have not got a log done as of yet, just tested on the way to work this morning. What are all the variables I need to log?
pic of my changes.

you have to log at least:

RPM, WPED, RL, AFR (do you have wideband?), ZWOUT, ZWSPAE, ZWSOL

KFZWOP should not be negative, thats ok. Are you sure your adresse of CWSAWE is correct?


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlkSerialKilla on August 04, 2015, 06:52:18 AM
If 518AK file is being referenced, CWSAWE plausibly located at  @ 0x11926 instead. I've had to compare and test with a 518F file & map pack.

Left Side 518F <-> Right Side 518AK

I have noticed that after switching 0x01 @ 0x11926 overrun pops continue.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 04, 2015, 03:18:47 PM
you have to log at least:

RPM, WPED, RL, AFR (do you have wideband?), ZWOUT, ZWSPAE, ZWSOL

KFZWOP should not be negative, thats ok. Are you sure your adresse of CWSAWE is correct?
Yes Im wideband, and AFR is stoich, load 15%. Ive changed the address as suggested by  'BlkSerialKilla' (thanks for the correction btw) but still no pops or bangs because what I can see from finally getting a log done is that,
Ignition angle is following 'zwsol' when there is fuel on lift off but is stopped from going lower because instead its limited by 'zwspae' on overrun and looks like i need to further lower KFZWOP.
Im going to lower KFZWOP to -values as suggested and see if this helps.
 


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on August 05, 2015, 02:51:12 AM
Yes Im wideband, and AFR is stoich, load 15%. Ive changed the address as suggested by  'BlkSerialKilla' (thanks for the correction btw) but still no pops or bangs because what I can see from finally getting a log done is that,
Ignition angle is following 'zwsol' when there is fuel on lift off but is stopped from going lower because instead its limited by 'zwspae' on overrun and looks like i need to further lower KFZWOP.
Im going to lower KFZWOP to -values as suggested and see if this helps.
 

Ok! Log seems good! CWSAWE and KFZWOP should be ok! Your problem is zwspae. I'm wondering if your adress of KFZWMN is correct?

If following statements are true, then ~zwspae (there are some small values added... but not really much) comes out of KFZWMN:
- B_kh = 0 (no warming up of catalytic converter)
- B_st = 0 (no starting phase of engine)
- B_zwmns = 0 (no engine protection)
- B_sa = 0 (no fuel cut)

You could also log additionally zwmnms (ignition angle when engine protection is active), but according to the FR your engine protection is not active when B_sa = 0...

So for me the only reason is still the wrong adress of KFZWMN...
edit: you didn't log this with a cold engine? and I can't open your log... seems to be corrupted...


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 05, 2015, 03:43:44 AM
Engine was well up to temp. I don't know if this has an effect on this at all but I've got CWKONABG set to 0 as I've no cat fitted?
won't be able to check location of KFZWMN until later, but values in the table look acceptable.


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlkSerialKilla on August 05, 2015, 08:04:54 AM
There are two kfzwmn in the 518AK file I've noticed KFZWMN_0_A & KFZWMN_1_A. Also there is another one catalyst(s) heating KFZWMNKH and cold start KFZWMNST. Disregard the address, those are for 518F bin but if anyone can confirm or correct locations that would be great.

Edit: attached best efforts of locating maps.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 06, 2015, 06:34:19 AM
I don't know were I got my location from but for KFZWMN but im using 16F9C in the 518ak 0003 file.
Calling for a second opinion on these locations, please?


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlkSerialKilla on August 06, 2015, 09:16:31 AM
That location you were using is actually KFZWMNKH.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 06, 2015, 09:51:23 AM
Thanks for that.


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 07, 2015, 05:08:17 AM
Finally I'm getting some were, I've got little pops on gear change and short overrun. Just need to play about now with the other maps.
I've got KFZWMN(location corrected) set to -18 in the low load area and may try it at -30
KFZWOP x-20 in the first two low load areas.

Thanks for the help


Title: Re: Overrun Flames, Gargle, Pop
Post by: BerkleyJ on August 10, 2015, 09:43:56 AM
I read through this thread and I want to make sure I've got this straight. Is the following summary correct? Is there anything missing, not necessary , or incorrect?

CWSAWE
-SET to 1

KFNWEGM
-SET entire table to your red line RPM

KFZWMN
-SET lowest two load lines from about 1500rpm and up to about -18

KFZWOP
-REDUCE lowest two load lines from about 1500rpm and up by about 18


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on August 10, 2015, 10:00:48 AM
That is a good starting point, you can adjust further depending on how well works with your setup. Ive got similar settings and I get gargle and pops but no bangs as yet. I need to log again to see what is going on.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Audi100LS on September 07, 2015, 08:58:24 AM
I'm having a hard time finding CWSAWE and KFTVSA for the 018ch ecu.  I've found most other maps comparing my bin to the 032hs and 018cb bins but am not having any luck this time.  Does anyone maybe catbed know where to look? Thanks!


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on September 09, 2015, 12:19:38 PM
Having a few issues with this guys. Noticed the popping on lift off had almost stopped. Stuck VCDS on and reset adaptations, and it's back.

What is changing to stop this? What can I do to stop it changing?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Audi100LS on September 10, 2015, 07:28:30 AM
I still can't find CWSAWE for my 018ch 360101 bin, but I'm not sure I need it.

My car now gargles a lot but the popping was all at the same frequency so I made the retarded timing a sawtooth pattern and now the ecu is constantly altering between -10ish and -20ish degrees and the pops sound a lot more authentic or organic.  Worth a shot if you dont like how your pops sound.


Title: Re: Overrun Flames, Gargle, Pop
Post by: vwaudiguy on September 10, 2015, 01:41:12 PM
Having a few issues with this guys. Noticed the popping on lift off had almost stopped. Stuck VCDS on and reset adaptations, and it's back.

What is changing to stop this? What can I do to stop it changing?

Did you by chance check fuel trims before clearing the ecu?


Title: Re: Overrun Flames, Gargle, Pop
Post by: mushtafa on September 12, 2015, 02:32:49 PM
Did you by chance check fuel trims before clearing the ecu?

No, I didn't. I'll wait for it to stop again, and have a look.

I still can't get it to gargle on overrun, only get one bang/pop  ???


Title: Re: Overrun Flames, Gargle, Pop
Post by: nitromanstonV on September 19, 2015, 10:54:48 AM
Here the result on my s3 tfsi med9.1:

https://youtu.be/KXnxHYSAkIA

cwsawe =1 KFZW -20° KFTVSA 2.5S 3000-6000tr/min

lunch control =  NMAXGA 4500tr/min

But I can not seem to do I will test flame has kfzw -30 °


Title: Re: Overrun Flames, Gargle, Pop
Post by: Pynoxim on November 09, 2015, 08:15:15 AM
Here's mine

'07 B7 1.8T (8E0 909 518 AR)

https://www.youtube.com/watch?v=t8u_olZpTLo

All I changed was CWSAWE to 1 and KFZWMN to -30 on the first 3 Load Columns


Title: Re: Overrun Flames, Gargle, Pop
Post by: Cloudforce on November 09, 2015, 11:54:55 AM
I can gladly say its been done at Siemens MS43, too :)

https://www.youtube.com/watch?v=mIBouQ4Hu5k

Now we just need to find a way to implement the more fun stuff like No-lift-shift, anti-lag and pseudo-launch :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: Punda on November 16, 2015, 02:59:02 PM
works on the 032RP
(https://www.dropbox.com/s/hlvdk1ml3wbm7mf/flame.jpg?dl=0)

KFZWMN to -30 on the first 3 columns
CWSAWE to 01
KFZWOP subtracted 20 from 1st column and 5 from 2nd column
KFNWEGM to max rpm

thanks pynoxim for the help with addresses


Title: Re: Overrun Flames, Gargle, Pop
Post by: vwmaniac on February 04, 2016, 07:59:38 AM
works on the 032RP
(https://www.dropbox.com/s/hlvdk1ml3wbm7mf/flame.jpg?dl=0)

KFZWMN to -30 on the first 3 columns
CWSAWE to 01
KFZWOP subtracted 20 from 1st column and 5 from 2nd column
KFNWEGM to max rpm

thanks pynoxim for the help with addresses
this works great on my r32 022 906 032eg


Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on February 04, 2016, 08:12:50 PM
KFZWOP subtracted 20 from 1st column and 5 from 2nd column

What is the purpose behind the KFZWOP changes?


Title: Re: Overrun Flames, Gargle, Pop
Post by: vwmaniac on February 12, 2016, 04:00:12 PM
i assumed it was to allow the computer the range to run the negative timing. i don't know that to be true but thats what i make of it. as far as my car goes the minimum timing table in stock form doesn't have a large swing of positive and negative timing so to keep the negative requests in the optimal range they need to be lowered? i dont know...


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on February 13, 2016, 10:36:59 AM
In my car KFZWOP wasn't needed.

Regarding KFZWMN load axis, as load is based on MAF and before when I had only two lowest load rows set to -30 I got good bangs when I gently rolled through RPM range. Now I set higher load upwards from 5000 RPM toc-30 too and now it bangs very loudly even when flooring it.
The MAF value doesnt drop in an instant when off throttle, so by the time it reaches lower load column, fuel is gone.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sonny on March 12, 2016, 01:53:19 PM
Hey guys,

can someone pls tell me how to find CWSAWE in 8E0909518AH 366871 (BEX)? Damos or A2L would be great also ;) :D

Thanks and greets,
Sonny

Edit: Some codewords like cwsawe are not easy to find without exact a2l... Or can someone give an advice how to find such short words?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sonny on March 20, 2016, 05:54:52 AM
8E0909518AH 366871 (BEX) attached. Would be great, if someone could tell me how to find CWSAWE in that file.

regards


Title: Re: Overrun Flames, Gargle, Pop
Post by: aef on March 20, 2016, 06:27:02 AM
0x11BD2


Title: Re: Overrun Flames, Gargle, Pop
Post by: aef on March 20, 2016, 06:32:02 AM
Its easy to find because its next to the ecu number.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sonny on March 20, 2016, 06:46:06 AM
Its easy to find because its next to the ecu number.


Thank you for the fast reply.
But how do you know its not 11BD9 or 11BD3?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sonny on March 20, 2016, 07:05:52 AM
I see...
I think my compared damos differs too much from the file 366871.

thx


Title: Re: Overrun Flames, Gargle, Pop
Post by: aef on March 20, 2016, 08:26:27 AM
try and report please


Title: Re: Overrun Flames, Gargle, Pop
Post by: fknbrkn on March 20, 2016, 11:00:10 AM
has anyone monitored real egt with that mod?  ;)


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on March 21, 2016, 12:51:26 AM
I've thought about this.  Probably through the roof.  But it's reet, everything's still working 10k later.  Turbo has a lovely white dusting on it, probably because it's seen 1000*+.  Meh.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Rl on March 21, 2016, 06:06:17 AM
To everyone having some fun.. how long does your lambdas survive?? Mine after some time throw the "heater circuit" error.. Dont know if the fun worths the lambdas every 3-4 months.. What about your expirience?


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on March 21, 2016, 06:10:34 AM
Mine's been fine a year later.  NLS/AL used every few days.  No issues.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on March 21, 2016, 07:48:11 AM
Same here. Over a year of flaming sensations and stock ECU wideband as well as sensor for gauge both going strong and accurate.


Title: Re: Overrun Flames, Gargle, Pop
Post by: StokeR on March 21, 2016, 02:31:36 PM
Thx for all the tips here.
Could anybody get this working on BMW 330i or 335i?



Title: Re: Overrun Flames, Gargle, Pop
Post by: Rl on March 21, 2016, 05:41:34 PM
Hmmm maybe its the location i ve placed my O2??.. 500mm from turbine outlet..What the @#! is going on mines?? I feel its the explosions that rip off the heaters/ceramics..


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on March 24, 2016, 01:39:00 PM
Where to find CWSAWE in K-box? Tried to find out next to other maps but not sure if I got the right one.





Title: Re: Overrun Flames, Gargle, Pop
Post by: Sonny on March 29, 2016, 09:24:54 AM
try and report please

Unfortunately it doesn't work (CWSAWE=1; KFZWMN: first 2 rows upwards 1500 1/min to -28°KW). I want to check values in KFTVSA but i can't find it in BEX-file... I checked many DAMOS/a2l but i can't find nearly similar KFTVSA at my file.
Would be great if you could take a look on this also. :)

Best regards!


Title: Re: Overrun Flames, Gargle, Pop
Post by: Rl on April 07, 2016, 04:32:29 PM
Sonny u ve got kfnwegm tuned right? In my findings thats enough to disable fuel-cut and then just play with fuel and ignition.. My way for fuelling is with fkkvs.. It needs some tries to find the right fuel to ignite into the exhaust..
Yeaaaars ago thats my car overruning.. (at the end of the video..) Hope i can make some new vids..

https://www.youtube.com/watch?v=V41_uMIYsO4

Although you report not having problems with lambdas i ve changed quite few  4-5 over the past years with hard use.. No nls lc.. Thinking to move further away my sensor just to try.  In what distance you place them at the dp?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sonny on April 17, 2016, 12:14:18 AM
I don't want to disable fuel-cut completely (set KFNWEGM to 7000), only delay with KFTVSA (set to 2.5). I tested both already but I think my problem is on the ignition-side. Take a look at the attached files, please.


@Rl:
Maybe your lambda sensor got placed badly in terms of condensation in your dp. It's a big problem at cold start when the o2 sensor gets fully heated with the internal heater and a water drop out of the condensate in your exhaust pipe come across and hits the ceramic of the sensor. -> It breaks.
In the FR it's defined in the ATM:

atm-tmp-start
Berechnung fur Taupunktende Sonde vor Kat und Sonde hinter Kat

Very tricky to heat the o2 as fast as possible to use it for gas treatment without breaking it.


Title: Re: Overrun Flames, Gargle, Pop
Post by: t3p on May 13, 2016, 02:16:34 AM
Did someone found a way to enrich fuel while overrun ? maybe with KFVAKL ?

and some MED9 seem to have problems with overrun fuel cut ( RPM falls extreme slowly), any ideas what could cause this?

King regards!


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on May 16, 2016, 03:14:42 AM
I did it with LAMFA, because theres a zero line which I referred to decelerating and which worked for me. I edited mine from aprox 2200-7300 RPM to 0.79 and now its finally banging loud, especially in higher RPMs 4000+.
I tapered the ignition timing lowest 2 lines in KFZW and KFZWMN from -48 low rpm to -12 high rpm

Only between 2200 - 3000 RPM its not making much sound while the ignition is like -31 there, but I am still working on it to make it gargle instead of banging, just like golf 5 GTI does, which sounds lovely.

Here a preview of what I got so far (Dont notice the gearbox sound, it because of the straight clutch):
https://vid.me/1lN3


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on May 16, 2016, 05:12:04 AM
Surely it'll be super rich at low loads (cruise?).  Remember it interpolates and 0% is not how it is.  Got logs?


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on May 16, 2016, 10:12:48 AM
To be honest its stoich at part throttle, but my wideband sensor just broken down. I will post some logs later


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on May 16, 2016, 12:28:18 PM
Finally got home so I can post my log. I was logging boost here but in the first of the log you can see little bit cruising @ 1750 with an AFR of 14.7.
Also added pic of the maps.

I also did some change on KFZWOP but I dont think its necessary to touch that one.
(with the zero line I ment the first line on LAMFA)


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on May 16, 2016, 02:11:56 PM
Could you do a video of high RPM overrun with those settings? Intrested to see/hear the results


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on May 17, 2016, 01:57:55 PM
Sure, ill make a video next time


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on May 18, 2016, 02:44:09 PM
Here they are ;D

https://vid.me/41JE
https://vid.me/2Xi5

I just drove home and somehow it started to run on 3 cil on part throttle and on WOT 4 cil so im gonna check plugs tomorrow.


Title: Re: Overrun Flames, Gargle, Pop
Post by: cbyriel on May 19, 2016, 06:39:55 PM
Did someone found a way to enrich fuel while overrun ? maybe with KFVAKL ?

and some MED9 seem to have problems with overrun fuel cut ( RPM falls extreme slowly), any ideas what could cause this?

King regards!

I had these problems as well on the MED9.1   - cant figure out why.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on May 19, 2016, 11:37:19 PM
Here they are ;D

https://vid.me/41JE
https://vid.me/2Xi5

I just drove home and somehow it started to run on 3 cil on part throttle and on WOT 4 cil so im gonna check plugs tomorrow.

It seems to work very good. In car pop sounds and camera microphone doesnt make the loudest video. Behind the car the bangs are probably louder


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on June 14, 2016, 10:25:54 AM
Has anyone managed to get reliable flames from this :) ?

I'd like touring car style flames on over run/like that duitters rs4 on YouTube.

I have it popping and banging on gear change and coming down the revs on decel, is it just a case of enriching it some more on over run? I've lowered the values within KFVAKL to try and enrich it some, just wondered if anyone had mastered it as such :P


Title: Re: Overrun Flames, Gargle, Pop
Post by: kampfpudding on June 19, 2016, 02:35:11 PM
Have anyone changed it for med17? I have made it on me7, MED9.X but i cabt pop and bang (schubblubbern) on med17... i have seen some cars with this rally sound :( but no one wants to say how they do this... :(


Title: Re: Overrun Flames, Gargle, Pop
Post by: gman86 on June 20, 2016, 03:36:12 AM
Post your ORI for MED17. It's just minimum ignition angle. If it's not working, you're not changing the right map.


Title: Re: Overrun Flames, Gargle, Pop
Post by: kampfpudding on June 21, 2016, 12:57:43 PM
here the file =) i have change some med9.X and some me7... but no med17 ever bangs any time... some tuners says i must play with the camshaft "nockenwellenverstellung"... but i dont know what i should do and which map...


Title: Re: Overrun Flames, Gargle, Pop
Post by: gman86 on June 22, 2016, 02:16:34 AM
here the file =) i have change some med9.X and some me7... but no med17 ever bangs any time... some tuners says i must play with the camshaft "nockenwellenverstellung"... but i dont know what i should do and which map...

Playing with the camshaft angle (Nockenwellewinkel) isn't necessary. The key is to have the charge ignited as late as possible so it's down the exhaust to make noise. You need to change the lower load, higher RPM minimum ignition angles to something quite drastic ATDC (at least -40 usually works well).

I'll try get a look at your binary and see if I can suggest where the maps might go. Do you have any definition for that file or are you trying as you go?


Title: Re: Overrun Flames, Gargle, Pop
Post by: kampfpudding on June 22, 2016, 11:39:58 PM
Hey, have professional damos from a famous german tuner.... but i can not upload it, because i promised it, thst i dont share it... i could look tomorrow evening for the map adresses in the file...

I have changed ignition angle to -40 and played with some other maps... no effect... i only finde one tuner which changed it with effect... but he dont want to tell how to do it... :(

I have done so much med9.x... ttrs, seat leon cupra, golf V GTI, Golf 6 R... all bangs but no med17 :( i will sens the map adresses...


Title: Re: Overrun Flames, Gargle, Pop
Post by: gman86 on June 23, 2016, 02:16:21 AM
To be fair, not sharing isn't exactly the spirit of this community. Especially stuff like DAMOS files which are propriety Bosch.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on June 23, 2016, 06:12:21 AM
Aye, don't be that guy.


Title: Re: Overrun Flames, Gargle, Pop
Post by: StokeR on June 24, 2016, 12:30:50 AM
Whats the problem with MED17? Its all written here, what to do.
Its working fine.

Did anybody tryed that on BMW 330i N53 MSD80 and found a solution?


Title: Re: Overrun Flames, Gargle, Pop
Post by: mounty on August 07, 2016, 07:49:48 PM
trying to find CSAWE in the 560ce audi 4.2 ecu.  anyone?


Title: Re: Overrun Flames, Gargle, Pop
Post by: atdub on August 11, 2016, 04:43:47 PM
If only I was experienced enough to find these addresses in my 018p bin


Title: Re: Overrun Flames, Gargle, Pop
Post by: vwmaniac on August 18, 2016, 06:59:42 PM
Here is a video of this mod on my R32 swap
https://youtu.be/TuOmAk6TA14


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on August 19, 2016, 12:04:33 AM
I would've turned that music up even more...


Title: Re: Overrun Flames, Gargle, Pop
Post by: shimmle on September 05, 2016, 10:45:45 AM
has anyone tried to do this in m3.8?
i did a few changes to kzwop and minimum angle but with poor results, only got some tiny little pops in decellaration.
does this motronic have a map for "schubabschalten" or something like this? couldnt find any of this in my damos.

would appreciate some hints,

cheers


Title: Re: Overrun Flames, Gargle, Pop
Post by: kampfpudding on September 15, 2016, 07:16:23 AM
hey,
have done it on med17.5 from Golf 6 GTI :)


but now i want to try this file i have attached:
HW: 0261206439
SW: 1037352763
SW Upg.: 8N0906018Q  0003


i cant find andy table... KFZW1 / KFZW2 / KFZWMN and no KFTVSA... every ols or damos i have dont works with this file... cant find any map... could someone help me to find it?





Title: Re: Overrun Flames, Gargle, Pop
Post by: Scott.T on November 18, 2016, 01:45:20 PM
Does anyone know the map location & conversions for :

KFTVSA
KFTVSAKAT
KFZWMN
KFNWEGM

In a Cupra MED9.1 - 1P0907115C

Cheers


Title: Re: Overrun Flames, Gargle, Pop
Post by: crank66 on November 24, 2016, 04:45:09 AM
Thx !nfern0,

I don't find cwsawe and I'm not sure to have this map in my ECU;

I attached my ecu file, if someone can help me to find it !
http://nefariousmotorsports.com/forum/index.php?action=dlattach;topic=7174.0;attach=13575
8N0906018AB 0002

someone find the maps on this file? CWSAWE, KFNWEGM, KFZWM, KFZWOP


help



Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on November 28, 2016, 04:02:31 PM
In my damos  KFTVSA map it's in % not in seconds. Why?


Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on December 06, 2016, 12:07:39 PM
In my damos  KFTVSA map it's in % not in seconds. Why?
nobody can help me?


Title: Re: Overrun Flames, Gargle, Pop
Post by: gt-innovation on December 06, 2016, 01:23:52 PM
nobody can help me?

Because you are simply too lazy to post more information...What damos / what ecu number etc...map screenshot? axis? address?


Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on December 06, 2016, 05:09:31 PM
(http://file:///C:/Users/Bobcrazy/Downloads/KFTVSA.jpg)


Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on December 06, 2016, 05:11:32 PM
(http://file:///C:/Users/Bobcrazy/Downloads/KFTVSA.jpg)
I hope it's worth There is no unit in the table. I thought it was in%.


Title: Re: Overrun Flames, Gargle, Pop
Post by: msrundercober on December 07, 2016, 02:45:58 AM
The Factor ist wrong.

Verzögerungszeit = time for delay





Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on December 08, 2016, 08:14:08 AM
Thank you, I could tell. What factor do I have to put in?
The Factor ist wrong.

Verzögerungszeit = time for delay






Title: Re: Overrun Flames, Gargle, Pop
Post by: msrundercober on December 08, 2016, 08:44:15 AM
0,01 ;)


Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on December 10, 2016, 02:27:25 AM
Perfect, trank you.
0,01 ;)


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on January 04, 2017, 02:33:37 PM
Ok im into this Pop thing me self now... soo

Anyone have these gangsters for my ECU?


CWSAWE
KFZWMN
KFNWEGM
KFTVSA 
KFVAKL

//Satan


Title: Re: Overrun Flames, Gargle, Pop
Post by: mdz on January 05, 2017, 03:09:16 AM
Ok im into this Pop thing me self now... soo

Anyone have these gangsters for my ECU?


CWSAWE
KFZWMN
KFNWEGM
KFTVSA 
KFVAKL

//Satan

Take a look at 018AA map pack, it has all these defined except for few axis. Aligned with 018AL perfectly.  ::)


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on January 06, 2017, 07:57:06 AM
Thank you Sir that helped me ALOT :) Ill be back with a movie :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on January 07, 2017, 10:20:24 AM
Got it to gargle and pop really nice when warm engine.. But one thing I dont understand is why the idle got really poor when warm engine and STFT seems to work only at low throttle and under 2300rpm?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on January 08, 2017, 10:18:17 AM
Got it to gargle and pop really nice when warm engine.. But one thing I dont understand is why the idle got really poor when warm engine and STFT seems to work only at low throttle and under 2300rpm?

Found the problem :)  I some how managed to get overcurrent through Pin 51.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on January 22, 2017, 06:20:23 AM
Here's my attempt,

Managed to get it flaming really well on over run. Less bangs but I prefer it that way, track noise limits don't like bangs haha.

https://youtu.be/4oO6kaxIZAw



Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on January 22, 2017, 04:21:55 PM
That looks awesome!

Would you post your settings for relevant maps too please?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on January 23, 2017, 12:58:18 AM
Yeah when I get a chance tonight I'll post settings - it works really well. I'm trying to tune out the bangs and just have the flames :P


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on January 23, 2017, 02:54:50 PM

KFZWMN to -30 on the first 3 columns only between (4500 rpm and 6500rpm)
CWSAWE to 01
KFZWOP subtracted 20 from 1st column and 10 from 2nd column
KFNWEGM to max rpm
KFTVSA 2.5 for last two columns (I think this is delay time in seconds before fuel cut) I figured longer meant more chance of flames

I then added some fuel with lamfa between 4500-6500 rpm going for something like 12.4AFR (for the 50%) row as I figured I'm never cruising at part throttle doing above 4500rpm so the only time my car should see that area of lamfa would be when I lift off the gas at high rpm.

Not so much banging but lots more flames. Banging seems to happen when fuelling ends up at stoich below 4500rpm.

Does anyone know how I cut the fuel below 4500rpm as I don't really want the pops and bangs so much?


Title: Re: Overrun Flames, Gargle, Pop
Post by: fknbrkn on January 23, 2017, 03:21:41 PM
there is no reason to use KFWEGM then (btw there is skyhigh egts when using it even at cruise)
keep it stock and use only KFTVSA - its delay in seconds before fuel cut kicks in (try to play with KFTVSAKAT if KFTVSA wont work alone)
manage pop rpms by KFZWMN & KFZWOP


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on January 25, 2017, 11:28:37 AM
Thanks, have now set wegm back to stock. kftvsakat to zero below 4k rpm as I don't want any fuel below those rpm's. KFSTVA set to 2.5 for last two columns. WOP and WMN same as i stated in my last comment.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on January 25, 2017, 01:44:07 PM
Ok i have tried this now.. and it pop a bit when i press down the cluth... But how do I do if I want it to pop more and longer all the way when in gear and clutch up? 


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on January 26, 2017, 12:45:01 AM
Ok i have tried this now.. and it pop a bit when i press down the cluth... But how do I do if I want it to pop more and longer all the way when in gear and clutch up? 

What are your settings? If you set KFTVSAKAT to say 10200 i think that should allow over run fuel all through the revs. Then make sure KFZWMN is lowered sufficiently all the way down from redline rpm to say 2.5k for the low load columns. Also edit KFZWOP for low load (first and second lowest load columns is what i changed) it should then pop all the way down the revs.


Title: Re: Overrun Flames, Gargle, Pop
Post by: TijnCU on January 26, 2017, 01:56:30 AM
The problem is the lack of CWSAWE if I'm correct. It will only go into overrun when the clutch pedal is pressed... Unless you find CWSAWE and enable the overrun bit...


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on January 26, 2017, 02:09:06 AM
Ok So if understand this correct I can just extend my KFTVSAKAT this will continue even is clutch is not pressed.

CWSAWE is set to 1"


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on January 26, 2017, 04:45:12 AM
Ok So if understand this correct I can just extend my KFTVSAKAT this will continue even is clutch is not pressed.

CWSAWE is set to 1"

Maxing (or raising above you rev limiter) KFNWEGM will disable fuel cut entirely and (so long as KFZWMN, KFZWOP and KFZW(?) are set correctly) it'll pop/bang all the way down overrun.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on January 26, 2017, 07:14:23 AM
Maxing (or raising above you rev limiter) KFNWEGM will disable fuel cut entirely and (so long as KFZWMN, KFZWOP and KFZW(?) are set correctly) it'll pop/bang all the way down overrun.

If this is true I should be able to disable over run fuel below 4500rpm using WEGM right? am I right in thinking I can do the same with KFTVSAKAT by setting it to zero in the areas where I don't want any fuel to be added on over run?


Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on January 26, 2017, 12:21:09 PM
there is lots more to the bbsawe you can play with than just 3 maps.

Adjust tvsatm to 100 or as high as you want in seconds,  in the rpm range you want. This will stop oneof the conditions that lets for overrun fuel cut off enable




Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on January 26, 2017, 03:17:11 PM
Might be better to explain with few examples what i mean.

Road speed = 0 kmh
cwsawe or clutch switch input = 1
kftvsa delay time of 1 second
tvsag0 delay time of 2.5 seconds
Kftvsakat delay time 1.5 seconds
tvsabte delay time 3 seconds
Tank venting = OFF

Overrun cut delay time = 2.5 seconds from tvsag0

Different example.

Road speed = 30 kmh
cwsawe or clutch switch input = 1
kftvsa delay time of 1 second
tvsag0 delay time of 2.5 seconds
Kftvsakat delay time 1.5 seconds
tvsabte delay time 3 seconds
Tank venting = OFF

Overrun cut delay time = 1.5 seconds from Kfvsakat

Road speed = 30 kmh
cwsawe or clutch switch input = 1
kftvsa delay time of 1 second
tvsag0 delay time of 2.5 seconds
Kftvsakat delay time 1.5 seconds
Tvsabte delay time 3seconds
Tank venting = ON

Overrun delay time = 3 seconds from Tvsabte.

This is all worked out from the FR Chart.

Worth noting that in the 018CB 225 TT file, TVSAG0 = 0 seconds  and TVSABTE = 0 seconds.

So if your finding it pops or flames lots while driving but not very well stationary your problems lie either with tvsag0 or tvsabte

You need more than just cwsawe, kftvsa and kftvsakat to make it delay well.







Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on January 26, 2017, 04:47:56 PM
Wow some nice info. Thanks :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on January 27, 2017, 03:45:08 AM
Obviously there are other conditions etc involved

You could mess with Kat temp upper limits etc to make it never activate b_sab at all


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on January 27, 2017, 04:41:54 AM
If this is true I should be able to disable over run fuel below 4500rpm using WEGM right? am I right in thinking I can do the same with KFTVSAKAT by setting it to zero in the areas where I don't want any fuel to be added on over run?

KFNWEGM is translated to "Resume engine speed map".

In other words, the RPM at which to restart fuelling after fuel cut-off. If this is set high enough, then fuel will never cut, it doesn't work the other way around though like you're asking for.

You're better off as you are and just dealing with a time delayed fuel cut if you don't want it fuelling all of the time.


Title: Re: Overrun Flames, Gargle, Pop
Post by: dokalanyi on January 28, 2017, 02:04:13 AM
Hello,
I have a few questions
- What does this do for the car (i.e build boost, or some other fancy thing, or is it purely cosmetic)?
- Does it build boost?
- If not, how come, since it's explosions near the turbo, I'd think it's the same principle with the ALS code


Thanks!


Title: Re: Overrun Flames, Gargle, Pop
Post by: fknbrkn on January 28, 2017, 11:12:22 AM
no
no
prtially yes


Title: Re: Overrun Flames, Gargle, Pop
Post by: fa2st on March 15, 2017, 05:40:30 AM
Hello ! I've also tried to make pop and bang; the vw group me7 & med 17 works perfectly. I can not run the system of med 17 & me 7 fiat. attached files.

I changed the following things:

-KFTVSA Ind.507A2 to 2:55 second
-KFTVSAVG Ind 5084C to 2:55 seocnd
-DNMAXH Ind 56086 to 0
-DKFZWMN Ind 5d0e8 to -30


but it does not work .

can you help me?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Cookiez on March 21, 2017, 01:41:45 AM
anyone tried this on a stock exhaust, saw that the vortex guys thought the backbox would blow up with NLS, so might apply to this as well?


Title: Re: Overrun Flames, Gargle, Pop
Post by: darkon on March 21, 2017, 01:46:14 AM
anyone tried this on a stock exhaust, saw that the vortex guys thought the backbox would blow up with NLS, so might apply to this as well?

depends on your ignition angle. Just don't go crazy with it and your exhaust will be fine


Title: Re: Overrun Flames, Gargle, Pop
Post by: brs on March 22, 2017, 02:34:42 AM
Hi all,
it does not work on MED17.5.20
is there another way ?


Title: Re: Overrun Flames, Gargle, Pop
Post by: envisible on April 12, 2017, 11:41:43 AM
please help to find CWSAWE in 8N0906018S file. I found some .kp, where CWSAWE located in 15795.
But there 'FF' in 15795 allready.
Is it normal, or wrong adress?
Thanks

Orig file
http://nefariousmotorsports.com/forum/index.php?topic=9178.0


Title: Re: Overrun Flames, Gargle, Pop
Post by: grey on April 19, 2017, 01:46:35 AM
please help to find CWSAWE in 8N0906018S file. I found some .kp, where CWSAWE located in 15795.
But there 'FF' in 15795 allready.
Is it normal, or wrong adress?
Thanks

Orig file
http://nefariousmotorsports.com/forum/index.php?topic=9178.0

Try as @15789


Title: Re: Overrun Flames, Gargle, Pop
Post by: RBPE on April 19, 2017, 03:27:01 AM
Tiptronic owners don't forget;

"On projects with CVT transmission (B cvt = true), either KFNWEGM or NWECVTM is selected according to the condition B sacvt."

https://www.youtube.com/watch?v=hZQ4JSGGPNg

P.S. - Any later Motronic systems are likely to have the same or similar evolutions of this if a CVT/Auto, so could be why it's not working at times depending on conditions?


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on April 21, 2017, 12:44:07 AM
Yes.


Title: Re: Overrun Flames, Gargle, Pop
Post by: IamwhoIam on April 21, 2017, 01:28:30 PM
Le problème est que, en roulant une charge faible, la voiture au régime du retard à l'avance la voiture fera un sac, je remarque que lorsque la pédale d'embrayage fonctionne, l'ecu active une autre carte. Parce que la détonation ne se produit pas et la vitesse Baisse plus rapidement, mais je ne peux pas trouver la carte à modifier pour que le délai ne se produise que lorsque la pédale d'embrayage et actionne.


Tu n'arrives meme pas a t'exprimer clairement et correctement en Francais, donc bonne chance pour que quelqu'un ici comprenne ou est ton probleme.

@others: give the guy a break, even in french he's not making sense.


Title: Re: Overrun Flames, Gargle, Pop
Post by: nitromanstonV on April 22, 2017, 08:32:32 AM
The problem is that by rolling a low load, the car to the delay mode of the car advance will jerk, I notice that when the clutch pedal runs the ecu is using another card. Because the detonation does not occur and the speed drops faster but I can not find the map to be modified so that the delay time occurs only when the clutch pedal and actuates.



Title: Re: Overrun Flames, Gargle, Pop
Post by: nitromanstonV on April 22, 2017, 08:40:26 AM
Tu n'arrives meme pas a t'exprimer clairement et correctement en Francais, donc bonne chance pour que quelqu'un ici comprenne ou est ton probleme.

@others: give the guy a break, even in french he's not making sense.

Désoler je sais m'exprimer en français , je me suis juste trompais en re-copiant la traduction en français de mon texte lui même traduis en anglais pour vérifier que cela soit compréhensible . J'ai éditer ;)


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on July 03, 2017, 05:25:18 AM
Im back and now im gonna try shooting some flames with my 3.2T VR6... But i cant find my KFZWMN under ZWMINin my ECU file Me7.1.1G ST10..

I found (KFETAMNMS - Kennfeld minimaler ZW-Wirkungsgrad Motorschutz)  Could this be it?  What did u guys use?


Title: Re: Overrun Flames, Gargle, Pop
Post by: funnix on July 04, 2017, 02:29:14 AM
Hey i'm looking fpr KFTVSA on 032HN & 032MJ could anyone help me with the address, please??


Title: Re: Overrun Flames, Gargle, Pop
Post by: grey on July 07, 2017, 05:47:33 AM
Hey i'm looking fpr KFTVSA on 032HN & 032MJ could anyone help me with the address, please??

KFTVSA here;
06A906032MJ/366379 @819ADE
06A906032HN/363908 @819ADE


Title: Re: Overrun Flames, Gargle, Pop
Post by: gt-innovation on July 07, 2017, 02:01:45 PM
Im back and now im gonna try shooting some flames with my 3.2T VR6... But i cant find my KFZWMN under ZWMINin my ECU file Me7.1.1G ST10..

I found (KFETAMNMS - Kennfeld minimaler ZW-Wirkungsgrad Motorschutz)  Could this be it?  What did u guys use?

As i own such a car i can tell you that there are 2 - 3 ways to do it...Just don`t complain about the consumption afterwards..Mine is dsg too.
Stock catalytic system will not allow too much noise whatever you do.i don`t use KFNWEGM and everything else is just next to it...As for the negative spark advance just search for Saugro ZW maps as your car is by Default naturally aspired.

That said on a dsg car is really annoying having those sounds when you just need to cruise but if you set it up properly nothing will brake your nerves on D mode.



Title: Re: Overrun Flames, Gargle, Pop
Post by: IamwhoIam on July 07, 2017, 03:02:44 PM
Désoler je sais m'exprimer en français , je me suis juste trompais en re-copiant la traduction en français de mon texte lui même traduis en anglais pour vérifier que cela soit compréhensible . J'ai éditer ;)

bah ouais t'as éditer tu t'es trompais, dis moi, ton bac, tu l'as eu dans une pochette surprise?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jim_Coupe on July 07, 2017, 09:56:59 PM
As i own such a car i can tell you that there are 2 - 3 ways to do it...Just don`t complain about the consumption afterwards..Mine is dsg too.
Stock catalytic system will not allow too much noise whatever you do.i don`t use KFNWEGM and everything else is just next to it...As for the negative spark advance just search for Saugro ZW maps as your car is by Default naturally aspired.

That said on a dsg car is really annoying having those sounds when you just need to cruise but if you set it up properly nothing will brake your nerves on D mode.



Thanks for that. I am running without cat, but anyway i did just a slight modification.. So now i have some moderate gargle thats enough.. i agree that to much pop and bangs gets annoying on the VR6.. But a little bit of moaring and so on is nice to have.. consuption goes up yep uhh..






Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on July 08, 2017, 12:14:27 PM
You need to look at min ignition table and the delay tables. Also dropping the low load high rpm rows of kfzw will help too.

Play with decel enrichment too


Title: Re: Overrun Flames, Gargle, Pop
Post by: cpp on July 17, 2017, 07:23:43 AM
Good morning guys !!!!!! one more to enter the joke !!!!
Today I blinked the file with the changes mentioned here. !!!!! Several bursts in deceleration.
Now I'm going to adjust to come only at the highest rpms above 4500. In town it gets kind of boring that all the time. I also want flames in the gears !!!!!!
let the games begin!!
I recorded a video I will post and send the link.

ecu 032hp. gti mk4.
 ;D


Title: Re: Overrun Flames, Gargle, Pop
Post by: cpp on July 17, 2017, 10:20:04 AM
here it is!!!!

https://youtu.be/hVqcQY9R0Jg


Title: Re: Overrun Flames, Gargle, Pop
Post by: nitromanstonV on July 22, 2017, 08:41:50 AM
bah ouais t'as éditer tu t'es trompais, dis moi, ton bac, tu l'as eu dans une pochette surprise?

Non j'ai tartiner ta daronne pour l'avoir ;)


Title: Re: Overrun Flames, Gargle, Pop
Post by: scalp06 on July 24, 2017, 01:47:46 AM
Non j'ai tartiner ta daronne pour l'avoir ;)

tartiné  ::)


Title: Re: Overrun Flames, Gargle, Pop
Post by: funnix on July 28, 2017, 01:55:52 AM
KFTVSA here;
06A906032MJ/366379 @819ADE
06A906032HN/363908 @819ADE

Thank you very much!


Hey Frenchguys -> English please!


Title: Re: Overrun Flames, Gargle, Pop
Post by: prenis on July 30, 2017, 12:40:06 PM
Can someone tell me if i found the correct maps for pops and bangs for a Bosch M3.8.3 Audi 1.8t AGU 150PS.
I have attached the original file (Stage 1 ohne schubknallen) and the test file with my try of pops and bangs (Audi A31.8t AGU schubknallen ohne Klima).
I also attached the OLS file with the maps.


Title: Re: Overrun Flames, Gargle, Pop
Post by: CBDynamics on August 23, 2017, 04:50:25 AM
Hi Guys, I read on a Facebook Site from a Tuner that he doesn't work with negative ignition angle! He says it would be better for the engines to use instead positive angles! Can somebody here tell me if this is working or if somebody tried that allready!?

Regards


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on August 23, 2017, 05:04:21 AM
No, because that would make power and the motor would continue to drive the car even though you've lifted off. 


Title: Re: Overrun Flames, Gargle, Pop
Post by: CBDynamics on August 23, 2017, 05:21:34 AM
Ok, that is exactly what I thought about,.......did somebody here realise to make the Gargles only on manual mode on DSG car with MED 9.1!?


Title: Re: Overrun Flames, Gargle, Pop
Post by: aef on August 28, 2017, 02:19:58 PM
Havent read all the pages for now but is there way to turn it on and off on med9?
Car is mk6R CDL with DSG. Maybe it can be done in the different modes of the dsg?
Did read something on facebook for mk6 med17 with climatorinic ac button.


Title: Re: Overrun Flames, Gargle, Pop
Post by: ChaosPerformance on September 14, 2017, 09:34:36 AM
Hi. Im looking for:
CWSAWE- @?
DNASV- @?
KFNWEGM- @19E4E?
KFTVSA- @19E72?

S4 B5
8D0 997 551 D


Title: Re: Overrun Flames, Gargle, Pop
Post by: amd is the best on September 15, 2017, 03:17:13 PM
Can someone help confirm the location of CWSAWE in my 018CH?

It looks to be in the area of 1160A, 1160B or 1160C.



Title: Re: Overrun Flames, Gargle, Pop
Post by: rogerius on September 16, 2017, 09:54:15 AM
Can someone help confirm the location of CWSAWE in my 018CH?

It looks to be in the area of 1160A, 1160B or 1160C.



try @1160B. If not, try 1 bit to left and right from here.


Title: Re: Overrun Flames, Gargle, Pop
Post by: lphsail21 on September 27, 2017, 09:43:45 AM
try @1160B. If not, try 1 bit to left and right from here.

rogerius:
I just learned my own method of finding maps, but it doesn't apply to these 8 bit single values. I need at least 9 bytes of data to use my method. I can contribute by sharing the addresses below from my friends 03 Golf GTI. Unfortunately the locations don't match for my ECU and I can't find them. I really just need CWSAWE please (8E0909518AK 368072).

ECU 06A906032PL HW 0261208188 SW v367517
CWSAWE - 0x1124D
DNVSA - 0x11252
KFNWEGM - 0x19AF5 5x8
KFTVSA - 0x19B1D 5x8
KFTVSAKAT - 0x19B45 8x4 (Delay time for Schubabschalten during high revs and high Cat temps)

Now that I shared my buddies GTI locations, can someone PLEASE help me and share the A4 locations for CWSAWE and if possible DNVSA. I need them for ECU 8E0909518AK HW 0261208230 SW v368072. I have attached the original BIN.

Sharing is caring and will lead to greater community knowledge, skill and power ;-)

EDIT: I looked hard, could it be this? Address 10EEA? Any hex area I should be looking out for?


Title: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on September 27, 2017, 10:01:59 AM
Cwsawe is a easy way to bricking an ecu if you are not 100% accurately finding the maps.

It's also not needed when using kfnwegm


Title: Re: Overrun Flames, Gargle, Pop
Post by: lphsail21 on September 27, 2017, 10:05:30 AM
Cwsawe is a easy way to bricking an ecu if you are not 100% accurately finding the maps.

It's also not needed when using kfnwegm

You're right. I found the right one at 0x11926


Title: Re: Overrun Flames, Gargle, Pop
Post by: seany260 on September 27, 2017, 10:07:44 AM
rogerius:
I just learned my own method of finding maps, but it doesn't apply to these 8 bit single values. I need at least 9 bytes of data to use my method. I can contribute by sharing the addresses below from my friends 03 Golf GTI. Unfortunately the locations don't match for my ECU and I can't find them. I really just need CWSAWE please (8E0909518AK 368072).

ECU 06A906032PL HW 0261208188 SW v367517
CWSAWE - 0x1124D
DNVSA - 0x11252
KFNWEGM - 0x19AF5 5x8
KFTVSA - 0x19B1D 5x8
KFTVSAKAT - 0x19B45 8x4 (Delay time for Schubabschalten during high revs and high Cat temps)

Now that I shared my buddies GTI locations, can someone PLEASE help me and share the A4 locations for CWSAWE and if possible DNVSA. I need them for ECU 8E0909518AK HW 0261208230 SW v368072. I have attached the original BIN.

Sharing is caring and will lead to greater community knowledge, skill and power ;-)

EDIT: I looked hard, could it be this? Address 10EEA? Any hex area I should be looking out for?

Here you go, I can help with others also if needed.

CWSAWE 0x11926


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on October 16, 2017, 04:28:23 AM
Havent read all the pages for now but is there way to turn it on and off on med9?
Car is mk6R CDL with DSG. Maybe it can be done in the different modes of the dsg?
Did read something on facebook for mk6 med17 with climatorinic ac button.


I´m trying the same , in MY2011 GTI MK6 DSG.

I think it is done through the maps DNWEK, DNWEKFS, there are delta RPM with AC button ON...






Title: Re: Overrun Flames, Gargle, Pop
Post by: aef on October 16, 2017, 09:30:48 AM
you are correct :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on October 16, 2017, 01:50:05 PM
I have tried it without success (bang & pops working always :(  ):


All ZWMIN maps changed in low loads to -20º.

All ZWOPT maps changed in low loads to -20º.

DNWEK & DNWEKFS set to 7100 RPM.

All another maps stock (KFNWEGM, KFTVSA, KFTVSAGNG).

I think one of the two maps DNWEK/DNWEKFS are for condition AC-ON, and the other AC-OFF, and I set the two maps to 7100 RPM, can be the error?

My KFTVSAGNG stock are setted to 25,6 s from 3000 RPM to 0 RPM, but with this configuration Bang & Pops always, so I think that this aren´t the error.

My CWSAWE are set in 32, so i dont touch it.

I think it can be done in two ways, one with the rpm threshold, and another time delay (KFTVSA)
 
Some help? Thank you.


Title: Re: Overrun Flames, Gargle, Pop
Post by: aef on October 17, 2017, 01:37:30 AM
What is DNWEKFS? I couldnt find it in the FR.



Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on October 17, 2017, 02:08:48 AM
Yes, DNWEKFS dont appear in MED 17.5 FR. In my damos appears:

Delta n für WE bei Klima (AC) - DNWEK

Delta n für WE bei Klima (AC) und Bedingung Fahrstufe - DNWEKFS

Bedingung Fahrstufe is "Condition driving stage".  I find this words "Bedingung Fahrstufe " in other maps, can be DSG related? (P/N/R...) who knows? :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: envisible on October 21, 2017, 01:26:39 PM
Hi!
Can you help me to find
CWSAWE
KFNWEGM
KFTVSA

Orig file attached. Thanks in advance


Title: Re: Overrun Flames, Gargle, Pop
Post by: NBR on October 25, 2017, 09:26:37 AM
I'm going to be trying this on my MK6 GTi DSG tomorrow. I'm Assuming CWSAWE doesn't need to be changed since it's a DSG, and also it shows up in the damos as 32 instead of a 0 like one of the previous guys said. Is it incorrectly defined or is it like that because of DSG?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Khendal on October 25, 2017, 12:28:47 PM
I'm going to be trying this on my MK6 GTi DSG tomorrow. I'm Assuming CWSAWE doesn't need to be changed since it's a DSG, and also it shows up in the damos as 32 instead of a 0 like one of the previous guys said. Is it incorrectly defined or is it like that because of DSG?
Mine is a 0 ... Scirocco R DSG


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on October 26, 2017, 05:39:09 AM
I'm going to be trying this on my MK6 GTi DSG tomorrow. I'm Assuming CWSAWE doesn't need to be changed since it's a DSG, and also it shows up in the damos as 32 instead of a 0 like one of the previous guys said. Is it incorrectly defined or is it like that because of DSG?

Mine is 32. Pops working CWSAWE=32 in 2011 GTI MK6 DSG.


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on October 26, 2017, 05:40:34 AM
Mine is a 0 ... Scirocco R DSG

Do you changed to "1" or work in "0"?


Title: Re: Overrun Flames, Gargle, Pop
Post by: GianniNOS on October 26, 2017, 07:05:16 AM
The configuration of this function is set using the code word CWSAWE:
+---+---+---+---+---+---+---+---+
Bit-No.: | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
+---+---+---+---+---+-+-+-+-+-+-+
                                           | | | | |
                                             | | | | +---------------------> 0 = fuel cut-off set with delay only in case of B_kuppl = 1
                                             | | | | 1 = fuel cut-off set always with delay
                                             | | |
                                             | | | +-------------------------> 0 = B_denox does not prohibit fuel cut-off
                                             | | | 1 = B_denox prohibits fuel cut-off
                                             | | |
                                             | | +-----------------------------> 0 = B_desu does not prohibit fuel cut-off
                                             | | 1 = B_desu prohibits fuel cut-off
                                             | |
                                             | +---------------------------------> 0 = B_dsls does not prohibit fuel cut-off
                                             | 1 = B_dsls prohibits fuel cut-off
                                             |
                                             +-------------------------------------> used in %MDFAFI
Default: CWSAWE = 1
The configuration of this function is set using the code word CWSAWE:
+---+---+---+---+---+---+---+---+
Bit-No.: | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
+---+---+---+---+---+-+-+-+-+-+-+
                                              | | | (used in %MDFAFI as well)
                                                 | | +---------------------> 0 = fuel cut-off set with delay only in case of B_kuppl = 1
                                                 | | 1 = fuel cut-off set always with delay
                                                 | |
                                                 | +-------------------------> 0 = B_denox does not prohibit fuel cut-off
                                                 | 1 = B_denox prohibits fuel cut-off
                                                 |
                                                 +-----------------------------> 0 = B_desu does not prohibit fuel cut-off
                                                  1 = B_desu prohibits fuel cut-off


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on October 26, 2017, 07:26:23 AM
Yes, but how read "32" in configuration bits? Thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: GianniNOS on October 26, 2017, 07:44:39 AM
32= only bit 5 set to1, i don,t know what bit 5 is for ...


Title: Re: Overrun Flames, Gargle, Pop
Post by: TijnCU on October 26, 2017, 07:51:04 AM
32h = 0 0 1 1 0 0 1 0


Title: Re: Overrun Flames, Gargle, Pop
Post by: GianniNOS on October 26, 2017, 07:59:38 AM
0 0 1 0 0 0 0 0 =32 = 20h


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on October 26, 2017, 12:41:57 PM
From MED 17 PDF FR:

U¨ ber das interne Codewort CWSAWE kann die Funktion konfiguriert werden:
+---+---+---+---+---+---+---+---+
Bit-Nr.: | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
+---+---+---+---+---+-+-+-+-+-+-+
| | | | |
| | | | +---------------------> 0 = Schubabschalten wird nur bei B_kuppl = 1 verz¨ogert
| | | | 1 = Schubabschalten wird immer verz¨ogert
| | | |
| | | +-------------------------> 0 = B_denox sperrt Schubabschalten nicht
| | | 1 = B_denox sperrt Schubabschalten
| | |
| | +-----------------------------> 0 = B_desu sperrt Schubabschalten nicht
| | 1 = B_desu sperrt Schubabschalten
| |
| +---------------------------------> 0 = B_dsls sperrt Schubabschalten nicht
| 1 = B_dsls sperrt Schubabschalten
|
+-------------------------------------> wird in %MDFAFI verwendet

U¨ ber die Bitmaske ENSAKHG kann die Freigabe der Schubabschaltung bei Katheizen gangabha¨ngig gewa¨hlt werden
+---+---+---+---+---+---+---+---+
Bit-Nr,: | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
+---+---+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | |
| | | | | +---------------------> 0 = Sperre Schubabschalten bei Katheizen im Leerlauf
| | | | | 1 = Freigabe Schubabschalten bei Katheizen im Leerlauf
| | | | |
| | | | +-------------------------> 0 = Sperre Schubabschalten bei Katheizen im ersten Gang
| | | | 1 = Freigabe Schubabschalten bei Katheizen im ersten Gang
| | | |
+---+---+---+-----------------------------> 0 = Sperre Schubabschalten bei Katheizen im x-ten Gang
1 = Freigabe Schubabschalten bei Katheizen im x-ten Gang
Default: ENSAKHG = 63



Title: Re: Overrun Flames, Gargle, Pop
Post by: NBR on October 27, 2017, 06:40:11 AM
So I tried it out yesterday, got nice pops and bangs.
Changed KFZW to -20 at 2 lowest loads above 2000rpm
KFZWMN to -25 at the same load cells rpm
KFZWOP to -15 at those load cells and rpm
KFNWEGM to 7000rpm from 50degrees

But one thing is there was 4 KFNWEGM maps. If I change all 4 I get the loudest pops and bangs. I tried changing 1 at a time and leaving the rest stock but then I only get a few small pops when I let off the accelerator in all gears. The maps are all named the same so I don't know what the difference is between the 4, anyone have an idea? I was hoping it was for different gear modes, cos I've seen some people say they can do pops and bangs only in manual and sport, but if I change 1 KFNWEGM map I get small pops in all gears


Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on October 29, 2017, 10:32:58 PM
0 0 1 0 0 0 0 0 =32 = 20h

easier way:

0010:0000 = 2:0


Title: Re: Overrun Flames, Gargle, Pop
Post by: envisible on November 02, 2017, 12:24:02 PM
Hi!
Can you help me to find
CWSAWE
KFNWEGM
KFTVSA

Orig file attached. Thanks in advance

Please, help me


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on November 03, 2017, 12:52:42 AM
How are you trying to compare?


Title: Re: Overrun Flames, Gargle, Pop
Post by: envisible on November 03, 2017, 11:42:53 AM
It’s hard to find constants(


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on November 10, 2017, 07:53:30 AM
Here’s a clip of my version on a Volvo:

https://youtu.be/o2d87zx0xFQ


Title: Re: Overrun Flames, Gargle, Pop
Post by: atdub on November 15, 2017, 05:09:55 PM
Is there a common setting for flames?


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on November 16, 2017, 12:51:32 AM
This thread.


Title: Re: Overrun Flames, Gargle, Pop
Post by: ivan on November 16, 2017, 04:55:08 AM
OK, how many negative degrees do you think would be ok for getting bangs?


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlkSerialKilla on November 16, 2017, 05:46:39 AM
I ended up using -24 on lowest load row 15 to 20 from 4500 RPM to nmax.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on November 16, 2017, 06:20:50 AM
I used -30.


Title: Re: Overrun Flames, Gargle, Pop
Post by: NBR on November 16, 2017, 07:39:01 AM
OK, how many negative degrees do you think would be ok for getting bangs?

I used -20 in KFZW but you also have to disable the fuel cut on overrun to get the bangs


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on November 16, 2017, 09:17:28 AM
https://youtu.be/AIjPuucCXJU

Finally working!

Only KFZWMIN moded, stock KFZW & KFZWOPT.


Title: Re: Overrun Flames, Gargle, Pop
Post by: ivan on November 16, 2017, 09:57:08 AM
HI thanks to all i get pops and bangs! a lot! but i also have a lot of black smoke


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on November 16, 2017, 10:00:02 AM
HI thanks to all i get pops and bangs! a lot! but i also have a lot of black smoke

Of cause, you're dumping unburnt fuel into the exhaust.


Title: Re: Overrun Flames, Gargle, Pop
Post by: ivan on November 16, 2017, 10:09:26 AM
yes i guess but on idle if I push throttle a little bit i have balck smoke, maybe too muchs s on  KFTVSA


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on November 16, 2017, 11:24:31 AM
What is KFTSVA set to?


Title: Re: Overrun Flames, Gargle, Pop
Post by: ReproLogic on November 16, 2017, 12:19:37 PM
POST NUMBER 2:

Quote
KFTVSA is the time in seconds i think before fuelcut is activated. But its active only when clutch is depressed. At least thats how ive seen it work on Volvos.


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on November 16, 2017, 02:18:37 PM
POST NUMBER 2:


Also mentioned several times in this thread:
CWSAWE negates the need for a depressed clutch.


Title: Re: Overrun Flames, Gargle, Pop
Post by: ivan on November 17, 2017, 01:24:04 AM
swsawe = 0

kftva= 2.8 between 300 and nmax on 60 and 80ºc

KFNWEGM= 5080(maxvalue) on 60º and 80º

BR and thank you so much


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on November 17, 2017, 07:52:40 AM
swsawe = 0

kftva= 2.8 between 300 and nmax on 60 and 80ºc

KFNWEGM= 5080(maxvalue) on 60º and 80º

BR and thank you so much

I wouldn't alter KFNWEGM, but every man his taste.
But I assume you have close to zero engine braking and poor fuel economy?

You also need to set CWSAWE=1 if you want it to work without having to press the clutch.

I have 0.5s total overrun, and I get a nice pop and gargle on shift with a heavy foot, and a gargle on normal driving.

Read the thread again until you understand what you are doing to your car.


Title: Re: Overrun Flames, Gargle, Pop
Post by: ivan on November 17, 2017, 05:58:11 PM
yes cwsawe =1, I let kfnwegn stock and now run better.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Midi-fighter on January 11, 2018, 07:26:32 AM
https://youtu.be/AIjPuucCXJU

Finally working!

Only KFZWMIN moded, stock KFZW & KFZWOPT.

sorry for my reply:

soo you only changed KFZWMIN and nothing else ?
and which parameters did you enter ?

can i done this to my audi a6 4b c5 2.7t 2001 ? i think its a me7.1
done only ms41 before in my e36 with overrun and other things
(if you need help with your ms41 in your e36 i can modify your ecu bin if you can help me with my 2.7t [for all in this forum] )




Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on January 11, 2018, 08:45:49 AM
He did it on MED17.5.
I don’t even think what he has done if possible on me7.5 let alone 7.1 without code change and a new min timing map for ac on/off


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on January 19, 2018, 04:40:15 PM
From your logs, does the timing go down to minus' and then to 0 and back again continuously?

Mine is doing that and is confirmed by the bangs - pops and bangs -> quiet -> pops and bangs -> quiet

Anyone have any suggestions to what could be intervening?

Did anyone get to the bottom of this? All the logs of over run I've taken do this. Big junpys between BTCD and ATDC. Would be good to get it in ATDC for as long as desired. More chance of decent bangs/flames i think


Title: Re: Overrun Flames, Gargle, Pop
Post by: killerx on January 25, 2018, 10:14:35 AM
who knows where is CWSAWE in 8N0906018J file? Thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: grey on January 25, 2018, 11:47:12 AM
who knows where is CWSAWE in 8N0906018J file? Thanks

Try @11211 for 8N0906018J_360314


Title: Re: Overrun Flames, Gargle, Pop
Post by: killerx on January 25, 2018, 12:53:49 PM
Try @11211 for 8N0906018J_360314

thanks, I'll try after weekend and report here


Title: Re: Overrun Flames, Gargle, Pop
Post by: ulek3pl on January 29, 2018, 12:08:49 PM
hello! do somebody know map adress where to disable fuel cut in 1.8t agu engine ( m3.8.3 06A906018CG ) ? or maybe some idea to gargles in deccel like this: https://www.youtube.com/watch?v=ygeEnzkTPMQ


Title: Re: Overrun Flames, Gargle, Pop
Post by: OTO on February 25, 2018, 11:22:26 AM
Hi.
I try to get some gargles but something strange happens.

I modify KFZW, KFZW2 and KFZWMN_0, KFZWMN_2 to -15 degree

If i raise rpm above 3500-4000rpm ecu start asking max load and 15% load about 0.2sec cycles.

Why ecu start asking max load?



Title: Re: Overrun Flames, Gargle, Pop
Post by: Kurtl on March 04, 2018, 06:28:13 AM
Have anyone activating and deactivating Bang and Pops with Cruise Control?


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on March 05, 2018, 12:21:15 PM
I am.unable to find KFTVSAKAT in this file posted

update there isn't a map called that i got it to work as well


Title: Re: Overrun Flames, Gargle, Pop
Post by: StevenW on March 09, 2018, 04:15:54 PM
what about the me7 with narrow band, there is no CWSAWE which map should i use either?


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on March 10, 2018, 11:58:26 AM
how do you get it to gargle, i have the pops but the most it will pop is twice, and what RPM is it best to do it at, i currntly have it set at 2500 rpm  at the top three load lines


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on March 11, 2018, 04:30:42 AM
Are you at the top load line when you lift?


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on March 11, 2018, 05:25:48 AM
When you say left off as in shifting this is how my map looks and I get it in a light load when shifting


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on March 11, 2018, 06:56:28 AM
I thought you meant the top (maximum) load line.  That's correct.  That's not the only map change though.


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on March 11, 2018, 09:10:36 AM
I have changed  KFNWEGM and KFTVSA and  I set   CWSAWE to 1 i don't think med 9.1 has KFTVSAKAT  what other maps are needed?


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on March 11, 2018, 04:10:41 PM
I have changed  KFNWEGM and KFTVSA and  I set   CWSAWE to 1 i don't think med 9.1 has KFTVSAKAT  what other maps are needed?
i just added a picture of what i have done


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sbram on March 17, 2018, 08:08:56 AM
Can someone help me to find the right solution for my Audi TT 2.0 TFSI S-Tronic 200hp BWA?


Title: Re: Overrun Flames, Gargle, Pop
Post by: MetalForLive on March 22, 2018, 01:55:06 AM
Have anyone activating and deactivating Bang and Pops with Cruise Control?

I'm interested in this, too.
Heard that someone activated/deactivated it over the Climatecontrol


Title: Re: Overrun Flames, Gargle, Pop
Post by: nubcake on March 22, 2018, 04:05:30 AM
Can easily be done by a small assembly function, essentially a map switch. Either switch the whole set of maps or maybe just CWSAWE flipping could work.
Link it to sport mode or whatever.


Title: Re: Re: Overrun Flames, Gargle, Pop
Post by: QuickS4 on March 22, 2018, 08:37:11 AM
Can easily be done by a small assembly function, essentially a map switch. Either switch the whole set of maps or maybe just CWSAWE flipping could work.
Link it to sport mode or whatever.
I've been trying to learn how to link and create assembly functions, just not having any real headway with it.  Trying to find that "ah-ha" moment where it all begins to click. 


Title: Re: Overrun Flames, Gargle, Pop
Post by: ibizaCUPRA18t on May 06, 2018, 02:04:36 PM
I've got it perfect on a guy's wideband TT BAM Engine. Changed KFZWMN to -37.5 @ low loads from 3-7k RPM. Changed KFZWOP to x-20 at low loads 3-7k RPM. Simple changes, great results, link here https://vimeo.com/268298778


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on May 06, 2018, 03:14:32 PM
can you show a screen shot on your maps please?


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on May 06, 2018, 11:40:15 PM
He literally told you the numbers?


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on May 07, 2018, 02:33:22 AM
Yes I know, I wanted to double check my map and see if I have it correct, I got the pops but nothing like his video


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on May 07, 2018, 04:52:31 AM
i had to fix my KFZWMN my load part was wrong, now i have corrected it and will try them numbers.

as before my X axis was dinfine incorrect as you can see a few post back.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on May 07, 2018, 04:53:19 AM
Why not post up what you've changed?


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on May 07, 2018, 10:30:47 AM
Tried it and it worked much better then time when I edit KFZWOP


Title: Re: Overrun Flames, Gargle, Pop
Post by: ibizaCUPRA18t on May 08, 2018, 02:32:06 AM
Tried it and it worked much better then time when I edit KFZWOP

It works different on different engines and ECUs of course they have different operations sometimes. However changing KFZWOP is important since the kfzwm chases kfzwop and if kfzwop is too high the pops and very low because kfzwm will go after kfzwop and go positive.


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on May 08, 2018, 02:58:15 PM
ahh okay that make since and i am on med 9.1 BPY engine


Title: Re: Overrun Flames, Gargle, Pop
Post by: Joker68 on June 06, 2018, 10:24:23 AM
Hello all,

Can anyone tell my name of maps in german ?? for 8N0906018AE.

THX


Title: Re: Overrun Flames, Gargle, Pop
Post by: Respire on June 06, 2018, 11:22:07 AM
Is overrun only possible on turbocharged cars?

Is it possible on 4 speed auto cars?

I'm trying to figure out if it's possible for a 2.0L 8v engine.

I've attached my bin below, if anyone has any map locations or a full xdf, It would be greatly appreciated. Thank you


Title: Re: Overrun Flames, Gargle, Pop
Post by: ibizaCUPRA18t on June 15, 2018, 02:52:41 PM
For people who can't find CWSAWE, here is a trick. Go into a bin editor like 010 Editor, search for component nr in ASCII search mode and search for 20vt. Then just 1 or 2 lines under the component nr of your engine the first 00 or 01 will be your CWSAWE, usually 2nd or 4th column. Enjoy.


Title: Re: Overrun Flames, Gargle, Pop
Post by: n14 on June 24, 2018, 01:54:56 PM
From MED 17 PDF FR:

U¨ ber das interne Codewort CWSAWE kann die Funktion konfiguriert werden:
+---+---+---+---+---+---+---+---+
Bit-Nr.: | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
+---+---+---+---+---+-+-+-+-+-+-+
| | | | |
| | | | +---------------------> 0 = Schubabschalten wird nur bei B_kuppl = 1 verz¨ogert
| | | | 1 = Schubabschalten wird immer verz¨ogert
| | | |
| | | +-------------------------> 0 = B_denox sperrt Schubabschalten nicht
| | | 1 = B_denox sperrt Schubabschalten
| | |
| | +-----------------------------> 0 = B_desu sperrt Schubabschalten nicht
| | 1 = B_desu sperrt Schubabschalten
| |
| +---------------------------------> 0 = B_dsls sperrt Schubabschalten nicht
| 1 = B_dsls sperrt Schubabschalten
|
+-------------------------------------> wird in %MDFAFI verwendet

U¨ ber die Bitmaske ENSAKHG kann die Freigabe der Schubabschaltung bei Katheizen gangabha¨ngig gewa¨hlt werden
+---+---+---+---+---+---+---+---+
Bit-Nr,: | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
+---+---+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | |
| | | | | +---------------------> 0 = Sperre Schubabschalten bei Katheizen im Leerlauf
| | | | | 1 = Freigabe Schubabschalten bei Katheizen im Leerlauf
| | | | |
| | | | +-------------------------> 0 = Sperre Schubabschalten bei Katheizen im ersten Gang
| | | | 1 = Freigabe Schubabschalten bei Katheizen im ersten Gang
| | | |
+---+---+---+-----------------------------> 0 = Sperre Schubabschalten bei Katheizen im x-ten Gang
1 = Freigabe Schubabschalten bei Katheizen im x-ten Gang
Default: ENSAKHG = 63



Good Evening,

can anybody explain, what B_dsls and B_desu stand for? I don't have the FR for MED17.

My Goal is to Map Pop&Burble on AC by using the delta RPM trick, but it does not work. Since CWSAWE=32 worked on DSG Cars, these bit switches mustn't be necessary for my target, a manual car. Don't want to try it without knowing what it will affect or what they are used for.

Thanks in Advance!


Title: Re: Overrun Flames, Gargle, Pop
Post by: n14 on June 27, 2018, 01:04:30 AM
Good Evening,

can anybody explain, what B_dsls and B_desu stand for? I don't have the FR for MED17 and can't find it in the glossary for ME7 (nothing i wonder about)

My Goal is to Map Pop&Burble on AC by using the delta RPM trick, but it does not work. Since CWSAWE=32 worked on DSG Cars, this bit switches mustn't be necessary for my target, a manual car. Don't want to try it without knowing what could happen.

Thanks in Advance!

After some further search on Google, i found out that B_dsls stands for "diagnose sekundärluftsyttem" means secondary air system diagnosis active and B_desu is a request for regeneration of NOx-Cat. Just in Case anybody else is wondering about the same question.

NOx-Cats and Secondary Air System are not installed (Euro 4 Car). Anyway, even if they were, B_dsls and B_desu would not be requested all the time (i guess) so Bit 5 is "%MDFAFI" but seems to be the key difference in my opinion. If i find out what this bit it affects, i will have another try and report.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on June 27, 2018, 02:12:40 AM
I've been playing with this the last few days and now bored of bangs.

I want flames.  Lots of flames.  Minimum ignition angle is -24 and ZWOUT follows during lift off.  Lambda actual goes lean (+1.4) but requested is 0.93 (from lamfa).  After about 1000rpm (from say 6500 engine braking to 5500), injector pulse width lifts to >2.0ms and lambda drops to overshoot requested.

I brought TEMIN up to 2.0ms but it's caused cruise to be 10:1 obviously.  

I think I'm getting confused and can't really find concrete evidence on what creates lift off flames.  You need fuel; but I'm unsure how dump fuel on lift.  Not sure if -24 is enough.  I've walked around various numbers but not really found a sweet spot yet.  Rich?  Lean?  More advance?  Less?  Table tops at -96.


Title: Re: Overrun Flames, Gargle, Pop
Post by: 4ringpieces on June 27, 2018, 11:10:57 AM
I've been playing with this the last few days and now bored of bangs.

I want flames.  Lots of flames.  Minimum ignition angle is -24 and ZWOUT follows during lift off.  Lambda actual goes lean (+1.4) but requested is 0.93 (from lamfa).  After about 1000rpm (from say 6500 engine braking to 5500), injector pulse width lifts to >2.0ms and lambda drops to overshoot requested.

I brought TEMIN up to 2.0ms but it's caused cruise to be 10:1 obviously.  

I think I'm getting confused and can't really find concrete evidence on what creates lift off flames.  You need fuel; but I'm unsure how dump fuel on lift.  Not sure if -24 is enough.  I've walked around various numbers but not really found a sweet spot yet.  Rich?  Lean?  More advance?  Less?  Table tops at -96.

Change variable cam tables so you have lots of overlap on overrun.



Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on June 27, 2018, 03:06:28 PM
Good idea!  Will try!


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 28, 2018, 02:33:30 PM
Hi guys,

i'm currently working on pops / bangs on a Corsa D OPC / VXR with ME7.
- I lowered ZWMIN to -50° everywhere
- KFTVSA & TVSARL to 2.5s everywhere
- NWENG & KFNWEGM to 0rpm everywhere
- I set CWSAWE to 1
- Tried to disable the Tip-In functionality
- Raised FWET & FWEHT by 0.5 everywhere

Got this running on an Astra G / mk4 Z20LET by simply changing ZWMIN. Not working on this corsa.

Just a little bit of gargle. I'm guessing there is too less fuel, maybe because of these small injectors. So what are your guesses and how to raise the fule amount?
Was thinking about using LAMFA for this.

Cheers


Title: Re: Overrun Flames, Gargle, Pop
Post by: n14 on June 28, 2018, 11:45:24 PM
Hi guys,

i'm currently working on pops / bangs on a Corsa D OPC / VXR with ME7.
- I lowered ZWMIN to -50° everywhere
- KFTVSA & TVSARL to 2.5s everywhere
- NWENG & KFNWEGM to 0rpm everywhere
- I set CWSAWE to 1
- Tried to disable the Tip-In functionality
- Raised FWET & FWEHT by 0.5 everywhere

Got this running on an Astra G / mk4 Z20LET by simply changing ZWMIN. Not working on this corsa.

Just a little bit of gargle. I'm guessing there is too less fuel, maybe because of these small injectors. So what are your guesses and how to raise the fule amount?
Was thinking about using LAMFA for this.

Cheers

My understanding from the overrun cut function is that KFNWEGM is the RPM-Limit underneath Overrun Cut is forbidden. So for example if you change KFNWEGM to your Rev-Limit, Overrun Cut is forbidden for every RPM and the ecu will inject&ignite all the time. You actually made that overrun cut is only forbidden for only a specific time (which does not only depend in KFTVSA! Read this thread, there is an explanation about the waiting time before enabling overrun cut).

-50° KFZWMIN seams very high to me. This value depends on the car, but most people have success on different cars with ignition angles from -20° to -30°.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 29, 2018, 12:49:15 AM
@n14

Ive been reading the whole thread the past few days, so i know what you mean, but: The name of this map is called "Wiedereinsetzkennfeld" in german so its the rpm at which the engine starts to re-fuel after SA fuel-cut, right? If it is, wouldn't it be right then to set it to 0?

Additionally, i tried setting it to 7000, but also no effect on the corsa. Normally I'm working with -40, as in my astra, but as this didn't seem to work, ive been trying this out.

My guess is, that, probably not only in my case, the Tip-In affects the ZWMIN with the ZWSPAE. I tried to overrun this by simply setting everything in ZWSPAE to -40° but the gargles are only getting a little bit louder. Measured with an obd-reader and its -30° when deccelerating. So the angle is late enough. Thats why I'm thinking LAMFA is the right choice.

Am I wrong? I attached an Image of the LAMFA map. Is there anything wrong? like too little injection or so? LAMFA is original currently. Was planning to set first row to 1.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on June 29, 2018, 12:51:31 AM
Adjust that axis.

0-70% has fuel above 1500rpm.  No need.


Title: Re: Overrun Flames, Gargle, Pop
Post by: n14 on June 29, 2018, 01:56:52 AM
@n14

Ive been reading the whole thread the past few days, so i know what you mean, but: The name of this map is called "Wiedereinsetzkennfeld" in german so its the rpm at which the engine starts to re-fuel after SA fuel-cut, right? If it is, wouldn't it be right then to set it to 0?

Are you German, Ulf?

From my point of View "Wiedereinsetzdrehzahlkennfeld" means the RPM Tresholds wenn ECU starts to Inject and combust again after the engine speed dropped. For Example:
When you accelerate until lets say till 5k RPM and you press Clutch and release the gas pedal, the engine speed drops while (after some amount of time, defined by KFTVSA and some other influences) overrun cut is activated. When the engine speed lowers under the RPM given in KFNWEGM, overrun cut is deactivated again.
In German you would say " Es kommt zum Wiedereinsetzen der Verbrennung".

I think, if you set this value to zero, you will never force to disable the overrun cut, while if you set it to rev limit rpm, overrun cut is always disabled because you always stay underneath the threshold for "Wiedereinsetzen".

I can't help you with the other Questions, sorry.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 29, 2018, 02:15:19 AM
@adam-

So you mean to set the first row to 1? If so, i will try if its working and report.
Is the range from 0-70% for decceleration?
Do you think the tip-in has nothing to do with it?

@n14

Yes, I am.

The only thing I can say about this is that ive got serious pops and bangs with KFNWEGM set to (original value) 1600rpm everywhere. I tried 7000rpm and 0rpm in the corsa ecu and nothing is working. I will test this on my astra with 7000rpm to check if this works.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 29, 2018, 02:28:59 AM
For clarity:

I just changed my username to opctim. ulf91 is a name ive been using for years for a reason I don't quite remember, so i guess its time for a change.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on June 29, 2018, 02:30:36 AM
No, it's pedal position.  So cruise is always rich.  No need.


Title: Re: Overrun Flames, Gargle, Pop
Post by: n14 on June 29, 2018, 02:36:37 AM
@adam-

So you mean to set the first row to 1? If so, i will try if its working and report.
Is the range from 0-70% for decceleration?
Do you think the tip-in has nothing to do with it?

@n14

Yes, I am.

The only thing I can say about this is that ive got serious pops and bangs with KFNWEGM set to (original value) 1600rpm everywhere. I tried 7000rpm and 0rpm in the corsa ecu and nothing is working. I will test this on my astra with 7000rpm to check if this works.

From my opinion you also should at least try more earlier angles, like -20°. Angles from -18 until -22° work good on Mini Cooper S R56, for example, other users had something around -20, -25°.
Of course TFSI,BMW and OPC engines are barely comparable, but they are both small package concepts with short exhaust manifolds and the cat directly behind the Turbocharger. From my understanding, for Pop&Burble you need enough combustable Fuel/Air-Mixture at the right place in the exhaust system.

I don't know which engine you are driving in the Astra, and i hope i don't get you nerve while writing this another time, but you might give earlier angles a try.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 29, 2018, 02:49:38 AM
Ok. Will try on the corsa.

I'm driving an Astra G / MK4 OPC / VXR with the Z20LET and ME1.5.5 equipped. -40° results in lound bangs, while -20° only gives me relatively quiet gargles.

No problems with the astra. Already programmed a hard cut limiter with, lets say, 30 - 40cm long flames from the exhaust when running into the limiter. (Kat-Killer, for sure. Did this with decat.)

So, back to my question:

Is there a way of enlarging the amout of fuel injected while deccelerating? TEMIN? TEMINVA?


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on June 29, 2018, 02:54:58 AM
I'm playing with KFKHFM and KFLF just now.  Going to try bumping KFLF UP to see if that'll put more in.

I tried cam switching too; AFR now goes super lean on lift (which makes me think it's now getting air) as before it was just going rich but still no flames.  So I'll add a bunch of fuel in with KFLF.

Timing values, I'm still undecided on too.  -30 at the limiter sees good flames but could be better I think.  Overrun wise I'm struggling, can't find that perfect spot yet.  Currently at -27 tapering down to -21 as the revs come down near 3000.


Title: Re: Overrun Flames, Gargle, Pop
Post by: n14 on June 29, 2018, 03:06:30 AM
No problems with the astra. Already programmed a hard cut limiter with, lets say, 30 - 40cm long flames from the exhaust when running into the limiter. (Kat-Killer, for sure. Did this with decat.)

You will not get any results on your Corsa comparable to your Astra with original Exhaust System and Cat in Place anyway  8)


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 29, 2018, 03:12:58 AM
The corsa already has a 3" pipe. Pre-Cat removed. Main-Cat still in place. My astra is also banging with cat installed and 2,5" pipe.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 29, 2018, 03:31:35 AM
I'm playing with KFKHFM and KFLF just now.  Going to try bumping KFLF UP to see if that'll put more in.

So you achieved to enlarge the injected fuel amount while deccelerating with KFKHFM & KFLF?


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on June 29, 2018, 03:33:18 AM
I'm trying.  I need to get out and log.  It's too warm just now (32 degrees), so I'm drinking rather than logging.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on June 29, 2018, 04:37:34 AM
I feel with you mate. Similar temperatures here in germany. Glad i've already installed my 450mm intercooler  ;D


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on July 03, 2018, 07:05:18 AM
So I changed a few values and achieved to increase the injected fuel amout while deccelerating. Did this with CWESWEZ, FWEMXT, FWEMRFA, FWEHT and FWET.

But: Something is limiting my ignition angle. No matter what I do, its not going beneath -27°. I know that i need -40° to make it pop.

So, what is it? I already set KFZWMS to -40° everywhere. What limits my angle??


Title: Re: Overrun Flames, Gargle, Pop
Post by: ibizaCUPRA18t on July 04, 2018, 04:14:34 AM
So I changed a few values and achieved to increase the injected fuel amout while deccelerating. Did this with CWESWEZ, FWEMXT, FWEMRFA, FWEHT and FWET.

But: Something is limiting my ignition angle. No matter what I do, its not going beneath -27°. I know that i need -40° to make it pop.

So, what is it? I already set KFZWMS to -40° everywhere. What limits my angle??

U don't need -40 to make it pop, I'm running 25 degrees on BAM ecus and they pop all day (no mods required to CWSAWE or any other map) which is weird and I am NOT sure why this particular ECU reacts so well to changes... all k03s ECUs need to change many maps with not much effect... One thing I can say - best ECU for 1.8T is the BAM ECU i've had easy success with small changes on these cars.


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on July 04, 2018, 04:16:02 AM
Logs?


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on July 04, 2018, 07:30:29 AM
On my BAM ecu I only set CWSAWE to 1, set entire KFTVSA map to 2.5, set entire KFNWEGM map to 8000 and KFZWMN from 2000 rpm the 2 lowest load rows to -37.5.
Oh and LAMFA from 2500 in the lowest row to 0.74 and it gargles and pops, not super extreme but its loud enough to hear.

You can play with KFZW in the lowest 2 rows to burn more into exhaust which gives a louder poppin, also you can play with fueling.

I've never touched any of the maps you're aiming at opctim, so I dont think you should touch those maps to achieve what you want.


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on July 04, 2018, 07:34:36 AM
So I changed a few values and achieved to increase the injected fuel amout while deccelerating. Did this with CWESWEZ, FWEMXT, FWEMRFA, FWEHT and FWET.

But: Something is limiting my ignition angle. No matter what I do, its not going beneath -27°. I know that i need -40° to make it pop.

So, what is it? I already set KFZWMS to -40° everywhere. What limits my angle??

I don't exactly know what you did, but I think you can also achieve easily to have more fuel when you use:
- RLLAMMN (RL-min Schwelle zur Anfettung wegen Brennbarkeit) -> Threshold of RL for enriching for better flammability
- LAMRLMN (Lamdavorsteuerung bei rl < RLLAMMN zur Verbesserung der Brennbarkeit) lambda-value when you are at lower RL than in RLLAMMN

regarding the ignition angle... see the first few pages of this thread...

It seems there have been some unanswered questions in this thread, as well as some getting mixed results, and not everyone is changing the same combination of maps. I'm also curious if ME7.1 and ME7.5 use the same maps to achieve these results. Some people that post of success don't mention what ecu/engine they're doing what changes to. Can someone answer a few questions?

1. Does KFZWOP need changing to get da bangs? I was always under the impression it was just used for the torque model and shouldn't change real world timing values at least directly?
2. I see mention of KFVAKL but it seems like some use it and some don't.
3. I've changed everything mentioned in this thread except KFTVSAKAT which I was unable to find (M box). No pops or bangz yet. Can someone help me find this map? I assume it would be all 00's like I saw it in other definitions I used to find the other maps, but for some reason don't see it.

I'm about to go log and try and change things around, but I need to find KFTVSAKAT first. Am I right in assuming this map also needs to be changed in order to get the desired effect? There was a single post saying that gargles happened JUST changing KFZWMS...Wasn't sure if he meant "JUST along with all the other maps you need to change"

I'm trying to get this working on B5S4 Mbox ecu if that matters in some way.

edit***KFTVSAKAT follows KFTVSA in almost every file I looked at except for the 551G and 551M (probably more, but this is what I looked at). Not sure if I need to worry about this map since it doesn't seem to be present in my file, or find the equivalent of it somewhere else. If you have a G or M box, what did you have to change to get this working? Thanks!



here is the answer:

My car has a ME7.5 (8N0906018H).

I will try to answer your questions from my experience.

1. Yes. There is a constant delta between zwsol and zwopt (upper thick red bar). -> This has to be dzws. AND your ignition angle is following zwsol when lifting off (take a look at the screenshot of my log). There you see the current ignition angle is following zwsol. It seems that is only following in the case overrun and fuel (AFR ~ 14.7). If fuel is cut then the ignition angle follows another value. But this is not important for bangs. Important is, that ignition angle follows zwsol when you lift off and have fuel!
So there is a second delta between zwsol and zwspae. I want that ignition angle follows zwspae in overrun with fuel. When i decrease now my KFZWOP values @ low load and @ RPM where i want pops by about this delta (or some more) the ignition angle will follow zwspae because that's the hard lower border, even if my zwsol is lower.
I hope this is now enough to understand how to get the pops?

2. you only need KFZWMN KFZWOP and CWSAWE to get pops. Everything else is for details. for example you can increase the duration of fuel injected with KFTVSA.

3. KFTVSAKAT is IMHO only needed for the case you lift off foot when you had long WOT runs. -> rich AFR in catalyst and then you don't want to have immidiateley only air there. (much heat, much fuel... then air... -> big bang). Since there are values in KFTVSA it makes no sense to use KFTVSAKAT, because the function uses always the higher values (KFTVSA).




greets


Title: Re: Overrun Flames, Gargle, Pop
Post by: Iain on July 16, 2018, 09:41:33 AM
This thread has been a very very good read! Thankyou for the info!

Unfortunately I don't have a very good definitions file, so looked at a file for a Cupra with pops & bangs already added on ECM at work after hours.

I saw the timing base maps had all been changed to -30 degrees on the lowest load cell, and understand that changing the timing = pops.

Then there's an 'optimal spark' map that had been reduced -20 degrees in the same areas. I changed these to the same values but couldn't get it to work.

When I went through the files on Swiftec I spotted two maps i had missed that looked very similar although in a different place;

1C581D - half of this map seemed to be set to 80, and the rest to 0 on both the Cupra and my car, the pops mod had been set to 255 - reading through here, I assume this is a fuel cut delay map, and this is measured in seconds, and setting to 255 is just setting the entire table to maximum value?

1C9C42 - This had a value of 800 on the ori, and 0 on the mod file - there were four values in a row, identical in both the cupra file and my file. I think this is the fuel cut?

With these changes done, it pops loudly between gearchanges at high RPM (hence thinking that 1C581D is infact one of the delay maps discussed in post 2), and bangs at the top end of the RPM range. I left timing stock below 3500RPM so it wouldn't make any extra noise in traffic.

Can someone confirm what these two maps actually are? Have attached ori.

Many thanks!


Title: Re: Overrun Flames, Gargle, Pop
Post by: Kacza on July 16, 2018, 01:18:38 PM
You can place this file from Cupra here.


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on July 16, 2018, 04:45:18 PM
I still dont know why people insist on changing KFNWEGM  :-\
The is no need is no need to change it.
And when you do like most people do and max it out in all fields, you loose engine braking.

All the maps i touched to get a nice deep gargle and occasional pops on everyday driving.
And bangs, popping and gargle on hard driving is:

CWSAWE
KFTVSA
NGDNSA
ENSAKHG



Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on July 16, 2018, 11:28:22 PM
Last two are ME9.


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on July 17, 2018, 10:22:14 AM
Last two are ME9.

NGDNSA & ENSAKHG?

They are also present in ME7 :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on July 17, 2018, 02:17:59 PM
Never heard of them and no defs came up like they usually do for nef.  Interesting.

What do they do? :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on July 18, 2018, 02:55:56 AM
NGDNSA is RPM gradient for fuel cut off.
ENSAKHG is a config for when it is allowed to do overrun :)

BBSAWE is a fun module  ;D


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on July 18, 2018, 04:38:21 AM
Yeah, I was lazy when I replied, went on to Google because I hate people that don't.

I'll check it out!


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on July 22, 2018, 09:29:42 AM
What did you set NGDNSA & ENSAKHG to I found the maps but it looks like there all 1x1 maps


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on July 22, 2018, 11:45:46 AM
ENSAKHG is a config bit. And I think I set it to 63 to allow overrun in all situations.
NGDNSA is set to -5120 or thereabouts:)


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dave9n3 on July 22, 2018, 12:05:42 PM
ENSAKHG is a config bit. And I think I set it to 63 to allow overrun in all situations.
NGDNSA is set to -5120 or thereabouts:)

Sorry, but asking this to clarify :P

With NGDNSA am i correct in thinking that it'll cut fuel below 5120rpm on over run?

If so then that seems a better way to do it rather than using kftvsakat as I am now to disable over run fuelling below a certain rpm.



Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on July 23, 2018, 04:29:26 AM
As I understand it, it is the speed gradient (RPM/s) where fuel is cut off.
As in if you decelerate at with 5120 RPM/s (hence -5120), fuel is cut off.
Anything above that, fuel is on.


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on July 28, 2018, 05:17:35 AM
i am noticing i am getting rev hang for about 2-5 second would the map CWSAWE cause this only hangs when i have over run enable


Title: Re: Overrun Flames, Gargle, Pop
Post by: MetalForLive on August 10, 2018, 01:44:04 AM
My KFNWEGM looks like this, I think the first two rows with the Values 100000.0 are wrong ?
Has anyone a Picture from his KFNWEGM that I can compare it to mine ?
I think the Map is not assigned properly in my XDF.

(https://www2.pic-upload.de/img/35766220/Unbenannt.png) (https://www.pic-upload.de)




Edit:

And has anyone found a possibility to put that gargeling on and off by pushing a special Button in the Car ?

Edit2:

So I flashed my ECU with the changes in the following Picture.


But it dosent bang between shifting, it only bangs sometimes when I am in Overrun but only when I hit the gas shortly.
With 37.5 degree it is the same, so I put it a littlebit back.

Now I am not sure If I should test it with more Fuel (look at Lamfa at lowest line in the Picture).
But I think the Problem is like somebody wrote earlier in this thread, that there is not enought Air that the fuel can not explode.

(https://www2.pic-upload.de/img/35768473/Unbenannt.png) (https://www.pic-upload.de)







Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on August 10, 2018, 11:32:14 PM
Read the thread again. Seems like you missed a lot of important things.


Title: Re: Overrun Flames, Gargle, Pop
Post by: MetalForLive on August 11, 2018, 06:49:17 AM
I read the whole thread again.
The problem is, everybody do different stuff and for some engines it works for some not.

But I think I disable it again, my Cats would be glad about it!


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on August 11, 2018, 05:51:20 PM
First of KFZW shouldn't be changed and your LAMFA axis looks funky.
And your changes in LAMFA isn't needed, they do not apply on overrun.
And the whole KFNWEGM thing, I still dont get why people use that way.
But yeah, your KFNWEGM doesn't look right.

Me7 has a hard limit at -25° ignition, so anything below that won't make a difference.


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on August 12, 2018, 03:35:35 AM
How do you stop the revs from hanging during shifting?


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 12, 2018, 11:26:34 AM
@birchbark506
Are you shure there is no highly positive angle in KFZWMN? This is something that could cause this.

@KasperH
In my case, I was able to remove that limit by modifying KFZWOP. There is a delta between KFZWMN and KFZWOP which didn't exist in earlier ME versions (like 1.5.5).


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on August 12, 2018, 11:30:53 AM

@KasperH
In my case, I was able to remove that limit by modifying KFZWOP. There is a delta between KFZWMN and KFZWOP which didn't exist in earlier ME versions (like 1.5.5).

Are you referring to the negative timing limit?
No way around it, its hardcoded.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 12, 2018, 11:34:05 AM
Are you referring to the negative timing limit?
No way around it, its hardcoded.

Yes, but in my case it works. Was logging this and angle goes down to -40° when deccelerating. Bangs are loud as well. No problems with this since i changed KFZWOP.


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on August 12, 2018, 01:34:47 PM
How would I log just when I shift it takes about 2 to 4 sec before I can let clutch out to grab next gear, if I shift to fast it's to high rpm to shift


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on August 12, 2018, 03:32:38 PM
KFZWMN is set to -40.500from 3000rpm until 7200rpm


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on August 12, 2018, 04:27:25 PM
Yes, but in my case it works. Was logging this and angle goes down to -40° when deccelerating. Bangs are loud as well. No problems with this since i changed KFZWOP.

I would like to see logs of this?


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on August 12, 2018, 04:30:34 PM
How would I log just when I shift it takes about 2 to 4 sec before I can let clutch out to grab next gear, if I shift to fast it's to high rpm to shift

Please clarify what you mean?
If it's related to the rev hang, just turn on logging and drive around and make sure the revs hang.


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on August 12, 2018, 04:40:48 PM
Okay, I'll just log the rpm while driving around is there any vavle block specific to log?


Title: Re: Overrun Flames, Gargle, Pop
Post by: MetalForLive on August 12, 2018, 11:24:20 PM
So I've changed KFZW back to default now, KFZWMN and KFZWOP are now -24.7500 in the first three rows and KFNWEGM is set back to default cause this "no Motorbreak" fucked me up.
I didn't changed LAMFA in the first row, was just and Idea.

But on shifting there are now bangs and pops, sometimes when I am at ~ 3000 UPM I have one or two Pops but they are very rare.
I don't now why that didn't work properly on my ME7.1 (S4 B5), I got RS4 Downpipes without precats and 200cell metalcats also a 2.75 inch FOX Exhaust without presilencer, so I think I should hear the Pops loud enought.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on August 13, 2018, 12:02:03 AM

Me7 has a hard limit at -25° ignition.

That is not true.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 13, 2018, 04:59:41 AM
I would like to see logs of this?

I‘ll look forward to doing this.

Maybe there is a limit because your TIPIN config bit is misconfigured?


What I‘m currently trying to achive is that there are loud, single bangs between gear changes. I achived this (partially) by setting KFZWMN to -40 degrees in higher loads. This seems to work, but not constantly. Obviously, it works best at ~3000rpm.

Some ideas why?


Title: Re: Overrun Flames, Gargle, Pop
Post by: MetalForLive on August 15, 2018, 04:27:52 AM
It's the same on my Car.
If it works then at ~3000rpm, but its very quiet if it pops at all.
At gear changes I never heard anything.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 15, 2018, 05:47:57 AM
I set it from 3000-6000rpm and from 0-150% to -40degrees.
The bangs are nearly uncontrollable then, but there are loud bangs while changing gear.

Here is an example of it (Not the ALS, I mean the bangs when shifting)

https://youtu.be/P8mEzBfL2AY

This is actually what I‘m trying to achieve.


Title: Re: Overrun Flames, Gargle, Pop
Post by: MetalForLive on August 15, 2018, 06:23:40 AM
Oh, you want no lift shift ?
Thats another story, look at this:
https://www.docdroid.net/vffm/me7x-lc-nls-rev003.pdf


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 15, 2018, 02:17:21 PM
Oh, you want no lift shift ?
Thats another story, look at this:
https://www.docdroid.net/vffm/me7x-lc-nls-rev003.pdf

I know this PDF and basically yes, but this is not going to work out because I have a ME1.5.5 ECU in my car. Pretty similar to the ME7, but not the same.
Already starts with the problem that it doesn't have the FTOMN map.


Title: Re: Overrun Flames, Gargle, Pop
Post by: birchbark506 on August 15, 2018, 02:23:30 PM
will that NLS work on med 9.1?


Title: Re: Overrun Flames, Gargle, Pop
Post by: neuro on August 15, 2018, 02:35:36 PM
just for fun.. anyone would be interressed with an unlimited overrun hack ? nop the jump if time > 2.55 (FF)  ?

=P



Title: Re: Overrun Flames, Gargle, Pop
Post by: NBR on August 15, 2018, 02:40:21 PM
just for fun.. anyone would be interressed with an unlimited overrun hack ? nop the jump if time > 2.55 (FF)  ?

=P



You mean like using KFNWEGM so that the fuel cut is disabled all the time?


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 15, 2018, 11:50:36 PM
What about raising TEMIN? If lamda is right, this could enlarge the chance of bangs between shifts, am I right?


Title: Re: Overrun Flames, Gargle, Pop
Post by: gman86 on August 16, 2018, 03:32:13 AM
What about raising TEMIN? If lamda is right, this could enlarge the chance of bangs between shifts, am I right?

Or, depending on injector size, you could royally fuck your idle.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 16, 2018, 04:35:02 AM
So, how to enlarge the injected fuel amount while deccelerating then?
LAMFA is not an option, this is used when accelerating, too.


Title: Re: Overrun Flames, Gargle, Pop
Post by: MetalForLive on August 16, 2018, 09:57:40 AM
Here is a summary with my changes:


If you didn't want a full overrun fuelcut, let the last line of KFNWEGM at defaults.
KFZWMN I set at minimum loads to -24.750 and KFZWOP I set at minimum loads all x-20.

Now you can hear the bangs very good, the last time I changed accidentally the lamfa at minimum load, I thought I didn't saved it

https://youtu.be/X1W30ZdW40M


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on August 16, 2018, 11:07:40 AM
So, how to enlarge the injected fuel amount while deccelerating then?
LAMFA is not an option, this is used when accelerating, too.

give RLLAMMN a look.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on August 16, 2018, 12:17:42 PM
give RLLAMMN a look.

Unfortunately, the ME1.5.5 doesn't equip this map. I'll give LAMFA a try, even though I don't believe this will change anything about the bangs between shifts.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Iain on August 21, 2018, 03:04:59 PM
Okay, I'm stuck here.

I've had another look at this file, this is the version i currently use - So in theory should have pops above 3500RPM (the idea being to be able to drive in traffic without a lot of noise, but to still enjoy the pops when driving hard)

It pops like crazy above around 5000RPM or more, huge bangs on gearshift etc- perfect! Someone mentioned earlier in the thread that there was another fuel cut map, this is ME9.1 and not ME7, but I wonder if perhaps I've missed another fuel cut map as despite my timing changes from 3500RPM i still get nothing below 5000RPM. I did also try a file with 4000RPM timing changes, but this didn't seem to make any difference at all.

Attached ori, tune and tune + pops. Any hints/missing maps would be greatly appreciated - I don't have a damos, only a very rough XDF created from a partially matching Golf GTi damos, and notes from ECM driver.


Title: Re: Overrun Flames, Gargle, Pop
Post by: teobolo on August 30, 2018, 05:35:14 AM
Okay, I'm stuck here.

I've had another look at this file, this is the version i currently use - So in theory should have pops above 3500RPM (the idea being to be able to drive in traffic without a lot of noise, but to still enjoy the pops when driving hard)

It pops like crazy above around 5000RPM or more, huge bangs on gearshift etc- perfect! Someone mentioned earlier in the thread that there was another fuel cut map, this is ME9.1 and not ME7, but I wonder if perhaps I've missed another fuel cut map as despite my timing changes from 3500RPM i still get nothing below 5000RPM. I did also try a file with 4000RPM timing changes, but this didn't seem to make any difference at all.

Attached ori, tune and tune + pops. Any hints/missing maps would be greatly appreciated - I don't have a damos, only a very rough XDF created from a partially matching Golf GTi damos, and notes from ECM driver.

try this and report , it is your ori file only with pops bangs changes needed


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dejw0089 on September 04, 2018, 01:34:20 PM
From your logs, does the timing go down to minus' and then to 0 and back again continuously?

Mine is doing that and is confirmed by the bangs - pops and bangs -> quiet -> pops and bangs -> quiet

Anyone have any suggestions to what could be intervening?

Spacey3 did you solve this thing? Mine timing did same thing.


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on September 05, 2018, 01:21:35 AM
Spacey3 did you solve this thing? Mine timing did same thing.

Changing KFZWOP on top of KFZWMN/KFZW works just fine for me.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dejw0089 on September 05, 2018, 01:11:23 PM
Changing KFZWOP on top of KFZWMN/KFZW works just fine for me.
And then you didn't have this oscilations in timing? I have KFZWMN all on - 40 and KFZWOP/2 first 2 row on - 24 so I need to change KFZW too?


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on September 05, 2018, 01:13:38 PM
And then you didn't have this oscilations in timing? I have KFZWMN all on - 40 and KFZWOP/2 first 2 row on - 24 so I need to change KFZW too?

That’s right, yes :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dejw0089 on September 05, 2018, 01:20:19 PM
That’s right, yes :)
But what with idle? This isnt affect it?


Title: Re: Overrun Flames, Gargle, Pop
Post by: spacey3 on September 05, 2018, 01:22:21 PM
But what with idle? This isnt affect it?


Well, you need to miss out the idle areas obviously... just anything above 3/4K or wherever you want it banging


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dejw0089 on September 05, 2018, 01:29:07 PM
Well, you need to miss out the idle areas obviously... just anything above 3/4K or wherever you want it banging
I'm stupid.... You're right. Idle isn't on 2k rpm and higher. But my 2 load row is 9.75 and 20.25 so if I change it over 2k rpm I can drive with part and low load safe or it cause weird timing? I ask because You made changes so it may help me very much.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Kurtl on September 07, 2018, 08:28:37 AM
Hmm i am tu Stupid or my WINOLs is damaged, i dont find the right Maps can anyone help me ?


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on September 09, 2018, 06:39:30 AM
These are the bangs I‘m trying to achieve:

https://instagram.com/p/BnZS_7Sg_ok/

Actually, it works sometimes, if KFZWMIN is set to -40 at higher loads. But only sometimes, its not really convenient. Any ideas? Raising LAMFA didn‘t do the trick.

Just by thinking about it, is it possible to cut the ignition on clutch press?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Iain on September 11, 2018, 07:21:13 AM
try this and report , it is your ori file only with pops bangs changes needed

Thanks! This file has a lot of changes - I'm trying to understand them all, won't get a chance to get at the kess again for a few days yet! Looking at your pops file, I notice what I thought was the fuel cut hasn't been altered at all - I'm now wondering what exactly I did change, and what was changed on the Cupra file I based this pops tune on. Some of the timing changes look a bit odd on 0x1D9B92 though - I'd changed very minimal sections, whereas you've changed the entire lower four rows, and then a chunk at mid-low rpms under high load?

I did log my tune, I hit the requested -30 degrees of timing pull, however the fuel cuts off still.

Have attached a few interesting files that might help people out. Ori, Tune, Tune with Pops, Datalog of tune with pops, and a work in progress tunerpro XDF.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on September 11, 2018, 07:44:57 AM
Thanks! This file has a lot of changes - I'm trying to understand them all, won't get a chance to get at the kess again for a few days yet! Looking at your pops file, I notice what I thought was the fuel cut hasn't been altered at all - I'm now wondering what exactly I did change, and what was changed on the Cupra file I based this pops tune on. Some of the timing changes look a bit odd on 0x1D9B92 though - I'd changed very minimal sections, whereas you've changed the entire lower four rows, and then a chunk at mid-low rpms under high load?

I did log my tune, I hit the requested -30 degrees of timing pull, however the fuel cuts off still.

Have attached a few interesting files that might help people out. Ori, Tune, Tune with Pops, Datalog of tune with pops, and a work in progress tunerpro XDF.


I think your problem either comes from CWSAWE or CWDMFAB. (see attachments)



Title: Re: Overrun Flames, Gargle, Pop
Post by: Iain on September 11, 2018, 08:29:25 AM
I think your problem either comes from CWSAWE or CWDMFAB. (see attachments)



Agreed, everything I've read here seems to point this way - any suggestions on how to find?

All the VAG ME9.1 2.0TFSI files have that exact same cluster that I adjusted @ 1C9C42. 


Title: Re: Overrun Flames, Gargle, Pop
Post by: eazydaz on September 12, 2018, 09:19:56 AM
pls someone can help me find CWSAWE in this file?


Title: Re: Overrun Flames, Gargle, Pop
Post by: vwaudiguy on September 12, 2018, 03:29:03 PM
pls someone can help me find CWSAWE in this file?

Can try 0x15475

Let me know!


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on September 12, 2018, 11:50:50 PM
@Iain

My guess is, that injection while deccelerating is disabled, because your torque dampening (Lastschlagdämpfung) Bit (first) from CWDMFAB is disabled.


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on September 13, 2018, 12:18:10 AM
Could also be DENOX in CWSAWE bit 1 since its at TFSI.


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on September 13, 2018, 12:34:31 AM
Yes, could be. But the first bit of CWDMFAB completely disables injection.

@Iain:
When releasing the throttle, at, lets say 3000rpm, is there a rough engine break or not?

P.S.: In one case that I experienced, the car only started banging at -40 degree KFZWMN.


Title: Re: Overrun Flames, Gargle, Pop
Post by: eazydaz on September 13, 2018, 10:01:11 AM
Can try 0x15475

Let me know!

dont work


Title: Re: Overrun Flames, Gargle, Pop
Post by: Martvse on September 14, 2018, 02:44:19 AM
What parameters do I need to change to achieve this on a Bosch Me1.5.5?

Pop and bang is already mapped in but I want to adjust it, but I have no idea where to look at.
I have read ZWMIN, but what more?


Title: Re: Overrun Flames, Gargle, Pop
Post by: opctim on September 14, 2018, 02:55:58 AM
What parameters do I need to change to achieve this on a Bosch Me1.5.5?

Pop and bang is already mapped in but I want to adjust it, but I have no idea where to look at.
I have read ZWMIN, but what more?

On a ME1.5.5, check for CWSAWE, CWDMFAB, and set KFZWMN to -40 degrees at the required points. In this ECU, there is noch delta between KFZWMN and KFZWOP. So these are the only things to change.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Martvse on September 14, 2018, 03:03:48 AM
On a ME1.5.5, check for CWSAWE, CWDMFAB, and set KFZWMN to -40 degrees at the specified points. In this ECU, there is noch delta between KFZWMN and KFZWOP. So these are the only things to change.

Oke thanks, this really helpfull! Now I can adjust it atleast.
I will reply how the results are over a few hours.


Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on September 17, 2018, 07:47:36 AM
Here’s my way of implementing on Volvos. Switchable via Four-C chassis settings.

https://youtu.be/kqPC38fQ7FA


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on September 17, 2018, 07:50:23 AM
Now THAT is cool!


Title: Re: Overrun Flames, Gargle, Pop
Post by: pablofrtdi on September 17, 2018, 01:20:44 PM
On a ME1.5.5, check for CWSAWE, CWDMFAB, and set KFZWMN to -40 degrees at the required points. In this ECU, there is noch delta between KFZWMN and KFZWOP. So these are the only things to change.

hello  :)
And how about MED9.1. I have a TT 2.0tfsi S-TRONIC. I have set KFZWMN -30º from 3000rpm to 5500rpm but only follow KFZWMN between 4000rpm and 5000rpm and pops are very very quite.
CWSAWE is set to 1.
KFZWOP is not tuned
I can't search KFTVSA. Comparing with other 2.0tfsi, i think that my .bin doesn't have KFTVSA.
I am only looking for pops when I leave the throttle.
Attached a log --> look at the regions with -30ºC an 15% engine load... second 53 in the log

My exausht configuration is 3" decat. Only mount the rear original silencer.
Sorry for my english, i am from spain


Title: Re: Overrun Flames, Gargle, Pop
Post by: jecko on October 03, 2018, 03:50:21 PM
hi
i ve read all pages many times, but i can't do successfully this funny mod.

i've modded my 06A906032DR like this:

KFZWOP x-20 on 10-20% load from 3000rpm to max
KFZWMN on -24 for first three load rows from 2520rpm to max
KFTVSA on 2.55 from 3000.0
CWSAWE on 1 to address 011211

i can hear some only small pops under 3000rpm (confused)

apprecciate any help.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Iain on October 05, 2018, 08:31:36 AM
Yes, could be. But the first bit of CWDMFAB completely disables injection.

@Iain:
When releasing the throttle, at, lets say 3000rpm, is there a rough engine break or not?

P.S.: In one case that I experienced, the car only started banging at -40 degree KFZWMN.

No rough engine braking to report - it seems perfectly driveable with no odd behaviour other than perhaps a little stutter at very high RPM and light throttle inputs (I assume because car is hitting -30 timing not +32 and interpolation is doing weird stuff between the cells. You really do have to try to make it hit these issues though!

How do you identify the codewords in a file correctly? I found CWSAWE by looking at other similar files  110 004 003 032 005 - there was an identical section of data in roughly the same place on all 2.0TFSi stuff I looked at, and the Cupra pops file had this modified so I assumed from what I had read that this was probably CWSAWE.

So if I understand correctly, CWSAWE stock is 00000011, and modified is 00000000

So as per below, what I (should) have changed is to make the file so that fuel cut is always delayed, and b_denox does not disable fuel cut - everything else appears to already be set to not switch off the fuel;

The function can be configured via the internal codeword CWSAWE:
+ --- + --- + --- + --- + --- + --- + --- + --- +
Bit No .: | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
+ --- + --- + --- + --- + --- + - + - + - + - + - + - +
| | | | |
| | | | + ---------------------> 0 = Push-off is only delayed at B_kuppl = 1
| | | | 1 = fuel cut is always delayed
| | | |
| | | + -------------------------> 0 = B_denox does not disable fuel cutoff
| | | 1 = B_denox blocks fuel cutoff
| | |
| | + -----------------------------> 0 = B_desu does not disable fuel cutoff
| | 1 = B_desu blocks fuel cutoff
| |
| + ---------------------------------> 0 = B_dsls does not disable fuel cutoff
| 1 = B_dsls blocks fuel cutoff
|
+ -------------------------------------> is used in% MDFAFI

Or am i making a horrible mistake in translation  ???

Where can I find a chart showing how the MED9.1 ECU operates, I've seen the diagrams - rather like a flowchart, but I'm not sure what they're called. Perhaps if I study this I can better understand how/why this doesn't work 100%?

Thanks for all the help!




Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on October 05, 2018, 09:56:07 AM
Where can I find a chart showing how the MED9.1 ECU operates, I've seen the diagrams - rather like a flowchart, but I'm not sure what they're called. Perhaps if I study this I can better understand how/why this doesn't work 100%?

Recently posted:

http://nefariousmotorsports.com/forum/index.php?topic=15018.0title=


Title: Re: Overrun Flames, Gargle, Pop
Post by: ibizaCUPRA18t on October 13, 2018, 12:15:02 PM
hi
i ve read all pages many times, but i can't do successfully this funny mod.

i've modded my 06A906032DR like this:

KFZWOP x-20 on 10-20% load from 3000rpm to max
KFZWMN on -24 for first three load rows from 2520rpm to max
KFTVSA on 2.55 from 3000.0
CWSAWE on 1 to address 011211

i can hear some only small pops under 3000rpm (confused)

apprecciate any help.

Try this, and add cwsawe=1 if its required.


Title: Re: Overrun Flames, Gargle, Pop
Post by: armageddon on November 10, 2018, 03:42:04 PM
Hi, trying to find CWSAWE on 018N ecu, comparing to others I think it shlould be arround x15397, can someone confirm?



Title: Re: Overrun Flames, Gargle, Pop
Post by: jecko on November 10, 2018, 03:43:09 PM
Try this, and add cwsawe=1 if its required.

Thanks. Now it s OK, and I see where s my error.


Title: Re: Overrun Flames, Gargle, Pop
Post by: in_motion on November 23, 2018, 01:09:09 PM
Hello, can someone please help me to find KFZWMN on 8E0909518AQ BFB?
Thanks.


Title: Re: Overrun Flames, Gargle, Pop
Post by: in_motion on November 24, 2018, 10:31:45 AM
All right, looks like 0x124E7 is KFZWMN_0_A and 0x125BF is KFZWMN_1_A


Title: Re: Overrun Flames, Gargle, Pop
Post by: Iain on December 08, 2018, 07:44:52 AM
Unsure if helps anyone, but have attached a map pack from here with a few fuel cut maps for the 2.0TFSI.

KFTVSA, KFNWEGM x3 are all on there.

MK2 Leon FR BWA
HW: 0261S02113
SW: 1037386675
Engine: 2.0l R4/4V TFSI
SW upg.: 1P0907115   0040

For fuel I used Winols

For pops above 5k, set KFTVSA as per image.
For pops ALL the time and melty cats/exhausts etc leave KFTVSA alone and set all the KFNWEGM maps above rev limit.

For timing I used Tunerpro, specifically a few maps from ECM on it.

-20 to -30 ignition seems to work best. Less timing doesn't make it any louder, and any more starts to make it not pop.

I've attached the XDF i used for this too, and a screenshot of what I did to get it all to work.

Spark advance correction map - set to -24 in low load high RPM areas.
Spark advance basemap - set to -24 in the same areas. Repeat changes across all six.









Title: Re: Overrun Flames, Gargle, Pop
Post by: bennyg on January 02, 2019, 05:47:28 AM
I have got my A4 B7 TFSI (BUL) to pop really nicely using all the info on this thread. However doing so I have lost engine breaking. Does anyone know how to retain this?


Title: Re: Overrun Flames, Gargle, Pop
Post by: sonique on January 02, 2019, 07:09:05 AM
not use KFNWEGM


Title: Re: Overrun Flames, Gargle, Pop
Post by: pablofrtdi on February 04, 2019, 02:04:27 AM
Thanks. Now it s OK, and I see where s my error.

Could you please shown us what was the error please?
Because I have a MED9.1 Dsg and I can't get pops...
I have changes:
CWSAWE (set to 1)
KFTVSA (2.55 from 4000 to 6000)
KFZWMN (-30º from 4000 to 6000 rpm)

Is it necessary KFZW/WOP really?
I don't want pops all time that's the reason I don't modify KFNWEGM.
Am I in the right way?


Title: Re: Overrun Flames, Gargle, Pop
Post by: pablofrtdi on February 04, 2019, 02:28:34 PM
Could you please shown us what was the error please?
Because I have a MED9.1 Dsg and I can't get pops...
I have changes:
CWSAWE (set to 1)
KFTVSA (2.55 from 4000 to 6000)
KFZWMN (-30º from 4000 to 6000 rpm)

Is it necessary KFZW/WOP really?
I don't want pops all time that's the reason I don't modify KFNWEGM.
Am I in the right way?

I have got pops!!. My problem was CWSAWE... I had it in the wrong address..
Interesting question:
Why from 4000 to 5000 rpm the ignition follows KFZWMN and above 5000, it's follows KFZW?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Kacza on February 05, 2019, 01:54:57 PM
Has anyone done this in ME7.1.1 3.2VR6?


Title: Re: Overrun Flames, Gargle, Pop
Post by: slklite on February 06, 2019, 04:11:40 AM
Hello guys, I have successfully implemented this on a 1.8T ME7, but now I have a MED9 on an audi TT 2.0 TFSI (car has turbo back exhaust system with 3inch downpipe amongst other mods...)

File is 8J0907115 (0261S02084) 386455

I have managed to find a few maps already.

I was wondering if someone could confirm what I found and help me find the rest ?

Here is what I found :

1CA0A9 : CWSAWE
1CD3B0 : KFZWOP
1D2340 : KFNWEGM_0_A
1D2368 : KFNWEGM_1_A
1D2390 : KFNWEGM_2_A
1D23B8 : KFTVSA
1D9D06 : KFZWMN

Thanks.


Title: Re: Overrun Flames, Gargle, Pop
Post by: pablofrtdi on February 06, 2019, 05:44:28 AM
Hello guys, I have successfully implemented this on a 1.8T ME7, but now I have a MED9 on an audi TT 2.0 TFSI (car has turbo back exhaust system with 3inch downpipe amongst other mods...)

File is 8J0907115 (0261S02084) 386455

I have managed to find a few maps already.

I was wondering if someone could confirm what I found and help me find the rest ?

Here is what I found :

1CA0A9 : CWSAWE
1CD3B0 : KFZWOP
1D2340 : KFNWEGM_0_A
1D2368 : KFNWEGM_1_A
1D2390 : KFNWEGM_2_A
1D23B8 : KFTVSA
1D9D06 : KFZWMN

Thanks.

I have an Audi tt 2.0 TFSI.
I have changed:
CWSAWE
KFZWMN
KFTVSA
KFZW
KFZWOP

For me, the best is -17.5º on the two low loads columns from 4000rpm to 6000rpm and 0.8seg in KFTVSA.
I don't know why the ignition follows KFZWN from 4000rpm to 5000rpm but above 5000rpm, it follows other map (KFZW i think). This is the reason why i have modified kfzw too.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dejw0089 on February 06, 2019, 01:28:12 PM
I have an Audi tt 2.0 TFSI.
I have changed:
CWSAWE
KFZWMN
KFTVSA
KFZW
KFZWOP

For me, the best is -17.5º on the two low loads columns from 4000rpm to 6000rpm and 0.8seg in KFTVSA.
I don't know why the ignition follows KFZWN from 4000rpm to 5000rpm but above 5000rpm, it follows other map (KFZW i think). This is the reason why i have modified kfzw too.
What about KFZWMS  KFZWMNHK KFZWMNST? I edited it too


Title: Re: Overrun Flames, Gargle, Pop
Post by: pablofrtdi on February 06, 2019, 02:31:38 PM
What about KFZWMS  KFZWMNHK KFZWMNST? I edited it too
Yes mee to. Kfzwmnhk no because is for catalyst heating. mnst, and ms yes.
I have changed too only the first column (10% load) un kfzw and kfzwop --> -18° ignition.


Title: Re: Overrun Flames, Gargle, Pop
Post by: andrax on February 09, 2019, 04:07:58 PM
Hello all,

I've been able to implement this function with different settings.

I am now trying to activate this function with cruise control or A/C. I tried the combination with DNWEG (engine speed fuel on with AC) but without success. Does anyone have tried something similar?

How can I implement this function or change some relevant factor to activate fuel on through an extern button?



Title: Re: Overrun Flames, Gargle, Pop
Post by: contrast on February 10, 2019, 03:25:57 AM
Custom code.


Title: Re: Overrun Flames, Gargle, Pop
Post by: slklite on February 11, 2019, 03:39:24 AM
I have an Audi tt 2.0 TFSI.
I have changed:
CWSAWE
KFZWMN
KFTVSA
KFZW
KFZWOP

For me, the best is -17.5º on the two low loads columns from 4000rpm to 6000rpm and 0.8seg in KFTVSA.
I don't know why the ignition follows KFZWN from 4000rpm to 5000rpm but above 5000rpm, it follows other map (KFZW i think). This is the reason why i have modified kfzw too.

Hello, thank you for your reply ?

Could you post some screens of what you did ?

Thanks.


Title: Re: Overrun Flames, Gargle, Pop
Post by: andrax on February 12, 2019, 02:40:01 PM
Custom code.

Thanks for the Input. I believe that´s something that I can´t do just following the Funktionsrahmen...

However this funktion is also connected with AC control. Is a solution changing the standard code anyhow possible?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Kompiesto on February 28, 2019, 11:41:04 AM
Has anyone done this in ME7.1.1 3.2VR6?

Yep, I


Title: Re: Overrun Flames, Gargle, Pop
Post by: atdub on April 24, 2019, 04:14:43 PM
anybody using KFLAMKRL for flames???


Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on April 25, 2019, 12:43:35 AM
Fueling based on knock?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Blazius on April 25, 2019, 02:43:03 AM
Fueling based on knock?

lol


Title: Re: Overrun Flames, Gargle, Pop
Post by: atdub on April 25, 2019, 04:24:15 PM
Fueling based on knock?

Well when I accidentally found it in my file while I was extending my definitions I only seen “enrichment on ignition retard” in the description and the axis seemed like they’re in load to rpm. So I was thinking maybe that’s a place I could add or take fuel in that area.. otherwise I have no idea what it’s for..


Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on April 25, 2019, 05:06:26 PM
Well when I accidentally found it in my file while I was extending my definitions I only seen “enrichment on ignition retard” in the description and the axis seemed like they’re in load to rpm. So I was thinking maybe that’s a place I could add or take fuel in that area.. otherwise I have no idea what it’s for..

And reading the S4 tuning wiki is out of the question?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Tezotto01 on April 30, 2019, 10:11:10 AM
Can anyone help me find CWSAWE and KFTVSA in this file?


Title: Re: Overrun Flames, Gargle, Pop
Post by: multitek on May 02, 2019, 03:25:17 AM
Can anyone help me find CWSAWE and KFTVSA in this file?

look at:
CWSAWE 1C5A54 1x1
KFTVSA 1C5A69 5x8


Title: Re: Overrun Flames, Gargle, Pop
Post by: Tezotto01 on May 02, 2019, 04:54:02 AM
look at:
CWSAWE 1C5A54 1x1
KFTVSA 1C5A69 5x8


Thank you, already added in my definition.
Can you help me with this topic?

http://nefariousmotorsports.com/forum/index.php?topic=16076.0title=


Title: Re: Overrun Flames, Gargle, Pop
Post by: andrax on May 02, 2019, 02:12:39 PM
Hello all,

I have successfully implemented this function on lift off condition.

Now I am looking to achieve some bangs during gear change with dsg gearbox. I keep hearing some cars with a loud bang on chear change. Does someone already done it?
The idea to do it should be similar, retarding the ignition and letting fueling as it does standard during chear change event.
There are a few ignition maps only for gear change but I couldn't achieve this effect yet. Maybe a different ignition angle is needed for this.

I appreciate any input!

Thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: ebugauge on May 04, 2019, 01:02:51 AM
I tried the same on my 2.8 VR6 24v MK4 AUE. Managed it to disable the fuel cut, but it wont do the ignition retard. Did the definitions on my own. Maybe I missed a map or defined something wrong.  :(

I changed the following maps:
CWSAWE at 114E9 set to 1
KFNWEGM at 195DA set last 2 columns to 6480,0 rpm
KTVSA at 19602 set last 2 columns to 2,4000 s
KFZWOP at 11777 reduced first 2 rows from 2520,0 to 6520,0 by -10 (also tried -16 but no success)
KFZWOP2 at 11827 same as KFZWOP
KFZW at 1230F same as KFZWOP
KFZW2 at 123CF same as KFZWOP
KFZWMN at 120CD  set first 2 columns from 2520,0 to 6520,0 to -18 (also tried -28 but no success)

I attached my original and modified .bin files. Would be grateful for any help.  ???


Title: Re: Overrun Flames, Gargle, Pop
Post by: shooperis on May 06, 2019, 04:43:28 AM
Hello,

can some one help me to add pop and bangs to this ecu? I cant find KFZWMN map, maybe this ecu dont have it?



Thanks in advance.


Title: Re: Overrun Flames, Gargle, Pop
Post by: NBR on May 07, 2019, 03:57:16 AM
Hello,

can some one help me to add pop and bangs to this ecu? I cant find KFZWMN map, maybe this ecu dont have it?



Thanks in advance.

There's 2 maps that look like KFZWMN at address E42D3 and E4393, KFZW follows just after.


Title: Re: Overrun Flames, Gargle, Pop
Post by: shooperis on May 07, 2019, 05:48:34 AM
There's 2 maps that look like KFZWMN at address E42D3 and E4393, KFZW follows just after.

I think at those addresses are:
E42D3 - KFDWSZ - delta Zündwinkelkennfeld für selektive Zündverstellung
E4393 - KFDWSZU - delta Zündwinkelkennfeld für selektive Zündverstellung bei umgeschalteten Saugro

or i am wrong ?


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on May 09, 2019, 02:19:00 AM
Hello all,

I have successfully implement this function on lift off condition.

Now I am looking to achieve some bangs during gear change with dsg gearbox. I keep hearing some cars with a loud bang on chear change. Does someone already done it?
The idea to do it should be similar, retarding the ignition and letting fueling as it does standard during chear change event.
There are a few ignition maps only for gear change but I couldn't achieve this effect yet. Maybe a different ignition angle is needed for this.

I appreciate any input!

Thanks

If you're looking for big bangs while shifting you want ign cut and no fuel cut (many times used in race cars with dog boxes), but I dont think its a good idea doing that for a DSG box, what I know is that they use ign retard for shifting usually.


Title: Re: Overrun Flames, Gargle, Pop
Post by: andrax on May 11, 2019, 01:38:25 PM
Hello, thanks for your input.

You are right, this function is partially available on the Stock ecu since there is a 0.8s fuel cut delay which is the time for gear shift.
My idea is to use ign delay to achieve this. I have made some experiments but without success.

There are a few extra maps for gear change that I changed to around 20° btdc with no fuel cut.

Maybe someone has some advice.

I keep gear dsg cars with this function so I know it's possible


Title: Re: Overrun Flames, Gargle, Pop
Post by: mutzicu on July 06, 2019, 10:30:22 AM
Hi,
Can someone help me find CWSAWE in my bin? I've built a mappack for tuner pro which is quite good. I think I found cwsawe, but I'm not very sure of it - can someone confirm it's fine?
Thanks,


Title: Re: Overrun Flames, Gargle, Pop
Post by: mutzicu on July 08, 2019, 07:20:42 AM
I've trued all 00 bits after ecu number.... none did the trick.
However, I'm getting nice pops on 1st and 2nd on overrun, none in 3rd 4th or 5th. I get some pops though on downshifts from 5th to 4th and 4th to 3rd....
it's possible this bin is missing this function though...
I would like to have some pops on heavy upshift but I guess that requires nls right?


Title: Re: Overrun Flames, Gargle, Pop
Post by: andrax on July 09, 2019, 01:59:34 PM
I've trued all 00 bits after ecu number.... none did the trick.
However, I'm getting nice pops on 1st and 2nd on overrun, none in 3rd 4th or 5th. I get some pops though on downshifts from 5th to 4th and 4th to 3rd....
it's possible this bin is missing this function though...
I would like to have some pops on heavy upshift but I guess that requires nls right?

Have you checked your ignition timing on the moments you´r expecting the pops?


Title: Re: Overrun Flames, Gargle, Pop
Post by: mutzicu on July 10, 2019, 05:46:10 AM
Timing is exactly how I want it... I get the expected results. My problem is that my "poor" ecu is missing these: cwsawe, kftvsakat, tvsabte, tvsag0
So the only leverage to achieve my goal is timing and kftvsa...


Title: Re: Overrun Flames, Gargle, Pop
Post by: taylorcmq on July 13, 2019, 09:31:10 PM
I'm in trouble too, I get some bangs, but I need to start the foot lightly on the accelerator, very difficult to find the TVSAG0 and the CWSAWE, Audi A3 1.8T AGU M3.8.3 06A906018CJ


Title: Re: Overrun Flames, Gargle, Pop
Post by: airtite on August 01, 2019, 01:01:39 PM
anyone able to help me locate KFNWEGM in this file

http://nefariousmotorsports.com/forum/index.php?action=dlattach;topic=4445.0;attach=28860


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on August 23, 2019, 02:44:24 AM
anyone able to help me locate KFNWEGM in this file

http://nefariousmotorsports.com/forum/index.php?action=dlattach;topic=4445.0;attach=28860

No need to modify that map for pops & bangs


Title: Re: Overrun Flames, Gargle, Pop
Post by: marto7 on August 27, 2019, 01:58:11 PM
Tried this to my car.Changed a few maps and have good results but not always.Sometimes i dont hear bang, sometimes is really good.What i want was bangs after 3k rpm. What i do is:
- KFTVSA - Everything to 1
- KFZWMN - First two rows changed everything after 3k rpm to -30
- KFZWOP - First two rows after 3k rpm - (value-30)

I have also launch control but not made by me, so KFTVSA was already changed all to 1, i didnt touch there. I also didnt touch CWSAWE and its stays at 0. What difference will happen if i change it to 1 ? Also im searching for KFNWEGM map. Read that some people have results only with KFNWEGM and CWSAWE to 1.
My questions are is this bad for engine and turbo ? After turbo i am with straight pipe. Also i found that with these settings car goes off more often.It was happen before too from the BOV but now its more often.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Blazius on August 27, 2019, 03:11:28 PM
Tried this to my car.Changed a few maps and have good results but not always.Sometimes i dont hear bang, sometimes is really good.What i want was bangs after 3k rpm. What i do is:
- KFTVSA - Everything to 1
- KFZWMN - First two rows changed everything after 3k rpm to -30
- KFZWOP - First two rows after 3k rpm - (value-30)

I have also launch control but not made by me, so KFTVSA was already changed all to 1, i didnt touch there. I also didnt touch CWSAWE and its stays at 0. What difference will happen if i change it to 1 ? Also im searching for KFNWEGM map. Read that some people have results only with KFNWEGM and CWSAWE to 1.
My questions are is this bad for engine and turbo ? After turbo i am with straight pipe. Also i found that with these settings car goes off more often.It was happen before too from the BOV but now its more often.

Certainly doesnt not preserve turbos but it does not hurt as much as LC or ALS. Also dont change KFZWOP .. its not an ignition map.


Title: Re: Overrun Flames, Gargle, Pop
Post by: marto7 on August 27, 2019, 03:19:19 PM
Okay i will return previous values of KFZWOP map.Also changed other stuffs to start from 1700rpm and switches CWSAWE to 1 to find out whats the difference.


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on August 28, 2019, 02:25:49 AM
I also didnt touch CWSAWE and its stays at 0. What difference will happen if i change it to 1 ?

This in particular is already spreaded in this thread and also can be found in the FR.


Title: Re: Overrun Flames, Gargle, Pop
Post by: airtite on August 28, 2019, 11:45:25 AM
No need to modify that map for pops & bangs

OK I followed the other suggestions in this thread with no noticeable pops/bangs? I will give it another bash though. Thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: marto7 on August 29, 2019, 02:10:22 PM
Certainly doesnt not preserve turbos but it does not hurt as much as LC or ALS. Also dont change KFZWOP .. its not an ignition map.

Returned KFZWOP back to previous values but now pops and bags are rarely happen.Dont know for what exactly is this map but i think its affect those things


Title: Re: Overrun Flames, Gargle, Pop
Post by: Beaviz on August 30, 2019, 04:36:56 AM
As a safety precaution the mixture will be enriched depending on how much the actual ignition angle differs from KFZWOP. So even though it does not change the ignition it will affect your so called pops and bangs as more fuel is added.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Blazius on August 30, 2019, 06:29:41 AM
KFZWOP is a torque calculation map basically. Its to compare actual timing to optimal timing, it never used in anything aside from calculation for the ecu. It pretty much should be never changed. Find different methods to get your bangs..


Title: Re: Overrun Flames, Gargle, Pop
Post by: !nfern0 on September 10, 2019, 10:39:17 PM
Blazius, could you be more precise about this? I understand it not like this. At least for 1.8t and ME7.5 FR KFZWOP is used for zwout IMHO.

Thanks!


Title: Re: Overrun Flames, Gargle, Pop
Post by: vwaudiguy on September 11, 2019, 10:33:56 AM
KFZWOP is a torque calculation map basically. Its to compare actual timing to optimal timing, it never used in anything aside from calculation for the ecu. It pretty much should be never changed. Find different methods to get your bangs..

Had a few cars not respond to the usual group of map changes for pb until I changed KFZWOP. I remember logging ign angle, and angle definitely changed in conjunction with WOP changes.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Blazius on September 12, 2019, 11:59:15 AM
Had a few cars not respond to the usual group of map changes for pb until I changed KFZWOP. I remember logging ign angle, and angle definitely changed in conjunction with WOP changes.

Yes if you increase/decrease KFZWOP you actual will change too(ZWOUT is the output of ZUE module) however its not recommended. As said its used for comparsion between values in it , which mean 100% ignition angle effeciency , but later this value goes into ETAZWB , where the efficiency gets calculated based on the delta angle, for torque calculation. Other stuff like temperature, egr (where applicable) offsets it too.


Title: Re: Overrun Flames, Gargle, Pop
Post by: tedi509 on September 29, 2019, 03:11:45 AM
Hi could some one help me find cwsawe in this file?? or some one can add pops and bangs on my file?
thanks in advance


Title: Re: Overrun Flames, Gargle, Pop
Post by: rogerius on September 29, 2019, 03:39:46 AM
Hi could some one help me find cwsawe in this file?? or some one can add pops and bangs on my file?
thanks in advance

try 0x11211


Title: Re: Overrun Flames, Gargle, Pop
Post by: Dejw0089 on October 04, 2019, 02:33:21 PM
Anyone know what DNSAH and DNSAL maps do? They are in BBSAWE module.


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlackT on October 18, 2019, 11:51:57 PM
Ok i try this method, it is working but some things i need to repair
When i lift of my foot from throttle it gets pop&bangs, but after the aprox 1 sec my iginition go from -25° to 5°
The second problem is that fuel is injected all time, it does not follow KFTVSA values
Any sugestion where to start from?
ECU is 8E0909518AH


Title: Re: Overrun Flames, Gargle, Pop
Post by: soul87 on October 19, 2019, 12:05:38 AM
KFNWEGM is a fuel resume map, if its set to 7000rpm it will resume petrol injection from 7000rpm to idle ...
so if You want KFTVSA to do his work leave KFNWEGM stock .


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlackT on October 19, 2019, 05:51:54 AM
Thank you, that it is. But now i have some sort of protection. After 1.5 second fuel cut come in(it is set to 2.5 sec), and my iginion start to follow zwmnnms. Then again it goes to low values
This could be a engine protection  B_zwms, but I can't see how to turn it off, maybe KFZWMS?

Edit: i changed KFZWMS, now ignition stays at -24, but fuel cut come in too soon


Title: Re: Overrun Flames, Gargle, Pop
Post by: soul87 on October 20, 2019, 11:35:41 PM
go to FR and check review the BBSAWE function.

Hint (not sure if it will solve: check KFTVSA KFTVSAKAT TVSAG0 TVSABTE)


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlackT on October 21, 2019, 12:38:16 AM
I will do more digining. It is not connected to seconds, somethnig else control fuel cut.
These are two logs
One after 3 gr. wot, and one after 6 gear run



Title: Re: Overrun Flames, Gargle, Pop
Post by: adam- on October 21, 2019, 04:45:11 AM
I think once it gets to lambda=1 then ignition follows another path.


Title: Re: Overrun Flames, Gargle, Pop
Post by: razor1199 on October 22, 2019, 02:40:44 PM
Ok, I've read whole topic, but I still need an advice :(
I want to reach something like this https://www.youtube.com/watch?v=VWH3pkD5Ru4 (it hasn't to be that agressive as the loudest one, but something like that, still don't want to flame from pipes).
In a few words, I want gargles on engine deaccerelation (without pressing clutch) :)
I'm still not sure what should I have change in maps. As far as it is MED 9.1 (2.0TFSI BWA) I think about settings like on the picture.
KFZWOP 10% row "value - 20", 15% row "value - 10".
I wonder to change CWSAWE to 1 (to use gargles without pressing clutch), or I should do not that?
Or maybe use ENSAKHG set to 63 like @KasperH did it?
Halp :D


Title: Re: Overrun Flames, Gargle, Pop
Post by: dilly on October 23, 2019, 11:27:53 PM
Or maybe use ENSAKHG set to 63 like @KasperH did it?
okay so can we come to a conclusion as to what ENSAKHG is?
google translate has two definitions depending on if you put a space between katheizen. first definition is without space between kat and heizen second is with space.
1. Enable overrun shutdown during cathexis dependent on gear
2. Release Thrust shutdown in the case of catalytic heating
also how is it determined as to what value to set this at?
ENSAKHG exists in the Mbox damos address 11171


Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on October 23, 2019, 11:42:38 PM
okay so can we come to a conclusion as to what ENSAKHG is?
google translate has two definitions depending on if you put a space between katheizen. first definition is without space between kat and heizen second is with space.
1. Enable overrun shutdown during cathexis dependent on gear
2. Release Thrust shutdown in the case of catalytic heating
also how is it determined as to what value to set this at?
ENSAKHG exists in the Mbox damos address 11171

1) there is no universe where Kat heizen is anything but cat heating
2) did you bother check the FR? The bits are pretty explicitly explained there.


Title: Re: Overrun Flames, Gargle, Pop
Post by: dilly on October 23, 2019, 11:53:51 PM
1) there is no universe where Kat heizen is anything but cat heating
2) did you bother check the FR? The bits are pretty explicitly explained there.
you got it. i'll take a look now
thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: razor1199 on October 25, 2019, 10:10:25 PM
you got it. i'll take a look now
thanks

Well, I won't touch ENSAKHG as far as I won't be sure what EXACTLY it does ;).
Anyway, I've changed maps like on my picture above + I've changed CWSAWE. I just got 1, max 2 single pops when I let off throttle, but never on gear change, only when decelerating (and not always), when standing it does suprising 3 pops :D.
I was wondering about reduce KFZWMN to -17deg, change KFTVSA to 3.5. I don't want to make large pops, bangs or flames, I just want gargles. (And maybe rescale LAMFA 50% to 10% and make something like 0.9 LAMBDA for this value, should I?)
Is my thinking in a good way or I should do more to get  gargles on MED9.1?


Title: Re: Overrun Flames, Gargle, Pop
Post by: dilly on October 26, 2019, 12:04:09 AM
Well, I won't touch ENSAKHG as far as I won't be sure what EXACTLY it does ;).
Anyway, I've changed maps like on my picture above + I've changed CWSAWE. I just got 1, max 2 single pops when I let off throttle, but never on gear change, only when decelerating (and not always), when standing it does suprising 3 pops :D.
I was wondering about reduce KFZWMN to -17deg, change KFTVSA to 3.5. I don't want to make large pops, bangs or flames, I just want gargles. (And maybe rescale LAMFA 50% to 10% and make something like 0.9 LAMBDA for this value, should I?)
Is my thinking in a good way or I should do more to get  gargles on MED9.1?
any retardation on the timing map produces a nice deep bang on gear shifts and obnoxious popping on decel depending at which rpm you have it at

my issue is since the timing is retarded, the car jutters when going back onto throttle. yet to solve that issue


Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on November 05, 2019, 07:43:20 AM
my issue is since the timing is retarded, the car jutters when going back onto throttle. yet to solve that issue

This probably the cause of the fluctuation between the advance and the retardation of the ignition. Log ignition to see what it does at going back on throttle.


Title: Re: Overrun Flames, Gargle, Pop
Post by: dilly on November 05, 2019, 08:23:21 PM
This probably the cause of the fluctuation between the advance and the retardation of the ignition. Log ignition to see what it does at going back on throttle.
that is exactly what it is doing. i knew this but felt it wasn't healthy so i just disabled the whole timing retardation deal for overrun


Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on November 08, 2019, 04:18:37 AM
Hi, can someone tell me the maps for ME7.5 512 kb. These ECU do not have all the maps that you decide regarding the MED or ME7.5 1024kb.


Title: Re: Overrun Flames, Gargle, Pop
Post by: dilly on November 08, 2019, 09:46:39 AM
Hi, can someone tell me the maps for ME7.5 512 kb. These ECU do not have all the maps that you decide regarding the MED or ME7.5 1024kb.
are we supposed to guess what ecu you have?
post your ecu # and version


Title: Re: Overrun Flames, Gargle, Pop
Post by: todotrapo on November 08, 2019, 10:08:54 AM
You're right.

Audi TT 1.8t
Code engine:APX
Bosch: HW 0261207030
          SW 1037354178
VW SW: 8N0906018AE 0001
Year:1999

Regards


Title: Re: Overrun Flames, Gargle, Pop
Post by: NBR on November 13, 2019, 12:16:22 PM
Does anyone know the map name for fuel cut in VAG Marelli 7GV ECU? Something like a kfnwegm or kftvsa found in Bosch


Title: Re: Overrun Flames, Gargle, Pop
Post by: jorocaro on December 10, 2019, 09:09:51 PM
Hi!
I cant find CWSAWE on my file:

MED9.1
1K0907115Q
0261S02470
391082

can somebody help me?  ???
Thanks in advance!


Title: Re: Overrun Flames, Gargle, Pop
Post by: tuningfreak on December 18, 2019, 04:13:32 PM
Hi!
I cant find CWSAWE on my file:

MED9.1
1K0907115Q
0261S02470
391082

can somebody help me?  ???
Thanks in advance!

Here is your address

1C5A54

HAVE GOOD BANGS   ;D


Title: Re: Overrun Flames, Gargle, Pop
Post by: jorocaro on December 20, 2019, 07:52:12 AM
Here is your address

1C5A54

HAVE GOOD BANGS   ;D

Thanks bro !!


Enviado desde mi iPhone utilizando Tapatalk


Title: Re: Overrun Flames, Gargle, Pop
Post by: TewSlo on December 22, 2019, 12:53:53 PM
Hey Everyone,

I'm beyond struggling at this point trying to find all of the parameters.. Any help would be greatly appreciated! The .BIN is attatched! 2000 Audi TT Quattro (180) [018S]


Title: Re: Overrun Flames, Gargle, Pop
Post by: Monlymap on January 04, 2020, 09:31:35 AM
Hi, im try to get pop and bang oned17.4.2 on 207 gti. Engine is loke mini jcw 175cv. I get and bang and flame in idle running but in neutral (car bloccked) i have 0 pop and some bang whit some flame. Anyone can help me on this ecu?

Many thanks in advance


Title: Re: Overrun Flames, Gargle, Pop
Post by: RBPE on January 09, 2020, 10:11:33 AM
Some BDE/BDF quick look locations if you're a V6 4mo/VR6 24V owner and want to save time piddling about (look at the data surrounding them if you need to close in on locations on your file if need be, but most are v similar);

http://nefariousmotorsports.com/forum/index.php?topic=17018.0title=

https://www.vr6oc.com/forum/forums/topic/50563-v6-4mo-24v-bde-tuning/?page=2


Title: Re: Overrun Flames, Gargle, Pop
Post by: tjoening on January 10, 2020, 04:46:40 AM
Hello all,

I`m trying to get pops & bangs working on Ford ST ME9 ecu.
I have a full A2l for this ECU but I can`t find CWSAWE. can someone point me in the right direction where to find this?

The other needed labels i`ve already located.

Thanks in advance.







Title: Re: Overrun Flames, Gargle, Pop
Post by: Cloudforce on January 11, 2020, 01:39:06 PM
Hello all,

I`m trying to get pops & bangs working on Ford ST ME9 ecu.
I have a full A2l for this ECU but I can`t find CWSAWE. can someone point me in the right direction where to find this?

The other needed labels i`ve already located.

Thanks in advance.

Could you share that damos? Working on a similar project but haven´t had luck so far.






Title: Re: Overrun Flames, Gargle, Pop
Post by: tjoening on January 11, 2020, 04:59:29 PM


Herewith the std file with a2l


Title: Re: Overrun Flames, Gargle, Pop
Post by: _TrotyL_ on February 20, 2020, 02:46:34 PM
Hello!
Greats for all community here!
Altea FR32 -> R32, DSG, Haldex, swap from Audi A3
ME7.1.1G 1037378132
I didnt find KFZWMN in this soft.
I share OLS with my (try) mod and I'm wait for opinion.
Add also film and some photos of setup in this car. Tommorow cats will be out.
Thanks!
https://drive.google.com/open?id=1RdThS0zrD2-mPgxPGR5JqLe-h3kTJeJH


Title: Re: Overrun Flames, Gargle, Pop
Post by: msundercober on February 21, 2020, 02:06:46 AM
Herewith the std file with a2l

look @ 1C96FD

CWSAWE

code word to enable fuel cut off - fuel restart

Br


Title: Re: Overrun Flames, Gargle, Pop
Post by: _TrotyL_ on February 26, 2020, 01:27:03 PM
Final:
https://youtu.be/r7heUO7BEh8 (https://youtu.be/r7heUO7BEh8)
after decats.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Piar on March 04, 2020, 07:45:33 AM
does anyone have experience with pop&bangs on simos 8.51? i cannot make p&b when car is stationary. Ignition angle don't want to be negative
But when the car is moving - everything is ok
I have tryed to change all ignition angle maps


Title: Re: Overrun Flames, Gargle, Pop
Post by: jorocaro on March 20, 2020, 09:41:53 AM
Hi ! its me again  :D

I can't find CWSAWE or KFNWEGM on my file:

MED17.5.25
04E906027BC
003061
1.2 TSI

Can anyone help me please?
Thanks in advance


Title: Re: Overrun Flames, Gargle, Pop
Post by: michelhadid on March 26, 2020, 10:56:48 PM
Hi ! its me again  :D

I can't find CWSAWE or KFNWEGM on my file:

MED17.5.25
04E906027BC
003061
1.2 TSI

Can anyone help me please?
Thanks in advance


KFNWEGM is at 0x257a8a, two maps one for manual and another for DSG.
 Dont use KFNWEGM for pops and bangs , however, way better to use KFTVSA just next to it and its variations to get controlled pops. Also don't forget KFZWOP maps which are 16bit in this ECU apart from KFZW and mínimum limiters.


Title: Re: Overrun Flames, Gargle, Pop
Post by: jorocaro on March 27, 2020, 08:36:50 AM
KFNWEGM is at 0x257a8a, two maps one for manual and another for DSG.
 Dont use KFNWEGM for pops and bangs , however, way better to use KFTVSA just next to it and its variations to get controlled pops. Also don't forget KFZWOP maps which are 16bit in this ECU apart from KFZW and mínimum limiters.

Thanks man, you have this Damos or MapPack?


Title: Re: Overrun Flames, Gargle, Pop
Post by: michelhadid on March 29, 2020, 10:52:33 PM
Thanks man, you have this Damos or MapPack?

I have a few damos for this ecus but i found them manually on your file, i've posted 2 med17.5.2x damos files here in the forum for free, check my posts


Title: Re: Overrun Flames, Gargle, Pop
Post by: michelhadid on March 29, 2020, 10:56:29 PM
does anyone have experience with pop&bangs on simos 8.51? i cannot make p&b when car is stationary. Ignition angle don't want to be negative
But when the car is moving - everything is ok
I have tryed to change all ignition angle maps


Can help if still needed


Title: Re: Overrun Flames, Gargle, Pop
Post by: ecoalpes on April 07, 2020, 05:54:37 AM
Hi, im try to get pop and bang oned17.4.2 on 207 gti. Engine is loke mini jcw 175cv. I get and bang and flame in idle running but in neutral (car bloccked) i have 0 pop and some bang whit some flame. Anyone can help me on this ecu?

Many thanks in advance

Hello,
search : TVSAG0


Title: Re: Overrun Flames, Gargle, Pop
Post by: naach_ on May 13, 2020, 06:01:34 PM
Hello friends, I think I'm doing the right thing, but I can't get pops without modifying KFZW / WOP, you can take a look at this in case something is happening to me. Thank you


Title: Re: Overrun Flames, Gargle, Pop
Post by: naach_ on May 19, 2020, 12:51:02 PM
Hi guys, I continued to research this time in my spare time, since nobody seems to have an answer for me, and I realized that my ECU does not have the KFTVSAKAT map for tuning, I tried to look for them in 2D without success, but I found another map that I think which can be a new fuel cut threshold, the map I refer to is called NWECVTM and it is a 5x1 map that only has one axis for temperature as in KFNWEGM and in internal sun they are also standard RPM tared at 1300 rpm at 80º Could this be the problem that my car does not do this system? Make a modification in that map to try to modify the fuel cut system, since using data obtained with vagcom, if I realize that it is delaying ignition as I demand in KFZWMN in the deceleration phase, but without obtaining the time of injection needed for the engine to explode

Tomorrow I will write the result here if someone has the same problem,


Title: Re: Overrun Flames, Gargle, Pop
Post by: naach_ on May 19, 2020, 12:59:19 PM
this is the settings that I am going to try to use


Title: Re: Overrun Flames, Gargle, Pop
Post by: KasperH on May 21, 2020, 07:40:14 AM
this is the settings that I am going to try to use

Dont use KFNWEGM, you'll have no control and it will overrun forever.
unless that is what you want?

And why did you change NWECVTM?
does your car have a CVT transmission?

All you basically need is:

CWSAWE
KFTVSA
TVSAG0 (if you want overrun when no gear is selected)
KFZWOP/2
KFZWMS


Title: Re: Overrun Flames, Gargle, Pop
Post by: naach_ on May 21, 2020, 08:45:30 AM
Dont use KFNWEGM, you'll have no control and it will overrun forever.
unless that is what you want?

And why did you change NWECVTM?
does your car have a CVT transmission?

All you basically need is:

CWSAWE
KFTVSA
TVSAG0 (if you want overrun when not moving)
KFZWOP/2
KFZWMS

thanks friend! configure stock the rest of the maps and I will only try modifying as you say, but, I am not able to find the one you call TVSAG0 in my definition, could you give me a hand?


Title: Re: Overrun Flames, Gargle, Pop
Post by: eltitomc on June 13, 2020, 02:34:12 AM
Take a look @ 0x15EB2

thanks friend! configure stock the rest of the maps and I will only try modifying as you say, but, I am not able to find the one you call TVSAG0 in my definition, could you give me a hand?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Shocerote on June 23, 2020, 08:49:19 PM
Hello guys im trying to find KFZWMN AND CWSAWE on this xdf!!


Title: Re: Overrun Flames, Gargle, Pop
Post by: irish07 on July 01, 2020, 05:03:34 PM
KFNWEGM is at 0x257a8a, two maps one for manual and another for DSG.
 Dont use KFNWEGM for pops and bangs , however, way better to use KFTVSA just next to it and its variations to get controlled pops. Also don't forget KFZWOP maps which are 16bit in this ECU apart from KFZW and mínimum limiters.

You found KFZWOP in this ecu!? Do you have an address in your MED17.5.25 mappack?


Title: Re: Overrun Flames, Gargle, Pop
Post by: BlackT on July 01, 2020, 08:28:37 PM
Hello guys im trying to find KFZWMN AND CWSAWE on this xdf!!
where is your flash file or ori?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Iceyyy on July 01, 2020, 11:06:28 PM
I would be very appreciated if someone can help me to find the

KFTVSA in this file.


Title: Re: Overrun Flames, Gargle, Pop
Post by: GianniNOS on July 02, 2020, 03:02:08 AM
in 1K0907115L_0010 file, is at 1c580e


Title: Re: Overrun Flames, Gargle, Pop
Post by: player on July 04, 2020, 12:54:22 PM
Tiptronic owners don't forget;

"On projects with CVT transmission (B cvt = true), either KFNWEGM or NWECVTM is selected according to the condition B sacvt."

https://www.youtube.com/watch?v=hZQ4JSGGPNg

P.S. - Any later Motronic systems are likely to have the same or similar evolutions of this if a CVT/Auto, so could be why it's not working at times depending on conditions?

i cant seem to find NWECVTM in any damos . so what is the solution to enable pop and bang on 1.8t auto gearbox?

cheers!


Title: Re: Overrun Flames, Gargle, Pop
Post by: GianniNOS on July 06, 2020, 08:04:35 AM
in 06a906032tl file is at 819b2c


Title: Re: Overrun Flames, Gargle, Pop
Post by: jorocaro on July 09, 2020, 08:34:30 PM
Hi!
Here again, im tired to search for:
CWSAWE
KFNWEGM
KFTVSA on this file: 8K5907115    0005
Audi A5 2.0 tsi 2013

anyone can helpme please!  ???


Title: Re: Overrun Flames, Gargle, Pop
Post by: GianniNOS on July 10, 2020, 01:52:30 AM
on 1k0907115l 0010 are at:
cwsawe 1c5808
KFNWEGM_0 1d21b8
              _1 1d21e0
              _2 1d2208
kftvsa 1c580e


Title: Re: Overrun Flames, Gargle, Pop
Post by: MadCow on July 21, 2020, 12:58:07 PM
Any clue where it is in 4D0907559E? Spent quite a bit of time and I've had no luck.


Title: Re: Overrun Flames, Gargle, Pop
Post by: jorocaro on July 23, 2020, 06:55:05 AM
on 1k0907115l 0010 are at:
cwsawe 1c5808
KFNWEGM_0 1d21b8
              _1 1d21e0
              _2 1d2208
kftvsa 1c580e


Thanks bro, but yours is way diferent to mine, your file is from a Med9, and mine is from a MED17
But finally i found it! I post the adressess if someone need it too:

KFNWEGM 5496A 5x8
KFTSAVGRL 54A74 8x8
KFTVSA 54AB4 5x8



Title: Re: Overrun Flames, Gargle, Pop
Post by: Khendal on August 13, 2020, 02:29:57 AM
Hello, just to be sure (old damos are really crap) ... CWSAWE in a RS4 551F ...is in this address 1106B ?


Title: Re: Overrun Flames, Gargle, Pop
Post by: rogerius on August 13, 2020, 03:34:33 AM
Hello, just to be sure (old damos are really crap) ... CWSAWE in a RS4 551F ...is in this address 1106B ?

correct


Title: Re: Overrun Flames, Gargle, Pop
Post by: florih2 on August 16, 2020, 09:25:23 AM
Hello,
can somebody please help me identify CWSAWE on an ME9.1
HW 0261S02341
I have an example file of another ECU but cant find it.

Thanks a lot in advance


Title: Re: Overrun Flames, Gargle, Pop
Post by: Thom on October 01, 2020, 12:25:17 AM
Hello

Can someone confirm KFTVSAKAT in my bin?


adress i found: 196E9

Thanks in advance!


Validated


Title: Re: Overrun Flames, Gargle, Pop
Post by: pudeleq on October 07, 2020, 01:10:29 PM
I have 8D0907551M. Is it right CWSAWE address - 11169 ?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Bratwurst on October 07, 2020, 02:24:10 PM
Hey,

i tryed to make Pops and Bangs over AC with the help of this thread. Now i flashed it into my car and it works nice. But nothing over 3k rpm 4th gear.
Can someone check my file?



Title: Re: Overrun Flames, Gargle, Pop
Post by: dream on October 19, 2020, 12:41:04 AM
Hi!
Here again, im tired to search for:
CWSAWE
KFNWEGM
KFTVSA on this file: 8K5907115    0005
Audi A5 2.0 tsi 2013

anyone can helpme please!  ???

Why are you looking for KFNWEGM?


Title: Re: Overrun Flames, Gargle, Pop
Post by: HitmanBlood on October 21, 2020, 01:25:06 PM
Hello. Help set up Overrun Flames, Gargle, Pop. On the Opel Astra G motor Z20LET ecu ME 1.5.5. I want to achieve the same effect as in the video from 1:30 https://www.youtube.com/watch?v=4oO6kaxIZAw&feature=youtu.be  I have a straight exhaust on the 76 pipe. There is a firmware card if necessary


Title: Re: Overrun Flames, Gargle, Pop
Post by: jorocaro on October 29, 2020, 07:12:22 PM
Can help if still needed

Hi bro, im trying to do it in a simos 10. i have a2l file, just need key maps to get it.
Im trying like simos18 but its way diferent. can you help a bit?


Title: Re: Overrun Flames, Gargle, Pop
Post by: Thom on November 11, 2020, 03:06:34 AM
Hello

can anyone tell me if its possible that there are 2 'KFZWMN' maps in my bin? (6K0906032AA cupra 1.8t)

On overrun i edited KFZWMN in the lower load parts to -18, now with a simple log it seems the car is following this value when in this area
Although when i press the clutch (With KFTVSA sets to 2.00 seconds) the timing follows another map till 2.00 seconds are over then it drops just back to -18.

this way i don't get the desired ignition angle for pops as just when its getting fuel the ignition goes positive

Now it looks like, if i log the ignition angles,  "that other map" is named in my definitions as "KFZWMN HelperD"

I dont know exactly if the "KFZWMN HelperD" is actually an KFZWMN map and if i'am right that this map is controlling ignition angle on overrun with fuel


Anyone who can point me in the direction?
maps attached



Title: Re: Overrun Flames, Gargle, Pop
Post by: nyet on November 11, 2020, 03:15:31 AM
The FR i have describes three different KFZWMN maps:

KFZWMN RL NMOT KF Min-Z ¨undwinkel
KFZWMNKH RL NMOT KF Min-Z¨undwinkel Katheizen
KFZWMNST RL NMOT KF Min-Z¨undwinkel f ¨ur Start und Nachstart


Title: Re: Overrun Flames, Gargle, Pop
Post by: Thom on November 11, 2020, 04:35:39 AM
The FR i have describes three different KFZWMN maps:

KFZWMN RL NMOT KF Min-Z ¨undwinkel
KFZWMNKH RL NMOT KF Min-Z¨undwinkel Katheizen
KFZWMNST RL NMOT KF Min-Z¨undwinkel f ¨ur Start und Nachstart

Ah there we are.

KFZWMN as i described will probably be KFZWMNKH
The KFZWMN is probably the KFZWMN HelperD one.

Thanks nyet!

Although i read about it I never thought about this.
Will try soon!

Edit: works perfectly with edited KFZWMNKH! Another problem was that KFZWOP values which i edited to x-20 where not low enough to make zwopt lower as zwspae


Title: Re: Overrun Flames, Gargle, Pop
Post by: Thom on November 12, 2020, 01:11:11 PM
......but as always there are new challenges  :D

The goal was to make it pop/gargle between gear changes
This is working fine for now except for one thing,

When I go off throttle it took about 1 second before the timing gets negative and there are pops.

As far as I see its caused by the load. The load drops too slowly in my opninion and not only in the negative timing area.

Although when I disconnect MAF sensor this problem is over and load drops faster with earlier negative timings as result.

Now I don't know exactly where I have to search the problem,
The MAF sensor itself or maybe some maps I edited?

The maps I edited are,

KFZWMN/KH
KFZWOP/2
KFTVSA
KFTVSAKAT
KFZWMS

When I have the opportunity I will attach pictures of the maps.

While writing this post I doubt if KFZWOP may be the issue because this also used for torque calc??

Anyone suggestions?




Title: Re: Overrun Flames, Gargle, Pop
Post by: bamofo on November 12, 2020, 05:46:35 PM
......but as always there are new challenges  :D

The goal was to make it pop/gargle between gear changes
This is working fine for now except for one thing,

When I go off throttle it took about 1 second before the timing gets negative and there are pops.

As far as I see its caused by the load. The load drops too slowly in my opninion and not only in the negative timing area.

Although when I disconnect MAF sensor this problem is over and load drops faster with earlier negative timings as result.

Now I don't know exactly where I have to search the problem,
The MAF sensor itself or maybe some maps I edited?

The maps I edited are,

KFZWMN/KH
KFZWOP/2
KFTVSA
KFTVSAKAT
KFZWMS

When I have the opportunity I will attach pictures of the maps.

While writing this post I doubt if KFZWOP may be the issue because this also used for torque calc??

Anyone suggestions?




It is probably easier to just write some code or have someone write some code that forces timing to a specified value and keep the injectors on with a different table instead. I hook Wped, use a Cat Heating table to keep the injectors on above a threshold and then force the timing to a negative value that works best on the platform im working on. That would be the best way to do it for you too i would think.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Josh_ox3 on November 12, 2020, 05:58:18 PM
......but as always there are new challenges  :D

The goal was to make it pop/gargle between gear changes
This is working fine for now except for one thing,

When I go off throttle it took about 1 second before the timing gets negative and there are pops.

As far as I see its caused by the load. The load drops too slowly in my opninion and not only in the negative timing area.

Although when I disconnect MAF sensor this problem is over and load drops faster with earlier negative timings as result.

Now I don't know exactly where I have to search the problem,
The MAF sensor itself or maybe some maps I edited?

The maps I edited are,

KFZWMN/KH
KFZWOP/2
KFTVSA
KFTVSAKAT
KFZWMS

When I have the opportunity I will attach pictures of the maps.

While writing this post I doubt if KFZWOP may be the issue because this also used for torque calc??

Anyone suggestions?




Looking at your last screenshot you've got 9.75 column as -18 and 18.75 column as near factory, if I let off and monitor load mine is around 16.5 on deacceleration, it would make sense to change your axis to accomodate for this as you're probably no where near the desired -18 degrees.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Blazius on November 12, 2020, 06:13:31 PM
It is probably easier to just write some code or have someone write some code that forces timing to a specified value and keep the injectors on with a different table instead. I hook Wped, use a Cat Heating table to keep the injectors on above a threshold and then force the timing to a negative value that works best on the platform im working on. That would be the best way to do it for you too i would think.

btw non turbo 1.8 already does this, based on kfzwmn. Dont know which "switch"/track it takes on min angle but its there, prolly you can follow it thru fr, i havent.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Thom on November 13, 2020, 12:43:05 AM
It is probably easier to just write some code or have someone write some code that forces timing to a specified value and keep the injectors on with a different table instead. I hook Wped, use a Cat Heating table to keep the injectors on above a threshold and then force the timing to a negative value that works best on the platform im working on. That would be the best way to do it for you too i would think.

At the moment I don't have any experience with writing custom code. I am just new in this and trying to learn from it. For now I will keep up with this cause there is enough for me to learn and experiment at this time. but in the future I definitely want to do some custom code. Actually doing it with Wped would give me this fast reacting opportunity.

But like Blazius says KFZWMN is active now when on overrun so controlling ignition is no problem now. only don't know which fuel map it is following on overrun?


Looking at your last screenshot you've got 9.75 column as -18 and 18.75 column as near factory, if I let off and monitor load mine is around 16.5 on deacceleration, it would make sense to change your axis to accomodate for this as you're probably no where near the desired -18 degrees.




Edit: I realised myself that I have an atmosfered vented blowoff on my car. Just shame myself I dont realized this earlier instead trying to solve my problems.
When I go off throttle I lose air to atmosphere and I get a rich mixture what is resulting in no pops till blowoff closes and mixture gets leaner


Title: Re: Overrun Flames, Gargle, Pop
Post by: zamzu on December 09, 2020, 10:21:26 AM
Hi,

in KWZWMN maps do not use "offset" - 20, but "fill with value" - 20 option... ofcourse if using tunerpro


Title: Re: Overrun Flames, Gargle, Pop
Post by: dalazybastard on January 18, 2021, 12:06:25 AM
I have 8D0907551M. Is it right CWSAWE address - 11169 ?

That is the location I have found in my findings for CWSAWE. Does anyone have KFTVSA for this bin.

Attached is the bin I am referring to.


Title: Re: Overrun Flames, Gargle, Pop
Post by: m4d4g4sk4r on January 19, 2021, 10:24:53 AM
Hi all,

I have a question - probably I forget about one parameter - what do i need to change to have pop&bangs when te car is not moving?
I change all of the standard values:
CWSAWE : 1
KFZWMN: -24 in the area (rpm/load) needed
KFZWOP1/2: first row -20 from original value
KFZW/KFZW2: match KFZWOP in changed areas
KFTVSA: duration 2,5 in area i needed

I noticed that pops are working over 30km/h, under this speed there is nothing :/

What should i look for to make my car gargles when it is staying?

Thanks in advance for help


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on February 04, 2021, 06:07:51 AM
Hello mate. The Value you are looking for is TVSAG0. In the M-Box file its located at 0x1571C with factor 0.01.
The unit is seconds and its for how long fuel cut is deactivated when your in neutral.

hope that helps !


Title: Re: Overrun Flames, Gargle, Pop
Post by: shiousu on April 27, 2021, 04:14:32 PM
Hey guys. First post here. I m tryimg to add some crackle and pop to my newly acquired Audi TT 225 AMU 8n0906018K.
I can nit find these addresses if some one can please help.
KFTVSA KFNWEGM CWSAWE
Thanks in advance.


Title: Re: Overrun Flames, Gargle, Pop
Post by: stuydub on April 28, 2021, 01:39:17 AM
Hey guys. First post here. I m tryimg to add some crackle and pop to my newly acquired Audi TT 225 AMU 8n0906018K.
I can nit find these addresses if some one can please help.
KFTVSA KFNWEGM CWSAWE
Thanks in advance.

CWSAWE 0x15722
KFTVSA   0X197D6
KFNWEGM  0X197AE


Title: Re: Overrun Flames, Gargle, Pop
Post by: shiousu on April 28, 2021, 04:43:39 AM
Legend! Thank you kind sir.


Title: Re: Overrun Flames, Gargle, Pop
Post by: junkyard_dog on June 02, 2021, 10:25:39 AM
Hi nice to read this thread can somebody explain how to make pop and bangs on old ME7.1 what maps touch...


Title: Re: Overrun Flames, Gargle, Pop
Post by: stuydub on June 02, 2021, 11:12:47 AM
Same way


Title: Re: Overrun Flames, Gargle, Pop
Post by: patrick_wv on June 06, 2021, 06:20:24 AM
Hello together.

Im having trouble finding CWSAWE.
I think it is at 0x1C5A54, could someone confirm that oder tell me where it is?

I've attached my original file.
It is a 1K0907115Q MED9.1 from a Golf 5 2.0 GTI

Thanks in advance!


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on June 09, 2021, 06:41:57 AM
Hello Friends!

I have a strange problem with a S4.
Its a Stage 3 with k04 Turbos and stuff like that. It has a G-Box which I converted to M-File.
But no matter what I try it does not pop or bang.
I changed all maps that are neccessary but there is nothing.
KFZWMN
KFTVSAG
KFNWEGM
CWSAWE

In addition i tried to flash a file from another S4 (also M-Box) that pops quite nice. But also with that file the car makes nothing!
From logs I see that the Ignition angle goes to -24° and also Injection time is still greater than 1ms so there must be fuel but maybe no spark.. But why?? Is it because of the G-Box ECU? The other S4 has a D-Box ECU but i tried the exact same file on them. I think they are hardwarewise the same or not?

File is attached if someone wants to take a look.



Title: Re: Overrun Flames, Gargle, Pop
Post by: kubawd on June 09, 2021, 04:03:57 PM
I have the same problem with my D-Box. It only pops if i change KFZW into negative values, but that's not what we want.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on June 13, 2021, 12:55:56 PM
thats nasty!
what forces the logic to use the latest possible ignition angle?

I cant point it out in the Funktionsrahmen.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sandstorm3k on June 13, 2021, 03:38:53 PM
Read the thread

KFTVSA - Overrun time in seconds (max 2.55)
KFZWMN - start with perhaps -20
KFZWOP/2 start with values like 20
TVSAG0 - 2.5s

Mess around with KFZWMN and KFZWOP untill you are happy with the result.

For stand still pops TVSAG0 is needed. Don't touch KFNWEGM you'll never have fuel cut.

It's all already in this thread ...



Title: Re: Overrun Flames, Gargle, Pop
Post by: stuydub on June 14, 2021, 01:10:21 AM
Read the thread

KFZWOP/2



these are not no need to touch


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on June 14, 2021, 06:14:47 AM
Read the thread

KFTVSA - Overrun time in seconds (max 2.55)
KFZWMN - start with perhaps -20
KFZWOP/2 start with values like 20
TVSAG0 - 2.5s

Mess around with KFZWMN and KFZWOP untill you are happy with the result.

For stand still pops TVSAG0 is needed. Don't touch KFNWEGM you'll never have fuel cut.

It's all already in this thread ...



we know that,

When you check my file you will see that I changed all these values, but there are still no sounds. On other car the exact same file works with pops, but on one particular car not.


Title: Re: Overrun Flames, Gargle, Pop
Post by: kubawd on June 14, 2021, 01:12:33 PM
Hmm if you have such possibility, please log pedal position on overrun in both your and your friends s4s.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Sandstorm3k on June 14, 2021, 03:12:11 PM
these are not no need to touch
Make a huge difference though


Title: Re: Overrun Flames, Gargle, Pop
Post by: ImKritical on July 20, 2021, 01:52:37 PM
Can KFTVSA map be all 0.5 stock ?
i think i found it at 19627, could someone confirm this?


Title: Re: Overrun Flames, Gargle, Pop
Post by: _nameless on July 20, 2021, 07:57:28 PM
Can KFTVSA map be all 0.5 stock ?
i think i found it at 19627, could someone confirm this?
"$ 195FF"; "Restart speed map"; "KFNWEGM"; "8x5"
"$ 19627"; "Delay time for overrun shutdown"; "KFTVSA"; "8x5"
"$ 1578A"; "Code word thrust shutdown - reinstall"; "CWSAWE"; "1x1"
"$ 137CA"; "Min ignition angle"; "KFZWMN"; "12x16"
"$ 1389E"; "Min ignition angle cat heating"; "KFZWMNKH"; "12x6"
"$ 15A9B"; "optimal ignition angle"; "KFZWOP"; "11x16"
"$ 15B4B"; "optimal ignition angle variant 2"; "KFZWOP2"; "11x16"


Title: Re: Overrun Flames, Gargle, Pop
Post by: ImKritical on July 21, 2021, 12:32:10 AM
Thank you so much, it threw me off when i saw 0.5 in KFTVSA so i was not sure if its correct.


Title: Re: Overrun Flames, Gargle, Pop
Post by: eliotroyano on August 12, 2021, 06:28:29 AM
Hi friends, a simple question about your experience. Pops and bangs are an effect of unburned fuel and timing retard in a hot exhaust. But my consult is how is your experience  in terms of RPM and ignition timing retard for pops or bangs? Of course every engine / platform / millage is different.


Title: Re: Overrun Flames, Gargle, Pop
Post by: totti on August 13, 2021, 03:35:32 AM
Hi,

I have a custom code for Pops&bangs. The code is writing 2 variables: zwout and nwe. Are these variables enough? As I read the topic KFNWEGM should not be modified. KFNWEGM->nwe with some offset so the code should change other variable for Pops&bangs?

Thank you


Title: Re: Overrun Flames, Gargle, Pop
Post by: Josh_ox3 on August 13, 2021, 03:22:00 PM
Hi friends, a simple question about your experience. Pops and bangs are an effect of unburned fuel and timing retard in a hot exhaust. But my consult is how is your experience  in terms of RPM and ignition timing retard for pops or bangs? Of course every engine / platform / millage is different.

MED9.1

Data log lift off load, mine was 18.X I believe, so second lowest load line I set to 19 and put -20 in the required area (4500-7000 RPM)

Don't change KFTVSA or the car will drive itself due to not shutting off injectors.

You'll still get for example when you let off the throttle, 0.83 lambda, 1.00 lambda (pops) then 1.99 lambda when they shut off, so a few seconds at 1.00 with lift off pops and no driveability issues.

-18 was gargles, -25 was pops, -35 was abnoxious bangs.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on September 13, 2021, 01:28:39 PM
hello guys,

anyone has an idea how to call later igniton angle than about -24° ?

I set all maps to -50, but from logs I see only -24°. Is there a hard limit or something?


Title: Re: Overrun Flames, Gargle, Pop
Post by: bamofo on September 14, 2021, 07:06:05 AM
hello guys,

anyone has an idea how to call later igniton angle than about -24° ?

I set all maps to -50, but from logs I see only -24°. Is there a hard limit or something?

Yes you also have ot make sure under the ZWMIN section that you turn those down accordingly or it will never go below that.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on September 14, 2021, 08:49:00 AM
Thanks for your answer,

I've read that section a few times. But I can't find any limitation in there that limits me to -24° :/


Title: Re: Overrun Flames, Gargle, Pop
Post by: fknbrkn on September 14, 2021, 09:59:01 AM
1 st page
Kfzwop


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on September 14, 2021, 11:03:17 AM
I lowered it already to 0 degree. Thats the min value possible in that map..


Title: Re: Overrun Flames, Gargle, Pop
Post by: justinvw2646 on September 14, 2021, 02:57:47 PM
I logged ignition timing on an APR tuned golf R the other day that I had put an engine in. Lots of pops and bangs in the tune on overrun….that said ignition timing never went lower than -22.5 degrees on overrun.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on September 15, 2021, 12:43:40 AM
Yes the car pops already quite nice. But id like to have full control. And play a bit with it :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: eliotroyano on September 15, 2021, 11:33:56 AM
MED9.1
Data log lift off load, mine was 18.X I believe, so second lowest load line I set to 19 and put -20 in the required area (4500-7000 RPM)
Don't change KFTVSA or the car will drive itself due to not shutting off injectors.
You'll still get for example when you let off the throttle, 0.83 lambda, 1.00 lambda (pops) then 1.99 lambda when they shut off, so a few seconds at 1.00 with lift off pops and no driveability issues.
-18 was gargles, -25 was pops, -35 was abnoxious bangs.

Thnaks for the comment, you got my point. At low-mid rpms is easy to get any style you want but and high rpms (4000+ rpms) is difficult to obtain loud pops or bangs. There is where some info will be nice. I have test from -15 to -35° of ignition timing with no more than gargle and some pops eventually.


Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on September 16, 2021, 06:49:40 AM
Yes the car pops already quite nice. But id like to have full control. And play a bit with it :)

I digged in the FR again and I found that zwout has Hard Limits (SY_WMIN and SY_WMAX) SY_WMIN is Set to - 24 and cant be changed. If anyone has another meaning I would like to hear it :)


Title: Re: Overrun Flames, Gargle, Pop
Post by: elRey on October 10, 2021, 01:14:12 PM
I digged in the FR again and I found that zwout has Hard Limits (SY_WMIN and SY_WMAX) SY_WMIN is Set to - 24 and cant be changed. If anyone has another meaning I would like to hear it :)

Agreed.

ASM looks like below where it compares timing to a max #0E0h and a min #4Eh, both hardcoded in several places with no maps:

Code:
 loc_8A0E52:                             ; CODE XREF: sub_8A0CE2+158
                 movb    zwist_byte_FA0A, rl6
                 movb    rl4, rl6
                 addb    rl4, wphg_byte_380B93
                 jmpr    cc_NV, loc_8A0E64
                 movb    rl4, #7Fh ; ''
                 addcb   rl4, #0

 loc_8A0E64:                             ; CODE XREF: sub_8A0CE2+17A
                 movb    [r12], rl4

 loc_8A0E66:                             ; CODE XREF: sub_8A0CE2+16E
                 movb    rl4, [r12]
                 cmpb    rl4, #4Eh ; 'N'
                 jmpr    cc_SLE, loc_8A0E76
                 movb    rl4, #4Eh ; 'N'
                 movb    [r12], rl4
                 jmpr    cc_UC, loc_8A0E84
 ; ---------------------------------------------------------------------------

 loc_8A0E76:                             ; CODE XREF: sub_8A0CE2+18A
                 movb    rl4, [r12]
                 cmpb    rl4, #0E0h ; 'a'
                 jmpr    cc_SGE, loc_8A0E84
                 movb    rl4, #0E0h ; 'a'
                 movb    [r12], rl4
 loc_8A0E84:                             ; CODE XREF: sub_8A0CE2+192
                                         ; sub_8A0CE2+19A
                 movb    zwout_byte_FA0C, [r12]


Title: Re: Overrun Flames, Gargle, Pop
Post by: elRey on October 11, 2021, 11:13:59 AM
ME7.5 + DSG

I'm trying to custom code ME7.5 to set new (to ME7) var B_fawsp when either B_tippg is set or gwhpos = 'Sport' (#0Ch)
and repurpose KFZWMNKH for torque reduction on gear changes (B_zwget)
^ this part is done. I now stay in fast path during gear changes

Now I want the pops-n-bangs/farts on overrun BUT ONLY when in Sport/manual mode.

I noticed B_sa causes zwout to = zwmin (zwspae). However, B_sa is delayed and zwout follows-ish zwopt during early overrun. I know this is why it's common to edit KFZWOP+KFZWMN. But those are always active.
I want to replace B_sa in this role with a new var (B_sa_sport) set by either B_sa OR B_fawsp + B_sabte. B_sabte is fuel-cut BEFORE delay (KFTVSA).


Logic is activate KFZWMNKH when B_zwget OR (B_fawsp + B_sabte)
Delay overrun fuel-cut with KFTVSA when B_fawsp
And force zwout = zwmin when B_sa OR (B_fawsp + B_sabte)


I had to really play around with ASM to get the changes in WITHOUT jumping out to a new subfunction. One trick was, instead of doing all the checks before deciding to set or clr B_sa_sport, I unconditionally set B_sa_sport first right before the checks, then jmp pass clr instruction if checks passed. This saved me one jmp instruction.

I haven't tested the finally part yet, but I'll attach a log of the repurposed KFZWMNKH. You can see where B_sa lags way behind B_sab, and B_sab = delayed B_sabte.

Thanks,
Rey

edit: forgot delay fuel-cut in logic

I also just noticed KFTVSAKAT does a shl #2 that KFTVSA doesn't do. I was curious how KFTVSAKAT  gave 4+ sec delay but KFTVSA was capped @ 2.55s. IF 2.55s is not enough delay to get the desired effect, I may move the shl #2 instruction up to KFTVSA  instead. KFTVSAKAT is all zero'ed stock anyway .



Title: Re: Overrun Flames, Gargle, Pop
Post by: fknbrkn on October 11, 2021, 01:29:56 PM
Good news
Im planning to run dsg and do the same stuff
How about tsrldyn? Is it necessary to use spark cut to get more interesting farts or zwmn is enough?

Zwmngs used in late 8e0 files btw

Iirc kftvsakat used all the time

We need new thread about dsg+me7 with all those niceties


Title: Re: Overrun Flames, Gargle, Pop
Post by: elRey on October 13, 2021, 01:21:23 PM
It took a few tries and more than a few mistakes, but I have it working pretty good.

Gear 'D' select = all normal, expect still fast path on shifts. <- correction

'S' or 'Tip' selected = :
- shifts:
   - fast path on shifts using KFZWMNKH set to -27 in high load areas (but zwout capped @ -24)
- overrun fuel-cut:
    - delay using KFTVSA set @ 4sec (swapped shl #2 from KFTVSAKAT to KFTVSA lookup)
    - force zwout = zwmin during delay using KFZWMNKH set to -18 in load/rpm area

All that to get pops enabled when I want. Now I need to fine tune timing/fueling (KFZWMNKH / KFVAKL) to adjust how much it pops. Hold your face::palms... I'm still on stock cat-back. I usually run a cut-out valve just before the cat-back, but I have it uninstalled currently der to metal fatigue cracks (10+ years old). That said, I don't know how much I can get pops to sound good thru stock cat-back. I may shelf this for now until I get cut-out valve repaired.

logs attached to compare with previous post



Title: Re: Overrun Flames, Gargle, Pop
Post by: elRey on October 13, 2021, 01:24:09 PM
Good news
Im planning to run dsg and do the same stuff
How about tsrldyn? Is it necessary to use spark cut to get more interesting farts or zwmn is enough?

Zwmngs used in late 8e0 files btw

Iirc kftvsakat used all the time

We need new thread about dsg+me7 with all those niceties

I haven't touched tsrldyn. I still don't know if what I did is good enough to make the pops sound cool. I just know it pops. I want the machine gun sounds. Currently it like a 5 shot, 22lr revolver. :(

outline of what I did in previous reply here-> http://nefariousmotorsports.com/forum/index.php?topic=7174.msg149105#msg149105


Title: Re: Overrun Flames, Gargle, Pop
Post by: elRey on October 15, 2021, 06:58:07 AM
With enabling the conditions for pops finished, I like to discuss fine tuning/optimizing fuel, air, timing to get the desired 'style' of pops/bangs.

I'd like to ask anyone that is willing to post logs of throttle plate angle, zwout, and inj time AND a video or sound clip of their current setup IF it's doing exactly what you want.

It would be nice if we had a catalog of what timing/fuel/air setting = what sounds (keeping in mind exhaust hardware has a big impact).
And then be able to roadmap things like 'more fuel = louder bangs', 'more air = more number of pops', or 'less timing = more rapid pops' etc





Title: Re: Overrun Flames, Gargle, Pop
Post by: fgawly on February 09, 2022, 03:53:27 PM
Searching for KFTVSA :-(


Title: Re: Overrun Flames, Gargle, Pop
Post by: eliotroyano on February 10, 2022, 03:14:11 PM
With enabling the conditions for pops finished, I like to discuss fine tuning/optimizing fuel, air, timing to get the desired 'style' of pops/bangs.

I'd like to ask anyone that is willing to post logs of throttle plate angle, zwout, and inj time AND a video or sound clip of their current setup IF it's doing exactly what you want.

It would be nice if we had a catalog of what timing/fuel/air setting = what sounds (keeping in mind exhaust hardware has a big impact).
And then be able to roadmap things like 'more fuel = louder bangs', 'more air = more number of pops', or 'less timing = more rapid pops' etc

Will be really nice to summarize it. For me marked and loud pops in turbo cars at high rpms are difficult to obtain.


Title: Re: Overrun Flames, Gargle, Pop
Post by: gomku on March 01, 2022, 02:52:55 AM
Hi, I want to make popbang attached to back window button for med9.1. I made a popbang but I don't know how to associate it with the rear window button.

sorry my english..



Title: Re: Overrun Flames, Gargle, Pop
Post by: yangmeng on March 02, 2022, 10:20:36 PM
How did you succeed I have the same problem as you  :(


Title: Re: Overrun Flames, Gargle, Pop
Post by: yangmeng on March 02, 2022, 10:47:11 PM
https://youtu.be/AIjPuucCXJU

Finally working!

Only KFZWMIN moded, stock KFZW & KFZWOPT.
Same issue. You solve it? Thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: infernal on April 06, 2022, 12:38:18 PM
At low-mid rpms is easy to get any style you want but and high rpms (4000+ rpms) is difficult to obtain loud pops or bangs. There is where some info will be nice. I have test from -15 to -35° of ignition timing with no more than gargle and some pops eventually.
Try to add fuel at same load/high rmps (above 3000) with lamfa. This will force the open loop and adds excess fuel.
With ignition you will be able to control the loudness, and with fuel the style:popcorn, bangs, crackle, etc.

Do not forget to set next load just a little bit bigger and with lambda 1.0, so to not waste fuel when not needed.



Title: Re: Overrun Flames, Gargle, Pop
Post by: Jannik07 on April 28, 2022, 02:30:53 AM
Lamfa is not active on overrun in my experience.
A tested and verified method to control fuel on overrun would ne nice


Title: Re: Overrun Flames, Gargle, Pop
Post by: prj on April 28, 2022, 04:55:56 AM
Do you guys even understand what overrun means?
Injectors are off. Not only is lambda target set to fixed value, but it's completely irrelevant, since they're not spraying.
Even during SA transition, not overrun (that you are increasing) any fuel sprayed is already just going to exhaust, because there is no air in the cylinders.

Playing with fadeout mask has some interesting effects and that is how OEM does it, but without code you are not going to get there.

Editing lamfa map is full on retarded. As is saying that some kind of closed loop is active during SA.


Title: Re: Overrun Flames, Gargle, Pop
Post by: bamofo on April 28, 2022, 11:18:22 AM
Try to add fuel at same load/high rmps (above 3000) with lamfa. This will force the open loop and adds excess fuel.
With ignition you will be able to control the loudness, and with fuel the style:popcorn, bangs, crackle, etc.

Do not forget to set next load just a little bit bigger and with lambda 1.0, so to not waste fuel when not needed.



If you want "overrun" you need to find - KFTVSAKAT

That will allow you to run the injectors based off RPM after pedal is let off for upto... whatever max value is on your car.


Title: Re: Overrun Flames, Gargle, Pop
Post by: terminator on April 28, 2022, 12:32:57 PM
Playing with fadeout mask

Could you please be more specific?) Do you mean how smoothly the injection fadeout?


Title: Re: Overrun Flames, Gargle, Pop
Post by: infernal on May 27, 2022, 01:10:23 AM
Do you guys even understand what overrun means?
Injectors are off. Not only is lambda target set to fixed value, but it's completely irrelevant, since they're not spraying.
Even during SA transition, not overrun (that you are increasing) any fuel sprayed is already just going to exhaust, because there is no air in the cylinders.
Playing with fadeout mask has some interesting effects and that is how OEM does it, but without code you are not going to get there.
Editing lamfa map is full on retarded. As is saying that some kind of closed loop is active during SA.
The trick with lamfa works well, at least for me and I guess in case if for your ecu you need to reduce KFZWOP
at low loads to get pop/bangs.
Here are my observations: when you lift off pedal the torque intervention happens and zwout follow KFZWOP - X
where X some  calculated value, I guess depends on how much and fast torque should be reduced. zwout limited to KZWMN.
During this process the fuel still injected. When torque intervention finished, zwout follow KFZW. And until time in KFVSA the fuel still will be injected. Then fuel cut off happens.
So, I just setting KFVSA to 2sec, KFZWOP, KFZW and KZWMN in same rpms/low load areas to some retarded timing and adding fuel
with lamfa in same areas.
 


Title: Re: Overrun Flames, Gargle, Pop
Post by: infernal on May 27, 2022, 03:37:00 AM
Lamfa is not active on overrun in my experience.
A tested and verified method to control fuel on overrun would ne nice
Well, as I understand, lamfa is just a multiplier for injection pulse.
So, the final pulse is: PULSE(calculated from air mass) * KFLF * (LAMFA or LAMDA CONTROL if 1.0).
It's more complicated, includes fuel trims, etc, but doesnt matter.
Lambda control is active if lamfa is 1.0 or load is above threshold in RLRUN and below in RLRAN.
It's also more complicated but doesnt matter.

But even if lambda control is not active (so, ecu in open loop) due to some reason other than lamfa is not 1.0,
then pulse will be just PULSE(calculated from air mass) * KFLF, and the KFLF is tuned from factory to nearly stoich afr.
But with stoich seems you will not get good results, atleast at rpms above 3000. Should be leaner or richer.
Lamfa allows you to make it richer.
If lamfa ignored for some reason, you can make it richer with KFLF (or  leaner), just be sure ecu in open loop.

I tried with leaner afr also. The more ignition retard and you getting very loud bang, but only once,
less retard and you getting it more often but less and less loud. So, finally I used a richer mixture with lamfa.



Title: Re: Overrun Flames, Gargle, Pop
Post by: prj on May 27, 2022, 06:00:32 AM
The trick with lamfa works well, at least for me and I guess in case if for your ecu you need to reduce KFZWOP
at low loads to get pop/bangs.
I don't put farts on my cars thanks. Nor do I need your "advice".
As said before, the best effect is with different fadeout/cutoff mask. Lamfa does not do what you think it does this way. The difference is negligible.

Either way, instead of writing walls of text, post logs. What a waste of time.



Title: Re: Overrun Flames, Gargle, Pop
Post by: infernal on May 27, 2022, 06:01:59 PM
I don't put farts on my cars thanks. Nor do I need your "advice".
As said before, the best effect is with different fadeout/cutoff mask. Lamfa does not do what you think it does this way. The difference is negligible.
Either way, instead of writing walls of text, post logs. What a waste of time.

I do not give "advice" personally to you. I'm sure you know how to do it right. Just sharing my experience for anyone else.
You said about fadeout/mask method without any details. Why you wasting your and our time then?


Title: Re: Overrun Flames, Gargle, Pop
Post by: HitmanBlood on May 30, 2022, 10:19:47 AM
Hello. Help with the pop when shifting gears. I read the whole topic, but I did not find a solution. I managed to make popcorn. There are light pops when shifting gears only at 3000-3500 rpm. But if you unscrew the car at 6000 rpm, then silence until the speed drops to 3500. Screenshot of the maps that I changed. I also tried to change the map KFTVSA by 2.55 from 3000-7000 rpm at a temperature of 75 to 99 degrees. ECU Bosch ME1.5.5, engine Z20LET, Opel Astra Coupe Bertone


Title: Re: Overrun Flames, Gargle, Pop
Post by: AF622 on June 17, 2022, 06:02:13 AM
Hi,

I am trying to make pops and bangs on audi a4 b6 1.8t 163 BFF with 8E0909518AL ecu sw 369311 i have tried a lot of solutions but no pops or bangs... can anyone look at the file and tell how far i am to get it working?

thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: TeknoFi on June 17, 2022, 08:03:38 AM
Hi,

I am trying to make pops and bangs on audi a4 b6 1.8t 163 BFF with 8E0909518AL ecu sw 369311 i have tried a lot of solutions but no pops or bangs... can anyone look at the file and tell how far i am to get it working?

thanks


If my xdf is even close to being correct, you should but some fuel to KFLBTS table. Don't know if this def file is correct though, but it suggests that you run very lean on overrun.



Title: Re: Overrun Flames, Gargle, Pop
Post by: denniss112 on June 17, 2022, 03:48:36 PM
If my xdf is even close to being correct, you should but some fuel to KFLBTS table. Don't know if this def file is correct though, but it suggests that you run very lean on overrun.



dont. that has nothing to do with pops!

You need to have KFTVSA changed so fuel dumps during overrun. This wont work always, a good work around is to enable the A/C button as a pop enabler. When the AC is on, overrun will always happen.


Title: Re: Overrun Flames, Gargle, Pop
Post by: prj on June 18, 2022, 03:50:14 AM
If my xdf is even close to being correct, you should but some fuel to KFLBTS table. Don't know if this def file is correct though, but it suggests that you run very lean on overrun.
lol...

I don't think you understand what the map does. I recommend reading the LAMBTS part in the FR before giving weird advice.
Nothing special about having higher values there, nor can you request leaner than lambda 1, so any calculation that ends up with > 1 is 1.


Title: Re: Overrun Flames, Gargle, Pop
Post by: _nameless on June 23, 2022, 06:18:43 AM
If my xdf is even close to being correct, you should but some fuel to KFLBTS table. Don't know if this def file is correct though, but it suggests that you run very lean on overrun.


Lol


Title: Re: Overrun Flames, Gargle, Pop
Post by: AF622 on August 16, 2022, 08:40:34 AM
lol...

I don't think you understand what the map does. I recommend reading the LAMBTS part in the FR before giving weird advice.
Nothing special about having higher values there, nor can you request leaner than lambda 1, so any calculation that ends up with > 1 is 1.

Hi,

I managed to get pops and bangs, tryied to set it to work only with AC on but it dosent work, i changed DNWEK adress 11C9A to 8000rpm, maybe some one can see what i am doing wrong...

Regards



Title: Re: Overrun Flames, Gargle, Pop
Post by: bhager429 on January 09, 2023, 11:20:34 PM
can anyone find the location of CWSAWE in my bin


Title: Re: Overrun Flames, Gargle, Pop
Post by: _nameless on January 10, 2023, 04:11:24 AM
can anyone find the location of CWSAWE in my bin

Sure, here it is


Title: Re: Overrun Flames, Gargle, Pop
Post by: bhager429 on January 11, 2023, 02:31:50 AM
Sure, here it is
?


Title: Re: Overrun Flames, Gargle, Pop
Post by: eliotroyano on January 17, 2023, 02:35:14 PM
Hi friends long time since I was here. To make history short. I have issues trying to generate proper Pops in an Audi A3 8P 3.2VR6 BUB engine 022906032KE 0871 ECU with DSG gearbox. Attached you will find ori, mod, partial-kp definition and a log. Basically under 3000rpms everything works nicely (ignition retard + fuel cut-off rpm or time control is ok) but above 3000rpms, from logs I notice that ignition retard is ok, but fuel cut-off is immediately on. I am going in to the conclusion that there is no fuel to produce pops. I am thinking about runners flaps control but I have not found anything related yet. Any advice or tips will be highly appreciated.


Title: Re: Overrun Flames, Gargle, Pop
Post by: eliotroyano on January 20, 2023, 03:09:41 PM
Hi friends long time since I was here. To make history short. I have issues trying to generate proper Pops in an Audi A3 8P 3.2VR6 BUB engine 022906032KE 0871 ECU with DSG gearbox. Attached you will find ori, mod, partial-kp definition and a log. Basically under 3000rpms everything works nicely (ignition retard + fuel cut-off rpm or time control is ok) but above 3000rpms, from logs I notice that ignition retard is ok, but fuel cut-off is immediately on. I am going in to the conclusion that there is no fuel to produce pops. I am thinking about runners flaps control but I have not found anything related yet. Any advice or tips will be highly appreciated.

Any comments or idea fiends. I have notice that the procedure to obtain Pops for turbo cars is different in NA cars. Basically EGR and Runners/Flaps behaviour modifies other maps. I am searching abouth that in this case for a 3.2 VR6.


Title: Re: Overrun Flames, Gargle, Pop
Post by: agron25 on April 11, 2023, 06:47:40 AM
hello
what is the conversion for DNWEK?
thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: paul1336 on April 11, 2023, 11:42:37 AM
hello
what is the conversion for DNWEK?
thanks
X*40


Title: Re: Overrun Flames, Gargle, Pop
Post by: agron25 on April 11, 2023, 01:05:13 PM
thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: agron25 on May 28, 2023, 07:44:15 AM
hello
I am looking for the address for DNWEK
audi RS3 8P 0261S02825
thanks


Title: Re: Overrun Flames, Gargle, Pop
Post by: amin70 on June 17, 2023, 09:20:56 AM
Don't need to touch KFZW and KFZWOP to do a pop
touch only KFZWM all maps
KFTVSA KFTVSAKAT KFTVSAGRL KFTVSAGNG2