Pages: [1]
Author Topic: Pop&Bangs ME7.5 when car is stopped.  (Read 2998 times)
m4d4g4sk4r
Newbie
*

Karma: +0/-2
Offline Offline

Posts: 14


« on: January 19, 2021, 10:00:41 AM »

Hi all,

I have a question - probably I forget about one parameter - what do i need to change to have pop&bangs when te car is not moving?
I change all of the standard values:
CWSAWE : 1
KFZWMN: -24 in the area (rpm/load) needed
KFZWOP1/2: first row -20 from original value
KFZW/KFZW2: match KFZWOP in changed areas
KFTVSA: duration 2,5 in area i needed

I noticed that pops are working over 30km/h, under this speed there is nothing :/

What should i look for to make my car gargles when it is staying?

Thanks in advance for help Wink

Logged
Sandstorm3k
Sr. Member
****

Karma: +10/-14
Offline Offline

Posts: 402



« Reply #1 on: January 20, 2021, 02:59:20 AM »

http://nefariousmotorsports.com/forum/index.php?topic=7174.225

It's on the FR. You're looking for TVSAG0, it controls overrun when the car is standing still.

So when standing still TVSAG0 > KFTVSA.
Logged
m4d4g4sk4r
Newbie
*

Karma: +0/-2
Offline Offline

Posts: 14


« Reply #2 on: January 20, 2021, 06:00:58 AM »

How can I find it? 0x15EB2 ??
It should be a scalar, or table?
Logged
Sandstorm3k
Sr. Member
****

Karma: +10/-14
Offline Offline

Posts: 402



« Reply #3 on: January 20, 2021, 07:28:17 AM »

It is a scalar yes i don't know your location without a bin
Logged
m4d4g4sk4r
Newbie
*

Karma: +0/-2
Offline Offline

Posts: 14


« Reply #4 on: January 20, 2021, 07:47:44 AM »

my mistake Tongue
Logged
m4d4g4sk4r
Newbie
*

Karma: +0/-2
Offline Offline

Posts: 14


« Reply #5 on: January 23, 2021, 02:34:21 AM »

modified KFNWEGM and it is working Wink

Now the question is - what is the best way to reach gargles, not pops and bangs?
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Page created in 0.016 seconds with 17 queries. (Pretty URLs adds 0.001s, 0q)